- /*
- * @(#)GraphicsConfiguration.java 1.28 01/02/09
- *
- * Copyright 1997-2001 Sun Microsystems, Inc. All Rights Reserved.
- *
- * This software is the proprietary information of Sun Microsystems, Inc.
- * Use is subject to license terms.
- *
- */
-
- package java.awt;
-
- import java.awt.geom.AffineTransform;
- import java.awt.image.BufferedImage;
- import java.awt.image.ColorModel;
-
- /**
- * The <code>GraphicsConfiguration</code> class describes the
- * characteristics of a graphics destination such as a printer or monitor.
- * There can be many <code>GraphicsConfiguration</code> objects associated
- * with a single graphics device, representing different drawing modes or
- * capabilities. The corresponding native structure will vary from platform
- * to platform. For example, on X11 windowing systems,
- * each visual is a different <code>GraphicsConfiguration</code>.
- * On win32, <code>GraphicsConfiguration</code>s represent PixelFormats
- * available in the current resolution and color depth.
- * <p>
- * In a virtual device multi-screen environment in which the desktop
- * area could span multiple physical screen devices, the bounds of the
- * <code>GraphicsConfiguration</code> objects are relative to the
- * virtual coordinate system. When setting the location of a
- * component, use {@link #getBounds() getBounds} to get the bounds of
- * the desired <code>GraphicsConfiguration</code> and offset the location
- * with the coordinates of the <code>GraphicsConfiguration</code>,
- * as the following code sample illustrates:
- * <pre>
- * Frame f = new Frame(GraphicsConfiguration gc);
- * Rectangle bounds = gc.getBounds();
- * f.setLocation(10 + bounds.x, 10 + bounds.y);
- * </pre>
- * To determine if your environment is a virtual device
- * environment, call <code>getBounds</code> on all of the
- * <code>GraphicsConfiguration</code> objects in your system. If
- * any of the origins of the returned bounds are not (0, 0),
- * your environment is a virtual device environment.
- * <p>
- * You can also use <code>getBounds</code> to determine the bounds
- * of the virtual device. Call <code>getBounds</code> on all
- * of the <code>GraphicsConfiguration</code> objects in your
- * system. Then, calculate the union of all of the bounds returned
- * from the calls to <code>getBounds</code>. The union is the
- * bounds of the virtual device. The following code sample
- * calculates the bounds of the virtual device.
- * <pre>
- * Rectangle virtualBounds = new Rectangle();
- * GraphicsEnvironment ge = GraphicsEnvironment.
- * getLocalGraphicsEnvironment();
- * GraphicsDevice[] gs =
- * ge.getScreenDevices();
- * for (int j = 0; j < gs.length; j++) {
- * GraphicsDevice gd = gs[j];
- * GraphicsConfiguration[] gc =
- * gd.getConfigurations();
- * for (int i=0; i < gc.length; i++) {
- * virtualBounds =
- * virtualBounds.union(gc[i].getBounds());
- * }
- * }
- * </pre>
- * @see Window
- * @see Frame
- * @see GraphicsEnvironment
- * @see GraphicsDevice
- */
- /*
- * REMIND: What to do about capabilities?
- * The
- * capabilities of the device can be determined by enumerating the possible
- * capabilities and checking if the GraphicsConfiguration
- * implements the interface for that capability.
- *
- * @version 1.28, 02/09/01
- */
-
-
- public abstract class GraphicsConfiguration {
- /**
- * This is an abstract class that cannot be instantiated directly.
- * Instances must be obtained from a suitable factory or query method.
- *
- * @see GraphicsDevice#getConfigurations
- * @see GraphicsDevice#getDefaultConfiguration
- * @see GraphicsDevice#getBestConfiguration
- * @see Graphics2D#getDeviceConfiguration
- */
- protected GraphicsConfiguration() {
- }
-
- /**
- * Returns the {@link GraphicsDevice} associated with this
- * <code>GraphicsConfiguration</code>.
- * @return a <code>GraphicsDevice</code> object that is
- * associated with this <code>GraphicsConfiguration</code>.
- */
- public abstract GraphicsDevice getDevice();
-
- /**
- * Returns a {@link BufferedImage} with a data layout and color model
- * compatible with this <code>GraphicsConfiguration</code>. This
- * method has nothing to do with memory-mapping
- * a device. The returned <code>BufferedImage</code> has
- * a layout and color model that is closest to this native device
- * configuration and can therefore be optimally blitted to this
- * device.
- * @param width the width of the returned <code>BufferedImage</code>
- * @param height the height of the returned <code>BufferedImage</code>
- * @return a <code>BufferedImage</code> whose data layout and color
- * model is compatible with this <code>GraphicsConfiguration</code>.
- */
- public abstract BufferedImage createCompatibleImage(int width, int height);
-
- /**
- * Returns a <code>BufferedImage</code> that supports the specified
- * transparency and has a data layout and color model
- * compatible with this <code>GraphicsConfiguration</code>. This
- * method has nothing to do with memory-mapping
- * a device. The returned <code>BufferedImage</code> has a layout and
- * color model that can be optimally blitted to a device
- * with this <code>GraphicsConfiguration</code>.
- * @param width the width of the returned <code>BufferedImage</code>
- * @param height the height of the returned <code>BufferedImage</code>
- * @param transparency the specified transparency mode
- * @return a <code>BufferedImage</code> whose data layout and color
- * model is compatible with this <code>GraphicsConfiguration</code>
- * and also supports the specified transparency.
- * @see Transparency#OPAQUE
- * @see Transparency#BITMASK
- * @see Transparency#TRANSLUCENT
- */
- public abstract BufferedImage createCompatibleImage(int width, int height,
- int transparency);
-
- /**
- * Returns the {@link ColorModel} associated with this
- * <code>GraphicsConfiguration</code>.
- * @return a <code>ColorModel</code> object that is associated with
- * this <code>GraphicsConfiguration</code>.
- */
- public abstract ColorModel getColorModel();
-
- /**
- * Returns the <code>ColorModel</code> associated with this
- * <code>GraphicsConfiguration</code> that supports the specified
- * transparency.
- * @param transparency the specified transparency mode
- * @return a <code>ColorModel</code> object that is associated with
- * this <code>GraphicsConfiguration</code> and supports the
- * specified transparency.
- */
- public abstract ColorModel getColorModel(int transparency);
-
- /**
- * Returns the default {@link AffineTransform} for this
- * <code>GraphicsConfiguration</code>. This
- * <code>AffineTransform</code> is typically the Identity transform
- * for most normal screens. The default <code>AffineTransform</code>
- * maps coordinates onto the device such that 72 user space
- * coordinate units measure approximately 1 inch in device
- * space. The normalizing transform can be used to make
- * this mapping more exact. Coordinates in the coordinate space
- * defined by the default <code>AffineTransform</code> for screen and
- * printer devices have the origin in the upper left-hand corner of
- * the target region of the device, with X coordinates
- * increasing to the right and Y coordinates increasing downwards.
- * For image buffers not associated with a device, such as those not
- * created by <code>createCompatibleImage</code>,
- * this <code>AffineTransform</code> is the Identity transform.
- * @return the default <code>AffineTransform</code> for this
- * <code>GraphicsConfiguration</code>.
- */
- public abstract AffineTransform getDefaultTransform();
-
- /**
- *
- * Returns a <code>AffineTransform</code> that can be concatenated
- * with the default <code>AffineTransform</code>
- * of a <code>GraphicsConfiguration</code> so that 72 units in user
- * space equals 1 inch in device space.
- * <p>
- * For a particular {@link Graphics2D}, g, one
- * can reset the transformation to create
- * such a mapping by using the following pseudocode:
- * <pre>
- * GraphicsConfiguration gc = g.getGraphicsConfiguration();
- *
- * g.setTransform(gc.getDefaultTransform());
- * g.transform(gc.getNormalizingTransform());
- * </pre>
- * Note that sometimes this <code>AffineTransform</code> is identity,
- * such as for printers or metafile output, and that this
- * <code>AffineTransform</code> is only as accurate as the information
- * supplied by the underlying system. For image buffers not
- * associated with a device, such as those not created by
- * <code>createCompatibleImage</code>, this
- * <code>AffineTransform</code> is the Identity transform
- * since there is no valid distance measurement.
- * @return an <code>AffineTransform</code> to concatenate to the
- * default <code>AffineTransform</code> so that 72 units in user
- * space is mapped to 1 inch in device space.
- */
- public abstract AffineTransform getNormalizingTransform();
-
- /**
- * Returns the bounds of the <code>GraphicsConfiguration</code>
- * in the device coordinates. In a multi-screen environment
- * with a virtual device, the bounds can have negative X
- * or Y origins.
- * @return the bounds of the area covered by this
- * <code>GraphicsConfiguration</code>.
- * @since 1.3
- */
- public abstract Rectangle getBounds();
-
- }
-
-