- /*
 - * @(#)Graphics2D.java 1.63 01/11/29
 - *
 - * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
 - * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 - */
 - package java.awt;
 - import java.awt.RenderingHints.Key;
 - import java.awt.geom.AffineTransform;
 - import java.awt.image.ImageObserver;
 - import java.awt.image.BufferedImageOp;
 - import java.awt.image.BufferedImage;
 - import java.awt.image.RenderedImage;
 - import java.awt.image.renderable.RenderableImage;
 - import java.awt.font.GlyphVector;
 - import java.awt.font.FontRenderContext;
 - import java.text.AttributedCharacterIterator;
 - import java.util.Map;
 - /**
 - * This <code>Graphics2D</code> class extends the
 - * {@link Graphics} class to provide more sophisticated
 - * control over geometry, coordinate transformations, color management,
 - * and text layout. This is the fundamental class for rendering
 - * 2-dimensional shapes, text and images on the Java(tm) platform.
 - * <p>
 - * <h2>Coordinate Spaces</h2>
 - * All coordinates passed to a <code>Graphics2D</code> object are specified
 - * in a device-independent coordinate system called User Space, which is
 - * used by applications. The <code>Graphics2D</code> object contains
 - * an {@link AffineTransform} object as part of its rendering state
 - * that defines how to convert coordinates from user space to
 - * device-dependent coordinates in Device Space.
 - * <p>
 - * Coordinates in device space usually refer to individual device pixels
 - * and are aligned on the infinitely thin gaps between these pixels.
 - * Some <code>Graphics2D</code> objects can be used to capture rendering
 - * operations for storage into a graphics metafile for playback on a
 - * concrete device of unknown physical resolution at a later time. Since
 - * the resolution might not be known when the rendering operations are
 - * captured, the <code>Graphics2D</code> <code>Transform</code> is set up
 - * to transform user coordinates to a virtual device space that
 - * approximates the expected resolution of the target device. Further
 - * transformations might need to be applied at playback time if the
 - * estimate is incorrect.
 - * <p>
 - * Some of the operations performed by the rendering attribute objects
 - * occur in the device space, but all <code>Graphics2D</code> methods take
 - * user space coordinates.
 - * <p>
 - * Every <code>Graphics2D</code> object is associated with a target that
 - * defines where rendering takes place. A
 - * {@link GraphicsConfiguration} object defines the characteristics
 - * of the rendering target, such as pixel format and resolution.
 - * The same rendering target is used throughout the life of a
 - * <code>Graphics2D</code> object.
 - * <p>
 - * When creating a <code>Graphics2D</code> object, the
 - * <code>GraphicsConfiguration</code>
 - * specifies the <a name="#deftransform">default transform</a> for
 - * the target of the <code>Graphics2D</code> (a
 - * {@link Component} or {@link Image}). This default transform maps the
 - * user space coordinate system to screen and printer device coordinates
 - * such that the origin maps to the upper left hand corner of the
 - * target region of the device with increasing X coordinates extending
 - * to the right and increasing Y coordinates extending downward.
 - * The scaling of the default transform is set to identity for those devices
 - * that are close to 72 dpi, such as screen devices.
 - * The scaling of the default transform is set to approximately 72 user
 - * space coordinates per square inch for high resolution devices, such as
 - * printers. For image buffers, the default transform is the
 - * <code>Identity</code> transform.
 - *
 - * <h2>Rendering Process</h2>
 - * The Rendering Process can be broken down into four phases that are
 - * controlled by the <code>Graphics2D</code> rendering attributes.
 - * The renderer can optimize many of these steps, either by caching the
 - * results for future calls, by collapsing multiple virtual steps into
 - * a single operation, or by recognizing various attributes as common
 - * simple cases that can be eliminated by modifying other parts of the
 - * operation.
 - * <p>
 - * The steps in the rendering process are:
 - * <ol>
 - * <li>
 - * Determine what to render.
 - * <li>
 - * Constrain the rendering operation to the current <code>Clip</code>.
 - * The <code>Clip</code> is specified by a {@link Shape} in user
 - * space and is controlled by the program using the various clip
 - * manipulation methods of <code>Graphics</code> and
 - * <code>Graphics2D</code>. This <i>user clip</i>
 - * is transformed into device space by the current
 - * <code>Transform</code> and combined with the
 - * <i>device clip</i>, which is defined by the visibility of windows and
 - * device extents. The combination of the user clip and device clip
 - * defines the <i>composite clip</i>, which determines the final clipping
 - * region. The user clip is not modified by the rendering
 - * system to reflect the resulting composite clip.
 - * <li>
 - * Determine what colors to render.
 - * <li>
 - * Apply the colors to the destination drawing surface using the current
 - * {@link Composite} attribute in the <code>Graphics2D</code> context.
 - * </ol>
 - * <br>
 - * The three types of rendering operations, along with details of each
 - * of their particular rendering processes are:
 - * <ol>
 - * <li>
 - * <b><a name="rendershape"><code>Shape</code> operations</a></b>
 - * <ol>
 - * <li>
 - * If the operation is a <code>draw(Shape)</code> operation, then
 - * the {@link Stroke#createStrokedShape(Shape) createStrokedShape}
 - * method on the current {@link Stroke} attribute in the
 - * <code>Graphics2D</code> context is used to construct a new
 - * <code>Shape</code> object that contains the outline of the specified
 - * <code>Shape</code>.
 - * <li>
 - * The <code>Shape</code> is transformed from user space to device space
 - * using the current <code>Transform</code>
 - * in the <code>Graphics2D</code> context.
 - * <li>
 - * The outline of the <code>Shape</code> is extracted using the
 - * {@link Shape#getPathIterator(AffineTransform) getPathIterator} method of
 - * <code>Shape</code>, which returns a
 - * {@link java.awt.geom.PathIterator PathIterator}
 - * object that iterates along the boundary of the <code>Shape</code>.
 - * <li>
 - * If the <code>Graphics2D</code> object cannot handle the curved segments
 - * that the <code>PathIterator</code> object returns then it can call the
 - * alternate
 - * {@link Shape#getPathIterator(AffineTransform, double) getPathIterator}
 - * method of <code>Shape</code>, which flattens the <code>Shape</code>.
 - * <li>
 - * The current {@link Paint} in the <code>Graphics2D</code> context
 - * is queried for a {@link PaintContext}, which specifies the
 - * colors to render in device space.
 - * </ol>
 - * <li>
 - * <b><a name=rendertext>Text operations</a></b>
 - * <ol>
 - * <li>
 - * The following steps are used to determine the set of glyphs required
 - * to render the indicated <code>String</code>:
 - * <ol>
 - * <li>
 - * If the argument is a <code>String</code>, then the current
 - * <code>Font</code> in the <code>Graphics2D</code> context is asked to
 - * convert the Unicode characters in the <code>String</code> into a set of
 - * glyphs for presentation with whatever basic layout and shaping
 - * algorithms the font implements.
 - * <li>
 - * If the argument is an
 - * {@link AttributedCharacterIterator},
 - * the iterator is asked to convert itself to a
 - * {@link java.awt.font.TextLayout TextLayout}
 - * using its embedded font attributes. The <code>TextLayout</code>
 - * implements more sophisticated glyph layout algorithms that
 - * perform Unicode bi-directional layout adjustments automatically
 - * for multiple fonts of differing writing directions.
 - * <li>
 - * If the argument is a
 - * {@link GlyphVector}, then the
 - * <code>GlyphVector</code> object already contains the appropriate
 - * font-specific glyph codes with explicit coordinates for the position of
 - * each glyph.
 - * </ol>
 - * <li>
 - * The current <code>Font</code> is queried to obtain outlines for the
 - * indicated glyphs. These outlines are treated as shapes in user space
 - * relative to the position of each glyph that was determined in step 1.
 - * <li>
 - * The character outlines are filled as indicated above
 - * under <a href="#rendershape"><code>Shape</code> operations</a>.
 - * <li>
 - * The current <code>Paint</code> is queried for a
 - * <code>PaintContext</code>, which specifies
 - * the colors to render in device space.
 - * </ol>
 - * <li>
 - * <b><a name= renderingimage><code>Image</code> Operations</a></b>
 - * <ol>
 - * <li>
 - * The region of interest is defined by the bounding box of the source
 - * <code>Image</code>.
 - * This bounding box is specified in Image Space, which is the
 - * <code>Image</code> object's local coordinate system.
 - * <li>
 - * If an <code>AffineTransform</code> is passed to
 - * {@link #drawImage(java.awt.Image, java.awt.geom.AffineTransform, java.awt.image.ImageObserver) drawImage(Image, AffineTransform, ImageObserver)},
 - * the <code>AffineTransform</code> is used to transform the bounding
 - * box from image space to user space. If no <code>AffineTransform</code>
 - * is supplied, the bounding box is treated as if it is already in user space.
 - * <li>
 - * The bounding box of the source <code>Image</code> is transformed from user
 - * space into device space using the current <code>Transform</code>.
 - * Note that the result of transforming the bounding box does not
 - * necessarily result in a rectangular region in device space.
 - * <li>
 - * The <code>Image</code> object determines what colors to render,
 - * sampled according to the source to destination
 - * coordinate mapping specified by the current <code>Transform</code> and the
 - * optional image transform.
 - * </ol>
 - * </ol>
 - *
 - * <h2>Default Rendering Attributes</h2>
 - * The default values for the <code>Graphics2D</code> rendering attributes are:
 - * <dl compact>
 - * <dt><i><code>Paint</code></i>
 - * <dd>The color of the <code>Component</code>.
 - * <dt><i><code>Font</code></i>
 - * <dd>The <code>Font</code> of the <code>Component</code>.
 - * <dt><i><code>Stroke</code></i>
 - * <dd>A square pen with a linewidth of 1, no dashing, miter segment joins
 - * and square end caps.
 - * <dt><i><code>Transform</code></i>
 - * <dd>The
 - * {@link GraphicsConfiguration#getDefaultTransform() getDefaultTransform}
 - * for the <code>GraphicsConfiguration</code> of the <code>Component</code>.
 - * <dt><i><code>Composite</code></i>
 - * <dd>The {@link AlphaComposite#SRC_OVER} rule.
 - * <dt><i><code>Clip</code></i>
 - * <dd>No rendering <code>Clip</code>, the output is clipped to the
 - * <code>Component</code>.
 - * </dl>
 - *
 - * <h2>Rendering Compatibility Issues</h2>
 - * The JDK(tm) 1.1 rendering model is based on a pixelization model
 - * that specifies that coordinates
 - * are infinitely thin, lying between the pixels. Drawing operations are
 - * performed using a one-pixel wide pen that fills the
 - * pixel below and to the right of the anchor point on the path.
 - * The JDK 1.1 rendering model is consistent with the
 - * capabilities of most of the existing class of platform
 - * renderers that need to resolve integer coordinates to a
 - * discrete pen that must fall completely on a specified number of pixels.
 - * <p>
 - * The Java(tm) 2D (JDK(tm) 1.2) API supports antialiasing renderers.
 - * A pen with a width of one pixel does not need to fall
 - * completely on pixel N as opposed to pixel N+1. The pen can fall
 - * partially on both pixels. It is not necessary to choose a bias
 - * direction for a wide pen since the blending that occurs along the
 - * pen traversal edges makes the sub-pixel position of the pen
 - * visible to the user. On the other hand, when antialiasing is
 - * turned off with the ANTIALIAS_OFF hint, the renderer might need
 - * to apply a bias to determine which pixel to modify when the pen
 - * is straddling a pixel boundary, such as when it is drawn
 - * along an integer coordinate in device space. While the capabilities
 - * of an antialiasing renderer make it no longer necessary for the
 - * rendering model to specify a bias for the pen, it is desirable for the
 - * antialiasing and non-antialiasing renderers to perform similarly for
 - * the common cases of drawing one-pixel wide horizontal and vertical
 - * lines on the screen. To ensure that turning on the ANTIALIAS hint
 - * does not cause such lines to suddenly become twice as wide and half
 - * as opaque, it is desirable to have the model specify a path for such
 - * lines so that they completely cover a particular set of pixels to help
 - * increase their crispness.
 - * <p>
 - * Java 2D API maintains compatibility with JDK 1.1 rendering
 - * behavior, such that legacy operations and existing renderer
 - * behavior is unchanged under Java 2D API. Legacy
 - * methods that map onto general <code>draw</code> and
 - * <code>fill</code> methods are defined, which clearly indicates
 - * how <code>Graphics2D</code> extends <code>Graphics</code> based
 - * on settings of <code>Stroke</code> and <code>Transform</code>
 - * attributes and rendering hints. The definition
 - * performs identically under default attribute settings.
 - * For example, the default <code>Stroke</code> is a
 - * <code>BasicStroke</code> with a width of 1 and no dashing and the
 - * default Transform for screen drawing is an Identity transform.
 - * <p>
 - * The following two rules provide predictable rendering behavior whether
 - * aliasing or antialiasing is being used.
 - * <ul>
 - * <li> Device coordinates are defined to be between device pixels which
 - * avoids any inconsistent results between aliased and antaliased
 - * rendering. If coordinates were defined to be at a pixel's center, some
 - * of the pixels covered by a shape, such as a rectangle, would only be
 - * half covered.
 - * With aliased rendering, the half covered pixels would either be
 - * rendered inside the shape or outside the shape. With anti-aliased
 - * rendering, the pixels on the entire edge of the shape would be half
 - * covered. On the other hand, since coordinates are defined to be
 - * between pixels, a shape like a rectangle would have no half covered
 - * pixels, whether or not it is rendered using antialiasing.
 - * <li> The <code>BasicStroke</code> object always applies a
 - * (0.5, 0.5) user space translation to its pen before stroking a
 - * path. The result of this translation is that for the default
 - * <code>BasicStroke</code> with a width of 1 user space unit, the
 - * line is offset entirely below and to the right of the path.
 - * This rule also maintains similar visual results when the same path is
 - * stroked in a scaled coordinate system, such as when rendered to a
 - * printer, and also when antialiasing is turned on. In all 3 cases, the
 - * bias that was required when the line was drawn in a 1:1 coordinate
 - * system and discrete pixels had to be chosen are consistent
 - * regardless of coordinate scaling or choice of antialiasing hint.
 - * </ul>
 - * <p>
 - * The following definitions of general legacy methods
 - * perform identically to previously specified behavior under default
 - * attribute settings:
 - * <ul>
 - * <li>
 - * For <code>fill</code> operations, including <code>fillRect</code>,
 - * <code>fillRoundRect</code>, <code>fillOval</code>,
 - * <code>fillArc</code>, <code>fillPolygon</code>, and
 - * <code>clearRect</code>, {@link #fill(Shape) fill} can now be called
 - * with the desired <code>Shape</code>. For example, when filling a
 - * rectangle:
 - * <pre>
 - * fill(new Rectangle(x, y, w, h));
 - * </pre>
 - * is called.
 - * <p>
 - * <li>
 - * Similarly, for draw operations, including <code>drawLine</code>,
 - * <code>drawRect</code>, <code>drawRoundRect</code>,
 - * <code>drawOval</code>, <code>drawArc</code>, <code>drawPolyline</code>,
 - * and <code>drawPolygon</code>, {@link #draw(Shape) draw} can now be
 - * called with the desired <code>Shape</code>. For example, when drawing a
 - * rectangle:
 - * <pre>
 - * draw(new Rectangle(x, y, w, h));
 - * </pre>
 - * is called.
 - * <p>
 - * <li>
 - * The <code>draw3DRect</code> and <code>fill3DRect</code> methods were
 - * implemented in terms of the <code>drawLine</code> and
 - * <code>fillRect</code> methods in the <code>Graphics</code> class which
 - * would predicate their behavior upon the current <code>Stroke</code>
 - * and <code>Paint</code> objects in a <code>Graphics2D</code> context.
 - * This class overrides those implementations with versions that use
 - * the current <code>Color</code> exclusively, overriding the current
 - * <code>Paint</code> and which uses <code>fillRect</code> to describe
 - * the exact same behavior as the preexisting methods regardless of the
 - * setting of the current <code>Stroke</code>.
 - * </ul>
 - * The <code>Graphics</code> class defines only the <code>setColor</code>
 - * method to control the color to be painted. Since the Java 2D API extends
 - * the <code>Color</code> object to implement the new <code>Paint</code>
 - * interface, the existing
 - * <code>setColor</code> method is now a convenience method for setting the
 - * current <code>Paint</code> attribute to a <code>Color</code> object.
 - * <code>setColor(c)</code> is equivalent to <code>setPaint(c)</code>.
 - * <p>
 - * The <code>Graphics</code> class defines two methods for controlling
 - * how colors are applied to the destination.
 - * <ol>
 - * <li>
 - * The <code>setPaintMode</code> method is implemented as a convenience
 - * method to set the default <code>Composite</code>, equivalent to
 - * <code>setComposite(new AlphaComposite.SrcOver)</code>.
 - * <li>
 - * The <code>setXORMode(Color xorcolor)</code> method is implemented
 - * as a convenience method to set a special <code>Composite</code> object that
 - * ignores the <code>Alpha</code> components of source colors and sets the
 - * destination color to the value:
 - * <pre>
 - * dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel);
 - * </pre>
 - * </ol>
 - *
 - * @version 10-Feb-97
 - * @author Jim Graham
 - */
 - public abstract class Graphics2D extends Graphics {
 - /**
 - * Constructs a new <code>Graphics2D</code> object. Since
 - * <code>Graphics2D</code> is an abstract class, and since it must be
 - * customized by subclasses for different output devices,
 - * <code>Graphics2D</code> objects cannot be created directly.
 - * Instead, <code>Graphics2D</code> objects must be obtained from another
 - * <code>Graphics2D</code> object, created by a
 - * <code>Component</code>, or obtained from images such as
 - * {@link BufferedImage} objects.
 - * @see java.awt.Component#getGraphics
 - * @see java.awt.Graphics#create
 - */
 - protected Graphics2D() {
 - }
 - /**
 - * Draws a 3-D highlighted outline of the specified rectangle.
 - * The edges of the rectangle are highlighted so that they
 - * appear to be beveled and lit from the upper left corner.
 - * <p>
 - * The colors used for the highlighting effect are determined
 - * based on the current color.
 - * The resulting rectangle covers an area that is
 - * <code>width + 1</code> pixels wide
 - * by <code>height + 1</code> pixels tall. This method
 - * uses the current <code>Color</code> exclusively and ignores
 - * the current <code>Paint</code>.
 - * @param x, y the coordinates of the rectangle to be drawn.
 - * @param width the width of the rectangle to be drawn.
 - * @param height the height of the rectangle to be drawn.
 - * @param raised a boolean that determines whether the rectangle
 - * appears to be raised above the surface
 - * or sunk into the surface.
 - * @see java.awt.Graphics#fill3DRect
 - */
 - public void draw3DRect(int x, int y, int width, int height,
 - boolean raised) {
 - Paint p = getPaint();
 - Color c = getColor();
 - Color brighter = c.brighter();
 - Color darker = c.darker();
 - setColor(raised ? brighter : darker);
 - //drawLine(x, y, x, y + height);
 - fillRect(x, y, 1, height + 1);
 - //drawLine(x + 1, y, x + width - 1, y);
 - fillRect(x + 1, y, width - 1, 1);
 - setColor(raised ? darker : brighter);
 - //drawLine(x + 1, y + height, x + width, y + height);
 - fillRect(x + 1, y + height, width, 1);
 - //drawLine(x + width, y, x + width, y + height - 1);
 - fillRect(x + width, y, 1, height);
 - setPaint(p);
 - }
 - /**
 - * Paints a 3-D highlighted rectangle filled with the current color.
 - * The edges of the rectangle are highlighted so that it appears
 - * as if the edges were beveled and lit from the upper left corner.
 - * The colors used for the highlighting effect and for filling are
 - * determined from the current <code>Color</code>. This method uses
 - * the current <code>Color</code> exclusively and ignores the current
 - * <code>Paint</code>.
 - * @param x, y the coordinates of the rectangle to be filled.
 - * @param width the width of the rectangle to be filled.
 - * @param height the height of the rectangle to be filled.
 - * @param raised a boolean value that determines whether the
 - * rectangle appears to be raised above the surface
 - * or etched into the surface.
 - * @see java.awt.Graphics#draw3DRect
 - */
 - public void fill3DRect(int x, int y, int width, int height,
 - boolean raised) {
 - Paint p = getPaint();
 - Color c = getColor();
 - Color brighter = c.brighter();
 - Color darker = c.darker();
 - if (!raised) {
 - setColor(darker);
 - } else if (p != c) {
 - setColor(c);
 - }
 - fillRect(x+1, y+1, width-2, height-2);
 - setColor(raised ? brighter : darker);
 - //drawLine(x, y, x, y + height - 1);
 - fillRect(x, y, 1, height);
 - //drawLine(x + 1, y, x + width - 2, y);
 - fillRect(x + 1, y, width - 2, 1);
 - setColor(raised ? darker : brighter);
 - //drawLine(x + 1, y + height - 1, x + width - 1, y + height - 1);
 - fillRect(x + 1, y + height - 1, width - 1, 1);
 - //drawLine(x + width - 1, y, x + width - 1, y + height - 2);
 - fillRect(x + width - 1, y, 1, height - 1);
 - setPaint(p);
 - }
 - /**
 - * Strokes the outline of a <code>Shape</code> using the settings of the
 - * current <code>Graphics2D</code> context. The rendering attributes
 - * applied include the <code>Clip</code>, <code>Transform</code>,
 - * <code>Paint</code>, <code>Composite</code> and
 - * <code>Stroke</code> attributes.
 - * @param s the <code>Shape</code> to be rendered
 - * @see #setStroke
 - * @see #setPaint
 - * @see java.awt.Graphics#setColor
 - * @see #transform
 - * @see #setTransform
 - * @see #clip
 - * @see #setClip
 - * @see #setComposite
 - */
 - public abstract void draw(Shape s);
 - /**
 - * Renders an image, applying a transform from image space into user space
 - * before drawing.
 - * The transformation from user space into device space is done with
 - * the current <code>Transform</code> in the <code>Graphics2D</code>.
 - * The specified transformation is applied to the image before the
 - * transform attribute in the <code>Graphics2D</code> context is applied.
 - * The rendering attributes applied include the <code>Clip</code>,
 - * <code>Transform</code>, and <code>Composite</code> attributes.
 - * Note that no rendering is done if the specified transform is
 - * noninvertible.
 - * @param img the <code>Image</code> to be rendered
 - * @param xform the transformation from image space into user space
 - * @param obs the {@link ImageObserver}
 - * to be notified as more of the <code>Image</code>
 - * is converted
 - * @return <code>true</code> if the <code>Image</code> is
 - * fully loaded and completely rendered;
 - * <code>false</code> if the <code>Image</code> is still being loaded.
 - * @see #transform
 - * @see #setTransform
 - * @see #setComposite
 - * @see #clip
 - * @see #setClip
 - */
 - public abstract boolean drawImage(Image img,
 - AffineTransform xform,
 - ImageObserver obs);
 - /**
 - * Renders a <code>BufferedImage</code> that is
 - * filtered with a
 - * {@link BufferedImageOp}.
 - * The rendering attributes applied include the <code>Clip</code>,
 - * <code>Transform</code>
 - * and <code>Composite</code> attributes. This is equivalent to:
 - * <pre>
 - * img1 = op.filter(img, null);
 - * drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null);
 - * </pre>
 - * @param op the filter to be applied to the image before rendering
 - * @param img the <code>BufferedImage</code> to be rendered
 - * @param x, y the location in user space where the upper left
 - * corner of the
 - * image is rendered
 - * @see #transform
 - * @see #setTransform
 - * @see #setComposite
 - * @see #clip
 - * @see #setClip
 - */
 - public abstract void drawImage(BufferedImage img,
 - BufferedImageOp op,
 - int x,
 - int y);
 - /**
 - * Renders a {@link RenderedImage},
 - * applying a transform from image
 - * space into user space before drawing.
 - * The transformation from user space into device space is done with
 - * the current <code>Transform</code> in the <code>Graphics2D</code>.
 - * The specified transformation is applied to the image before the
 - * transform attribute in the <code>Graphics2D</code> context is applied.
 - * The rendering attributes applied include the <code>Clip</code>,
 - * <code>Transform</code>, and <code>Composite</code> attributes. Note
 - * that no rendering is done if the specified transform is
 - * noninvertible.
 - * @param img the image to be rendered
 - * @param xform the transformation from image space into user space
 - * @see #transform
 - * @see #setTransform
 - * @see #setComposite
 - * @see #clip
 - * @see #setClip
 - */
 - public abstract void drawRenderedImage(RenderedImage img,
 - AffineTransform xform);
 - /**
 - * Renders a
 - * {@link RenderableImage},
 - * applying a transform from image space into user space before drawing.
 - * The transformation from user space into device space is done with
 - * the current <code>Transform</code> in the <code>Graphics2D</code>.
 - * The specified transformation is applied to the image before the
 - * transform attribute in the <code>Graphics2D</code> context is applied.
 - * The rendering attributes applied include the <code>Clip</code>,
 - * <code>Transform</code>, and <code>Composite</code> attributes. Note
 - * that no rendering is done if the specified transform is
 - * noninvertible.
 - *<p>
 - * Rendering hints set on the <code>Graphics2D</code> object might
 - * be used in rendering the <code>RenderableImage</code>.
 - * If explicit control is required over specific hints recognized by a
 - * specific <code>RenderableImage</code>, or if knowledge of which hints
 - * are used is required, then a <code>RenderedImage</code> should be
 - * obtained directly from the <code>RenderableImage</code>
 - * and rendered using
 - *{@link #drawRenderedImage(RenderedImage, AffineTransform) drawRenderedImage}.
 - * @param img the image to be rendered
 - * @param xform the transformation from image space into user space
 - * @see #transform
 - * @see #setTransform
 - * @see #setComposite
 - * @see #clip
 - * @see #setClip
 - * @see #drawRenderedImage
 - */
 - public abstract void drawRenderableImage(RenderableImage img,
 - AffineTransform xform);
 - /**
 - * Renders the text of the specified <code>String</code>, using the
 - * current <code>Font</code> and <code>Paint</code> attributes in the
 - * <code>Graphics2D</code> context.
 - * The baseline of the
 - * first character is at position (<i>x</i>, <i>y</i>) in
 - * the User Space.
 - * The rendering attributes applied include the <code>Clip</code>,
 - * <code>Transform</code>, <code>Paint</code>, <code>Font</code> and
 - * <code>Composite</code> attributes. For characters in script
 - * systems such as Hebrew and Arabic, the glyphs can be rendered from
 - * right to left, in which case the coordinate supplied is the
 - * location of the leftmost character on the baseline.
 - * @param str the string to be rendered
 - * @param x, y the coordinates where the <code>String</code>
 - * should be rendered
 - * @see java.awt.Graphics#drawBytes
 - * @see java.awt.Graphics#drawChars
 - * @since JDK1.0
 - */
 - public abstract void drawString(String str, int x, int y);
 - /**
 - * Renders the text specified by the specified <code>String</code>,
 - * using the current <code>Font</code> and <code>Paint</code> attributes
 - * in the <code>Graphics2D</code> context.
 - * The baseline of the first character is at position
 - * (<i>x</i>, <i>y</i>) in the User Space.
 - * The rendering attributes applied include the <code>Clip</code>,
 - * <code>Transform</code>, <code>Paint</code>, <code>Font</code> and
 - * <code>Composite</code> attributes. For characters in script systems
 - * such as Hebrew and Arabic, the glyphs can be rendered from right to
 - * left, in which case the coordinate supplied is the location of the
 - * leftmost character on the baseline.
 - * @param s the <code>String</code> to be rendered
 - * @param x, y the coordinates where the <code>String</code>
 - * should be rendered
 - * @see #setPaint
 - * @see java.awt.Graphics#setColor
 - * @see java.awt.Graphics#setFont
 - * @see #setTransform
 - * @see #setComposite
 - * @see #setClip
 - */
 - public abstract void drawString(String s, float x, float y);
 - /**
 - * Renders the text of the specified iterator, using the
 - * <code>Graphics2D</code> context's current <code>Paint</code>. The
 - * iterator has to specify a font
 - * for each character. The baseline of the
 - * first character is at position (<i>x</i>, <i>y</i>) in the
 - * User Space.
 - * The rendering attributes applied include the <code>Clip</code>,
 - * <code>Transform</code>, <code>Paint</code>, and
 - * <code>Composite</code> attributes.
 - * For characters in script systems such as Hebrew and Arabic,
 - * the glyphs can be rendered from right to left, in which case the
 - * coordinate supplied is the location of the leftmost character
 - * on the baseline.
 - * @param iterator the iterator whose text is to be rendered
 - * @param x, y the coordinates where the iterator's text is to be
 - * rendered
 - * @see #setPaint
 - * @see java.awt.Graphics#setColor
 - * @see #setTransform
 - * @see #setComposite
 - * @see #setClip
 - */
 - public abstract void drawString(AttributedCharacterIterator iterator,
 - int x, int y);
 - /**
 - * Renders the text of the specified iterator, using the
 - * <code>Graphics2D</code> context's current <code>Paint</code>. The
 - * iterator must specify a font
 - * for each character. The baseline of the
 - * first character is at position (<i>x</i>, <i>y</i>) in the
 - * User Space.
 - * The rendering attributes applied include the <code>Clip</code>,
 - * <code>Transform</code>, <code>Paint</code>, and
 - * <code>Composite</code> attributes.
 - * For characters in script systems such as Hebrew and Arabic,
 - * the glyphs can be rendered from right to left, in which case the
 - * coordinate supplied is the location of the leftmost character
 - * on the baseline.
 - * @param iterator the iterator whose text is to be rendered
 - * @param x, y the coordinates where the iterator's text is to be
 - * rendered
 - * @see #setPaint
 - * @see java.awt.Graphics#setColor
 - * @see #setTransform
 - * @see #setComposite
 - * @see #setClip
 - */
 - public abstract void drawString(AttributedCharacterIterator iterator,
 - float x, float y);
 - /**
 - * Renders the text of the specified
 - * {@link GlyphVector} using
 - * the <code>Graphics2D</code> context's rendering attributes.
 - * The rendering attributes applied include the <code>Clip</code>,
 - * <code>Transform</code>, <code>Paint</code>, and
 - * <code>Composite</code> attributes. The <code>GlyphVector</code>
 - * specifies individual glyphs from a {@link Font}.
 - * The <code>GlyphVector</code> can also contain the glyph positions.
 - * This is the fastest way to render a set of characters to the
 - * screen.
 - * @param g the <code>GlyphVector</code> to be rendered
 - * @param x, y the position in User Space where the glyphs should
 - * be rendered
 - *
 - * @see java.awt.font#createGlyphVector
 - * @see java.awt.font.GlyphVector
 - * @see #setPaint
 - * @see java.awt.Graphics#setColor
 - * @see #setTransform
 - * @see #setComposite
 - * @see #setClip
 - */
 - public abstract void drawGlyphVector(GlyphVector g, float x, float y);
 - /**
 - * Fills the interior of a <code>Shape</code> using the settings of the
 - * <code>Graphics2D</code> context. The rendering attributes applied
 - * include the <code>Clip</code>, <code>Transform</code>,
 - * <code>Paint</code>, and <code>Composite</code>.
 - * @param s the <code>Shape</code> to be filled
 - * @see #setPaint
 - * @see java.awt.Graphics#setColor
 - * @see #transform
 - * @see #setTransform
 - * @see #setComposite
 - * @see #clip
 - * @see #setClip
 - */
 - public abstract void fill(Shape s);
 - /**
 - * Checks whether or not the specified <code>Shape</code> intersects
 - * the specified {@link Rectangle}, which is in device
 - * space. If <code>onStroke</code> is false, this method checks
 - * whether or not the interior of the specified <code>Shape</code>
 - * intersects the specified <code>Rectangle</code>. If
 - * <code>onStroke</code> is <code>true</code>, this method checks
 - * whether or not the <code>Stroke</code> of the specified
 - * <code>Shape</code> outline intersects the specified
 - * <code>Rectangle</code>.
 - * The rendering attributes taken into account include the
 - * <code>Clip</code>, <code>Transform</code>, and <code>Stroke</code>
 - * attributes.
 - * @param rect the area in device space to check for a hit
 - * @param s the <code>Shape</code> to check for a hit
 - * @param onStroke flag used to choose between testing the
 - * stroked or the filled shape. If the flag is <code>true</code>, the
 - * <code>Stroke</code> oultine is tested. If the flag is
 - * <code>false</code>, the filled <code>Shape</code> is tested.
 - * @return <code>true</code> if there is a hit; <code>false</code>
 - * otherwise.
 - * @see #setStroke
 - * @see #fill
 - * @see #draw
 - * @see #transform
 - * @see #setTransform
 - * @see #clip
 - * @see #setClip
 - */
 - public abstract boolean hit(Rectangle rect,
 - Shape s,
 - boolean onStroke);
 - /**
 - * Returns the device configuration associated with this
 - * <code>Graphics2D</code>.
 - */
 - public abstract GraphicsConfiguration getDeviceConfiguration();
 - /**
 - * Sets the <code>Composite</code> for the <code>Graphics2D</code> context.
 - * The <code>Composite</code> is used in all drawing methods such as
 - * <code>drawImage</code>, <code>drawString</code>, <code>draw</code>,
 - * and <code>fill</code>. It specifies how new pixels are to be combined
 - * with the existing pixels on the graphics device during the rendering
 - * process.
 - * <p>If this <code>Graphics2D</code> context is drawing to a
 - * <code>Component</code> on the display screen and the
 - * <code>Composite</code> is a custom object rather than an
 - * instance of the <code>AlphaComposite</code> class, and if
 - * there is a security manager, its <code>checkPermission</code>
 - * method is called with an <code>AWTPermission("readDisplayPixels")</code>
 - * permission.
 - * @throws SecurityException
 - * if a custom <code>Composite</code> object is being
 - * used to render to the screen and a security manager
 - * is set and its <code>checkPermission</code> method
 - * does not allow the operation.
 - * @param comp the <code>Composite</code> object to be used for rendering
 - * @see java.awt.Graphics#setXORMode
 - * @see java.awt.Graphics#setPaintMode
 - * @see AlphaComposite
 - * @see SecurityManager#checkPermission
 - * @see java.awt.AWTPermission
 - */
 - public abstract void setComposite(Composite comp);
 - /**
 - * Sets the <code>Paint</code> attribute for the
 - * <code>Graphics2D</code> context. Calling this method
 - * with a <code>null</code> <code>Paint</code> object does
 - * not have any effect on the current <code>Paint</code> attribute
 - * of this <code>Graphics2D</code>.
 - * @param paint the <code>Paint</code> object to be used to generate
 - * color during the rendering process, or <code>null</code>
 - * @see java.awt.Graphics#setColor
 - * @see GradientPaint
 - * @see TexturePaint
 - */
 - public abstract void setPaint( Paint paint );
 - /**
 - * Sets the <code>Stroke</code> for the <code>Graphics2D</code> context.
 - * @param s the <code>Stroke</code> object to be used to stroke a
 - * <code>Shape</code> during the rendering process
 - * @see BasicStroke
 - */
 - public abstract void setStroke(Stroke s);
 - /**
 - * Sets the value of a single preference for the rendering algorithms.
 - * Hint categories include controls for rendering quality and overall
 - * time/quality trade-off in the rendering process. Refer to the
 - * <code>RenderingHints</code> class for definitions of some common
 - * keys and values.
 - * @param hintKey the key of the hint to be set.
 - * @param hintValue the value indicating preferences for the specified
 - * hint category.
 - * @see RenderingHints
 - */
 - public abstract void setRenderingHint(Key hintKey, Object hintValue);
 - /**
 - * Returns the value of a single preference for the rendering algorithms.
 - * Hint categories include controls for rendering quality and overall
 - * time/quality trade-off in the rendering process. Refer to the
 - * <code>RenderingHints</code> class for definitions of some common
 - * keys and values.
 - * @param hintKey the key corresponding to the hint to get.
 - * @return an object representing the value for the specified hint key.
 - * Some of the keys and their associated values are defined in the
 - * <code>RenderingHints</code> class.
 - * @see RenderingHints
 - */
 - public abstract Object getRenderingHint(Key hintKey);
 - /**
 - * Replaces the values of all preferences for the rendering
 - * algorithms with the specified <code>hints</code>.
 - * The existing values for all rendering hints are discarded and
 - * the new set of known hints and values are initialized from the
 - * specified {@link Map} object.
 - * Hint categories include controls for rendering quality and
 - * overall time/quality trade-off in the rendering process.
 - * Refer to the <code>RenderingHints</code> class for definitions of
 - * some common keys and values.
 - * @param hints the rendering hints to be set
 - * @see RenderingHints
 - */
 - public abstract void setRenderingHints(Map hints);
 - /**
 - * Sets the values of an arbitrary number of preferences for the
 - * rendering algorithms.
 - * Only values for the rendering hints that are present in the
 - * specified <code>Map</code> object are modified.
 - * All other preferences not present in the specified
 - * object are left unmodified.
 - * Hint categories include controls for rendering quality and
 - * overall time/quality trade-off in the rendering process.
 - * Refer to the <code>RenderingHints</code> class for definitions of
 - * some common keys and values.
 - * @param hints the rendering hints to be set
 - * @see RenderingHints
 - */
 - public abstract void addRenderingHints(Map hints);
 - /**
 - * Gets the preferences for the rendering algorithms. Hint categories
 - * include controls for rendering quality and overall time/quality
 - * trade-off in the rendering process.
 - * Returns all of the hint key/value pairs that were ever specified in
 - * one operation. Refer to the
 - * <code>RenderingHints</code> class for definitions of some common
 - * keys and values.
 - * @return a reference to an instance of <code>RenderingHints</code>
 - * that contains the current preferences.
 - * @see RenderingHints
 - */
 - public abstract RenderingHints getRenderingHints();
 - /**
 - * Translates the origin of the <code>Graphics2D</code> context to the
 - * point (<i>x</i>, <i>y</i>) in the current coordinate system.
 - * Modifies the <code>Graphics2D</code> context so that its new origin
 - * corresponds to the point (<i>x</i>, <i>y</i>) in the
 - * <code>Graphics2D</code> context's former coordinate system. All
 - * coordinates used in subsequent rendering operations on this graphics
 - * context are relative to this new origin.
 - * @param x, y the specified coordinates
 - * @since JDK1.0
 - */
 - public abstract void translate(int x, int y);
 - /**
 - * Concatenates the current
 - * <code>Graphics2D</code> <code>Transform</code>
 - * with a translation transform.
 - * Subsequent rendering is translated by the specified
 - * distance relative to the previous position.
 - * This is equivalent to calling transform(T), where T is an
 - * <code>AffineTransform</code> represented by the following matrix:
 - * <pre>
 - * [ 1 0 tx ]
 - * [ 0 1 ty ]
 - * [ 0 0 1 ]
 - * </pre>
 - * @param tx the distance to translate along the x-axis
 - * @param ty the distance to translate along the y-axis
 - */
 - public abstract void translate(double tx, double ty);
 - /**
 - * Concatenates the current <code>Graphics2D</code>
 - * <code>Transform</code> with a rotation transform.
 - * Subsequent rendering is rotated by the specified radians relative
 - * to the previous origin.
 - * This is equivalent to calling <code>transform(R)</code>, where R is an
 - * <code>AffineTransform</code> represented by the following matrix:
 - * <pre>
 - * [ cos(theta) -sin(theta) 0 ]
 - * [ sin(theta) cos(theta) 0 ]
 - * [ 0 0 1 ]
 - * </pre>
 - * Rotating with a positive angle theta rotates points on the positive
 - * x axis toward the positive y axis.
 - * @param theta the angle of rotation in radians
 - */
 - public abstract void rotate(double theta);
 - /**
 - * Concatenates the current <code>Graphics2D</code>
 - * <code>Transform</code> with a translated rotation
 - * transform. Subsequent rendering is transformed by a transform
 - * which is constructed by translating to the specified location,
 - * rotating by the specified radians, and translating back by the same
 - * amount as the original translation. This is equivalent to the
 - * following sequence of calls:
 - * <pre>
 - * translate(x, y);
 - * rotate(theta);
 - * translate(-x, -y);
 - * </pre>
 - * Rotating with a positive angle theta rotates points on the positive
 - * x axis toward the positive y axis.
 - * @param theta the angle of rotation in radians
 - * @param x, y coordinates of the origin of the rotation
 - */
 - public abstract void rotate(double theta, double x, double y);
 - /**
 - * Concatenates the current <code>Graphics2D</code>
 - * <code>Transform</code> with a scaling transformation
 - * Subsequent rendering is resized according to the specified scaling
 - * factors relative to the previous scaling.
 - * This is equivalent to calling <code>transform(S)</code>, where S is an
 - * <code>AffineTransform</code> represented by the following matrix:
 - * <pre>
 - * [ sx 0 0 ]
 - * [ 0 sy 0 ]
 - * [ 0 0 1 ]
 - * </pre>
 - * @param sx the amount by which X coordinates in subsequent
 - * rendering operations are multiplied relative to previous
 - * rendering operations.
 - * @param sy the amount by which Y coordinates in subsequent
 - * rendering operations are multiplied relative to previous
 - * rendering operations.
 - */
 - public abstract void scale(double sx, double sy);
 - /**
 - * Concatenates the current <code>Graphics2D</code>
 - * <code>Transform</code> with a shearing transform.
 - * Subsequent renderings are sheared by the specified
 - * multiplier relative to the previous position.
 - * This is equivalent to calling <code>transform(SH)</code>, where SH
 - * is an <code>AffineTransform</code> represented by the following
 - * matrix:
 - * <pre>
 - * [ 1 shx 0 ]
 - * [ shy 1 0 ]
 - * [ 0 0 1 ]
 - * </pre>
 - * @param shx the multiplier by which coordinates are shifted in
 - * the positive X axis direction as a function of their Y coordinate
 - * @param shy the multiplier by which coordinates are shifted in
 - * the positive Y axis direction as a function of their X coordinate
 - */
 - public abstract void shear(double shx, double shy);
 - /**
 - * Composes an <code>AffineTransform</code> object with the
 - * <code>Transform</code> in this <code>Graphics2D</code> according
 - * to the rule last-specified-first-applied. If the current
 - * <code>Transform</code> is Cx, the result of composition
 - * with Tx is a new <code>Transform</code> Cx'. Cx' becomes the
 - * current <code>Transform</code> for this <code>Graphics2D</code>.
 - * Transforming a point p by the updated <code>Transform</code> Cx' is
 - * equivalent to first transforming p by Tx and then transforming
 - * the result by the original <code>Transform</code> Cx. In other
 - * words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary,
 - * so further modifications to Tx do not affect rendering.
 - * @param Tx the <code>AffineTransform</code> object to be composed with
 - * the current <code>Transform</code>
 - * @see #setTransform
 - * @see AffineTransform
 - */
 - public abstract void transform(AffineTransform Tx);
 - /**
 - * Sets the <code>Transform</code> in the <code>Graphics2D</code>
 - * context.
 - * @param Tx the <code>AffineTransform</code> object to be used in the
 - * rendering process
 - * @see #transform
 - * @see AffineTransform
 - */
 - public abstract void setTransform(AffineTransform Tx);
 - /**
 - * Returns a copy of the current <code>Transform</code> in the
 - * <code>Graphics2D</code> context.
 - * @return the current <code>AffineTransform</code> in the
 - * <code>Graphics2D</code> context.
 - * @see #transform
 - * @see #setTransform
 - */
 - public abstract AffineTransform getTransform();
 - /**
 - * Returns the current <code>Paint</code> of the
 - * <code>Graphics2D</code> context.
 - * @return the current <code>Graphics2D</code> <code>Paint</code>,
 - * which defines a color or pattern.
 - * @see #setPaint
 - * @see java.awt.Graphics#setColor
 - */
 - public abstract Paint getPaint();
 - /**
 - * Returns the current <code>Composite</code> in the
 - * <code>Graphics2D</code> context.
 - * @return the current <code>Graphics2D</code> <code>Composite</code>,
 - * which defines a compositing style.
 - * @see #setComposite
 - */
 - public abstract Composite getComposite();
 - /**
 - * Sets the background color for the <code>Graphics2D</code> context.
 - * The background color is used for clearing a region.
 - * When a <code>Graphics2D</code> is constructed for a
 - * <code>Component</code>, the background color is
 - * inherited from the <code>Component</code>. Setting the background color
 - * in the <code>Graphics2D</code> context only affects the subsequent
 - * <code>clearRect</code> calls and not the background color of the
 - * <code>Component</code>. To change the background
 - * of the <code>Component</code>, use appropriate methods of
 - * the <code>Component</code>.
 - * @param color the background color that isused in
 - * subsequent calls to <code>clearRect</code>
 - * @see #getBackground
 - * @see java.awt.Graphics#clearRect
 - */
 - public abstract void setBackground(Color color);
 - /**
 - * Returns the background color used for clearing a region.
 - * @return the current <code>Graphics2D</code> <code>Color</code>,
 - * which defines the background color.
 - * @see #setBackground
 - */
 - public abstract Color getBackground();
 - /**
 - * Returns the current <code>Stroke</code> in the
 - * <code>Graphics2D</code> context.
 - * @return the current <code>Graphics2D</code> <code>Stroke</code>,
 - * which defines the line style.
 - * @see #setStroke
 - */
 - public abstract Stroke getStroke();
 - /**
 - * Intersects the current <code>Clip</code> with the interior of the
 - * specified <code>Shape</code> and sets the <code>Clip</code> to the
 - * resulting intersection. The specified <code>Shape</code> is
 - * transformed with the current <code>Graphics2D</code>
 - * <code>Transform</code> before being intersected with the current
 - * <code>Clip</code>. This method is used to make the current
 - * <code>Clip</code> smaller.
 - * To make the <code>Clip</code> larger, use <code>setClip</code>.
 - * The <i>user clip</i> modified by this method is independent of the
 - * clipping associated with device bounds and visibility. If no clip has
 - * previously been set, or if the clip has been cleared using
 - * {@link Graphics#setClip(Shape) setClip} with a <code>null</code>
 - * argument, the specified <code>Shape</code> becomes the new
 - * user clip.
 - * @param s the <code>Shape</code> to be intersected with the current
 - * <code>Clip</code>. If <code>s</code> is <code>null</code>,
 - * this method clears the current <code>Clip</code>.
 - */
 - public abstract void clip(Shape s);
 - /**
 - * Get the rendering context of the <code>Font</code> within this
 - * <code>Graphics2D</code> context.
 - * The {@link FontRenderContext}
 - * encapsulates application hints such as anti-aliasing and
 - * fractional metrics, as well as target device specific information
 - * such as dots-per-inch. This information should be provided by the
 - * application when using objects that perform typographical
 - * formatting, such as <code>Font</code> and
 - * <code>TextLayout</code>. This information should also be provided
 - * by applications that perform their own layout and need accurate
 - * measurements of various characteristics of glyphs such as advance
 - * and line height when various rendering hints have been applied to
 - * the text rendering.
 - *
 - * @return a reference to an instance of FontRenderContext.
 - * @see java.awt.font.FontRenderContext
 - * @see java.awt.Font#createGlyphVector
 - * @see java.awt.font.TextLayout
 - * @since JDK1.2
 - */
 - public abstract FontRenderContext getFontRenderContext();
 - }