- /*
- * @(#)AccessibleState.java 1.30 00/02/02
- *
- * Copyright 1997-2000 Sun Microsystems, Inc. All Rights Reserved.
- *
- * This software is the proprietary information of Sun Microsystems, Inc.
- * Use is subject to license terms.
- *
- */
-
- package javax.accessibility;
-
- import java.util.Vector;
- import java.util.Locale;
- import java.util.MissingResourceException;
- import java.util.ResourceBundle;
-
- /**
- * <P>Class AccessibleState describes a component's particular state. The actual
- * state of the component is defined as an AccessibleStateSet, which is a
- * composed set of AccessibleStates.
- * <p>The toDisplayString method allows you to obtain the localized string
- * for a locale independent key from a predefined ResourceBundle for the
- * keys defined in this class.
- * <p>The constants in this class present a strongly typed enumeration
- * of common object roles. A public constructor for this class has been
- * purposely omitted and applications should use one of the constants
- * from this class. If the constants in this class are not sufficient
- * to describe the role of an object, a subclass should be generated
- * from this class and it should provide constants in a similar manner.
- *
- * @version 1.27 10/12/99 14:48:59
- * @author Willie Walker
- * @author Peter Korn
- */
- public class AccessibleState extends AccessibleBundle {
-
- // If you add or remove anything from here, make sure you
- // update AccessibleResourceBundle.java.
-
- /**
- * Indicates a window is currently the active window. This includes
- * windows, dialogs, frames, etc. In addition, this state is used
- * to indicate the currently active child of a component such as a
- * list, table, or tree. For example, the active child of a list
- * is the child that is drawn with a rectangle around it.
- * @see AccessibleRole#WINDOW
- * @see AccessibleRole#FRAME
- * @see AccessibleRole#DIALOG
- */
- public static final AccessibleState ACTIVE
- = new AccessibleState("active");
-
- /**
- * Indicates this object is currently pressed. This is usually
- * associated with buttons and indicates the user has pressed a
- * mouse button while the pointer was over the button and has
- * not yet released the mouse button.
- * @see AccessibleRole#PUSH_BUTTON
- */
- public static final AccessibleState PRESSED
- = new AccessibleState("pressed");
-
- /**
- * Indicates that the object is armed. This is usually used on buttons
- * that have been pressed but not yet released, and the mouse pointer
- * is still over the button.
- * @see AccessibleRole#PUSH_BUTTON
- */
- public static final AccessibleState ARMED
- = new AccessibleState("armed");
-
- /**
- * Indicates the current object is busy. This is usually used on objects
- * such as progress bars, sliders, or scroll bars to indicate they are
- * in a state of transition.
- * @see AccessibleRole#PROGRESS_BAR
- * @see AccessibleRole#SCROLL_BAR
- * @see AccessibleRole#SLIDER
- */
- public static final AccessibleState BUSY
- = new AccessibleState("busy");
-
- /**
- * Indicates this object is currently checked. This is usually used on
- * objects such as toggle buttons, radio buttons, and check boxes.
- * @see AccessibleRole#TOGGLE_BUTTON
- * @see AccessibleRole#RADIO_BUTTON
- * @see AccessibleRole#CHECK_BOX
- */
- public static final AccessibleState CHECKED
- = new AccessibleState("checked");
-
- /**
- * Indicates the user can change the contents of this object. This
- * is usually used primarily for objects that allow the user to
- * enter text. Other objects, such as scroll bars and sliders,
- * are automatically editable if they are enabled.
- * @see #ENABLED
- */
- public static final AccessibleState EDITABLE
- = new AccessibleState("editable");
-
- /**
- * Indicates this object allows progressive disclosure of its children.
- * This is usually used with hierarchical objects such as trees and
- * is often paired with the EXPANDED or COLLAPSED states.
- * @see #EXPANDED
- * @see #COLLAPSED
- * @see AccessibleRole#TREE
- */
- public static final AccessibleState EXPANDABLE
- = new AccessibleState("expandable");
-
- /**
- * Indicates this object is collapsed. This is usually paired with the
- * EXPANDABLE state and is used on objects that provide progressive
- * disclosure such as trees.
- * @see #EXPANDABLE
- * @see #EXPANDED
- * @see AccessibleRole#TREE
- */
- public static final AccessibleState COLLAPSED
- = new AccessibleState("collapsed");
-
- /**
- * Indicates this object is expanded. This is usually paired with the
- * EXPANDABLE state and is used on objects that provide progressive
- * disclosure such as trees.
- * @see #EXPANDABLE
- * @see #COLLAPSED
- * @see AccessibleRole#TREE
- */
- public static final AccessibleState EXPANDED
- = new AccessibleState("expanded");
-
- /**
- * Indicates this object is enabled. The absence of this state from an
- * object's state set indicates this object is not enabled. An object
- * that is not enabled cannot be manipulated by the user. In a graphical
- * display, it is usually grayed out.
- */
- public static final AccessibleState ENABLED
- = new AccessibleState("enabled");
-
- /**
- * Indicates this object can accept keyboard focus, which means all
- * events resulting from typing on the keyboard will normally be
- * passed to it when it has focus.
- * @see #FOCUSED
- */
- public static final AccessibleState FOCUSABLE
- = new AccessibleState("focusable");
-
- /**
- * Indicates this object currently has the keyboard focus.
- * @see #FOCUSABLE
- */
- public static final AccessibleState FOCUSED
- = new AccessibleState("focused");
-
- /**
- * Indicates this object is minimized and is represented only by an
- * icon. This is usually only associated with frames and internal
- * frames.
- * @see AccessibleRole#FRAME
- * @see AccessibleRole#INTERNAL_FRAME
- */
- public static final AccessibleState ICONIFIED
- = new AccessibleState("iconified");
-
- /**
- * Indicates something must be done with this object before the
- * user can interact with an object in a different window. This
- * is usually associated only with dialogs.
- * @see AccessibleRole#DIALOG
- */
- public static final AccessibleState MODAL
- = new AccessibleState("modal");
-
- /**
- * Indicates this object paints every pixel within its
- * rectangular region. A non-opaque component paints only some of
- * its pixels, allowing the pixels underneath it to "show through".
- * A component that does not fully paint its pixels therefore
- * provides a degree of transparency.
- * @see Accessible#getAccessibleContext
- * @see AccessibleContext#getAccessibleComponent
- * @see AccessibleComponent#getBounds
- */
- public static final AccessibleState OPAQUE
- = new AccessibleState("opaque");
-
- /**
- * Indicates the size of this object is not fixed.
- * @see Accessible#getAccessibleContext
- * @see AccessibleContext#getAccessibleComponent
- * @see AccessibleComponent#getSize
- * @see AccessibleComponent#setSize
- */
- public static final AccessibleState RESIZABLE
- = new AccessibleState("resizable");
-
-
- /**
- * Indicates this object allows more than one of its children to
- * be selected at the same time.
- * @see Accessible#getAccessibleContext
- * @see AccessibleContext#getAccessibleSelection
- * @see AccessibleSelection
- */
- public static final AccessibleState MULTISELECTABLE
- = new AccessibleState("multiselectable");
-
- /**
- * Indicates this object is the child of an object that allows its
- * children to be selected, and that this child is one of those
- * children that can be selected.
- * @see #SELECTED
- * @see Accessible#getAccessibleContext
- * @see AccessibleContext#getAccessibleSelection
- * @see AccessibleSelection
- */
- public static final AccessibleState SELECTABLE
- = new AccessibleState("selectable");
-
- /**
- * Indicates this object is the child of an object that allows its
- * children to be selected, and that this child is one of those
- * children that has been selected.
- * @see #SELECTABLE
- * @see Accessible#getAccessibleContext
- * @see AccessibleContext#getAccessibleSelection
- * @see AccessibleSelection
- */
- public static final AccessibleState SELECTED
- = new AccessibleState("selected");
-
- /**
- * Indicates this object, the object's parent, the object's parent's
- * parent, and so on, are all visible. Note that this does not
- * necessarily mean the object is painted on the screen. It might
- * be occluded by some other showing object.
- * @see #VISIBLE
- */
- public static final AccessibleState SHOWING
- = new AccessibleState("showing");
-
- /**
- * Indicates this object is visible. Note: this means that the
- * object intends to be visible; however, it may not in fact be
- * showing on the screen because one of the objects that this object
- * is contained by is not visible.
- * @see #SHOWING
- */
- public static final AccessibleState VISIBLE
- = new AccessibleState("visible");
-
- /**
- * Indicates the orientation of this object is vertical. This is
- * usually associated with objects such as scrollbars, sliders, and
- * progress bars.
- * @see #VERTICAL
- * @see AccessibleRole#SCROLL_BAR
- * @see AccessibleRole#SLIDER
- * @see AccessibleRole#PROGRESS_BAR
- */
- public static final AccessibleState VERTICAL
- = new AccessibleState("vertical");
-
- /**
- * Indicates the orientation of this object is horizontal. This is
- * usually associated with objects such as scrollbars, sliders, and
- * progress bars.
- * @see #HORIZONTAL
- * @see AccessibleRole#SCROLL_BAR
- * @see AccessibleRole#SLIDER
- * @see AccessibleRole#PROGRESS_BAR
- */
- public static final AccessibleState HORIZONTAL
- = new AccessibleState("horizontal");
-
- /**
- * Indicates this (text) object can contain only a single line of text
- */
- public static final AccessibleState SINGLE_LINE
- = new AccessibleState("singleline");
-
- /**
- * Indicates this (text) object can contain multiple lines of text
- */
- public static final AccessibleState MULTI_LINE
- = new AccessibleState("multiline");
-
- /**
- * Indicates this object is transient. An assistive technology should
- * not add a PropertyChange listener to an object with transient state,
- * as that object will never generate any events. Transient objects
- * are typically created to answer Java Accessibility method queries,
- * but otherwise do not remain linked to the underlying object (for
- * example, those objects underneath lists, tables, and trees in Swing,
- * where only one actual UI Component does shared rendering duty for
- * all of the data objects underneath the actual list/table/tree elements).
- *
- */
- public static final AccessibleState TRANSIENT
- = new AccessibleState("transient");
-
- /**
- * Creates a new AccessibleState using the given locale independent key.
- * This should not be a public method. Instead, it is used to create
- * the constants in this file to make it a strongly typed enumeration.
- * Subclasses of this class should enforce similar policy.
- * @param key the locale independent name of the state.
- * @note The String should be a locale independent key for the state.
- * It is not intended to be used as the actual String to display
- * to the user. To get the localized string, use toDisplayString.
- * @see AccessibleBundle#toDisplayString
- */
- protected AccessibleState(String key) {
- this.key = key;
- }
- }