- /*
- * @(#)AccessibleComponent.java 1.12 00/02/02
- *
- * Copyright 1997-2000 Sun Microsystems, Inc. All Rights Reserved.
- *
- * This software is the proprietary information of Sun Microsystems, Inc.
- * Use is subject to license terms.
- *
- */
-
- package javax.accessibility;
-
- import java.awt.*;
- import java.awt.event.*;
-
- /**
- * The AccessibleComponent interface should be supported by any object
- * that is rendered on the screen. This interface provides the standard
- * mechanism for an assistive technology to determine and set the
- * graphical representation of an object. Applications can determine
- * if an object supports the AccessibleComponent interface by first
- * obtaining its AccessibleContext
- * and then calling the
- * {@link AccessibleContext#getAccessibleComponent} method.
- * If the return value is not null, the object supports this interface.
- *
- * @see Accessible
- * @see Accessible#getAccessibleContext
- * @see AccessibleContext
- * @see AccessibleContext#getAccessibleComponent
- *
- * @version 1.7 10/05/99 14:00:28
- * @author Peter Korn
- * @author Hans Muller
- * @author Willie Walker
- */
- public interface AccessibleComponent {
-
- /**
- * Gets the background color of this object.
- *
- * @return the background color, if supported, of the object;
- * otherwise, null
- * @see #setBackground
- */
- public Color getBackground();
-
- /**
- * Sets the background color of this object.
- *
- * @param c the new Color for the background
- * @see #setBackground
- */
- public void setBackground(Color c);
-
- /**
- * Gets the foreground color of this object.
- *
- * @return the foreground color, if supported, of the object;
- * otherwise, null
- * @see #setForeground
- */
- public Color getForeground();
-
- /**
- * Sets the foreground color of this object.
- *
- * @param c the new Color for the foreground
- * @see #getForeground
- */
- public void setForeground(Color c);
-
- /**
- * Gets the Cursor of this object.
- *
- * @return the Cursor, if supported, of the object; otherwise, null
- * @see #setCursor
- */
- public Cursor getCursor();
-
- /**
- * Sets the Cursor of this object.
- *
- * @param c the new Cursor for the object
- * @see #getCursor
- */
- public void setCursor(Cursor cursor);
-
- /**
- * Gets the Font of this object.
- *
- * @return the Font,if supported, for the object; otherwise, null
- * @see #setFont
- */
- public Font getFont();
-
- /**
- * Sets the Font of this object.
- *
- * @param f the new Font for the object
- * @see #getFont
- */
- public void setFont(Font f);
-
- /**
- * Gets the FontMetrics of this object.
- *
- * @param f the Font
- * @return the FontMetrics, if supported, the object; otherwise, null
- * @see #getFont
- */
- public FontMetrics getFontMetrics(Font f);
-
- /**
- * Determines if the object is enabled. Objects that are enabled
- * will also have the AccessibleState.ENABLED state set in their
- * AccessibleStateSets.
- *
- * @return true if object is enabled; otherwise, false
- * @see #setEnabled
- * @see AccessibleContext#getAccessibleStateSet
- * @see AccessibleState#ENABLED
- * @see AccessibleStateSet
- */
- public boolean isEnabled();
-
- /**
- * Sets the enabled state of the object.
- *
- * @param b if true, enables this object; otherwise, disables it
- * @see #isEnabled
- */
- public void setEnabled(boolean b);
-
- /**
- * Determines if the object is visible. Note: this means that the
- * object intends to be visible; however, it may not be
- * showing on the screen because one of the objects that this object
- * is contained by is currently not visible. To determine if an object is
- * showing on the screen, use isShowing().
- * <p>Objects that are visible will also have the
- * AccessibleState.VISIBLE state set in their AccessibleStateSets.
- *
- * @return true if object is visible; otherwise, false
- * @see #setVisible
- * @see AccessibleContext#getAccessibleStateSet
- * @see AccessibleState#VISIBLE
- * @see AccessibleStateSet
- */
- public boolean isVisible();
-
- /**
- * Sets the visible state of the object.
- *
- * @param b if true, shows this object; otherwise, hides it
- * @see #isVisible
- */
- public void setVisible(boolean b);
-
- /**
- * Determines if the object is showing. This is determined by checking
- * the visibility of the object and its ancestors.
- * Note: this
- * will return true even if the object is obscured by another (for example,
- * it is underneath a menu that was pulled down).
- *
- * @return true if object is showing; otherwise, false
- */
- public boolean isShowing();
-
- /**
- * Checks whether the specified point is within this object's bounds,
- * where the point's x and y coordinates are defined to be relative to the
- * coordinate system of the object.
- *
- * @param p the Point relative to the coordinate system of the object
- * @return true if object contains Point; otherwise false
- * @see #getBounds
- */
- public boolean contains(Point p);
-
- /**
- * Returns the location of the object on the screen.
- *
- * @return the location of the object on screen; null if this object
- * is not on the screen
- * @see #getBounds
- * @see #getLocation
- */
- public Point getLocationOnScreen();
-
- /**
- * Gets the location of the object relative to the parent in the form
- * of a point specifying the object's top-left corner in the screen's
- * coordinate space.
- *
- * @return An instance of Point representing the top-left corner of the
- * object's bounds in the coordinate space of the screen; null if
- * this object or its parent are not on the screen
- * @see #getBounds
- * @see #getLocationOnScreen
- */
- public Point getLocation();
-
- /**
- * Sets the location of the object relative to the parent.
- * @param p the new position for the top-left corner
- * @see #getLocation
- */
- public void setLocation(Point p);
-
- /**
- * Gets the bounds of this object in the form of a Rectangle object.
- * The bounds specify this object's width, height, and location
- * relative to its parent.
- *
- * @return A rectangle indicating this component's bounds; null if
- * this object is not on the screen.
- * @see #contains
- */
- public Rectangle getBounds();
-
- /**
- * Sets the bounds of this object in the form of a Rectangle object.
- * The bounds specify this object's width, height, and location
- * relative to its parent.
- *
- * @param r rectangle indicating this component's bounds
- * @see #getBounds
- */
- public void setBounds(Rectangle r);
-
- /**
- * Returns the size of this object in the form of a Dimension object.
- * The height field of the Dimension object contains this object's
- * height, and the width field of the Dimension object contains this
- * object's width.
- *
- * @return A Dimension object that indicates the size of this component;
- * null if this object is not on the screen
- * @see #setSize
- */
- public Dimension getSize();
-
- /**
- * Resizes this object so that it has width and height.
- *
- * @param d The dimension specifying the new size of the object.
- * @see #getSize
- */
- public void setSize(Dimension d);
-
- /**
- * Returns the Accessible child, if one exists, contained at the local
- * coordinate Point.
- *
- * @param p The point relative to the coordinate system of this object.
- * @return the Accessible, if it exists, at the specified location;
- * otherwise null
- */
- public Accessible getAccessibleAt(Point p);
-
- /**
- * Returns whether this object can accept focus or not. Objects that
- * can accept focus will also have the AccessibleState.FOCUSABLE state
- * set in their AccessibleStateSets.
- *
- * @return true if object can accept focus; otherwise false
- * @see AccessibleContext#getAccessibleStateSet
- * @see AccessibleState#FOCUSABLE
- * @see AccessibleState#FOCUSED
- * @see AccessibleStateSet
- */
- public boolean isFocusTraversable();
-
- /**
- * Requests focus for this object. If this object cannot accept focus,
- * nothing will happen. Otherwise, the object will attempt to take
- * focus.
- * @see #isFocusTraversable
- */
- public void requestFocus();
-
- /**
- * Adds the specified focus listener to receive focus events from this
- * component.
- *
- * @param l the focus listener
- * @see #removeFocusListener
- */
- public void addFocusListener(FocusListener l);
-
- /**
- * Removes the specified focus listener so it no longer receives focus
- * events from this component.
- *
- * @param l the focus listener
- * @see #addFocusListener
- */
- public void removeFocusListener(FocusListener l);
- }