- /*
- * @(#)RuleBasedBreakIterator.java 1.13 03/01/23
- *
- * Copyright 2003 Sun Microsystems, Inc. All rights reserved.
- * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
- */
-
- /*
- * @(#)RuleBasedBreakIterator.java 1.3 99/04/07
- *
- * (C) Copyright Taligent, Inc. 1996, 1997 - All Rights Reserved
- * (C) Copyright IBM Corp. 1996 - 2002 - All Rights Reserved
- *
- * The original version of this source code and documentation
- * is copyrighted and owned by Taligent, Inc., a wholly-owned
- * subsidiary of IBM. These materials are provided under terms
- * of a License Agreement between Taligent and Sun. This technology
- * is protected by multiple US and International patents.
- *
- * This notice and attribution to Taligent may not be removed.
- * Taligent is a registered trademark of Taligent, Inc.
- */
-
- package java.text;
-
- import java.util.Vector;
- import java.util.Stack;
- import java.util.Hashtable;
- import java.util.Enumeration;
- import java.text.CharacterIterator;
- import java.text.StringCharacterIterator;
- import sun.text.CompactByteArray;
-
- /**
- * <p>A subclass of BreakIterator whose behavior is specified using a list of rules.</p>
- *
- * <p>There are two kinds of rules, which are separated by semicolons: <i>substitutions</i>
- * and <i>regular expressions.</i></p>
- *
- * <p>A substitution rule defines a name that can be used in place of an expression. It
- * consists of a name, which is a string of characters contained in angle brackets, an equals
- * sign, and an expression. (There can be no whitespace on either side of the equals sign.)
- * To keep its syntactic meaning intact, the expression must be enclosed in parentheses or
- * square brackets. A substitution is visible after its definition, and is filled in using
- * simple textual substitution. Substitution definitions can contain other substitutions, as
- * long as those substitutions have been defined first. Substitutions are generally used to
- * make the regular expressions (which can get quite complex) shorted and easier to read.
- * They typically define either character categories or commonly-used subexpressions.</p>
- *
- * <p>There is one special substitution. If the description defines a substitution
- * called "<ignore>", the expression must be a [] expression, and the
- * expression defines a set of characters (the "<em>ignore characters</em>") that
- * will be transparent to the BreakIterator. A sequence of characters will break the
- * same way it would if any ignore characters it contains are taken out. Break
- * positions never occur befoer ignore characters.</p>
- *
- * <p>A regular expression uses a subset of the normal Unix regular-expression syntax, and
- * defines a sequence of characters to be kept together. With one significant exception, the
- * iterator uses a longest-possible-match algorithm when matching text to regular
- * expressions. The iterator also treats descriptions containing multiple regular expressions
- * as if they were ORed together (i.e., as if they were separated by |).</p>
- *
- * <p>The special characters recognized by the regular-expression parser are as follows:</p>
- *
- * <blockquote>
- * <table border="1" width="100%">
- * <tr>
- * <td width="6%">*</td>
- * <td width="94%">Specifies that the expression preceding the asterisk may occur any number
- * of times (including not at all).</td>
- * </tr>
- * <tr>
- * <td width="6%">{}</td>
- * <td width="94%">Encloses a sequence of characters that is optional.</td>
- * </tr>
- * <tr>
- * <td width="6%">()</td>
- * <td width="94%">Encloses a sequence of characters. If followed by *, the sequence
- * repeats. Otherwise, the parentheses are just a grouping device and a way to delimit
- * the ends of expressions containing |.</td>
- * </tr>
- * <tr>
- * <td width="6%">|</td>
- * <td width="94%">Separates two alternative sequences of characters. Either one
- * sequence or the other, but not both, matches this expression. The | character can
- * only occur inside ().</td>
- * </tr>
- * <tr>
- * <td width="6%">.</td>
- * <td width="94%">Matches any character.</td>
- * </tr>
- * <tr>
- * <td width="6%">*?</td>
- * <td width="94%">Specifies a non-greedy asterisk. *? works the same way as *, except
- * when there is overlap between the last group of characters in the expression preceding the
- * * and the first group of characters following the *. When there is this kind of
- * overlap, * will match the longest sequence of characters that match the expression before
- * the *, and *? will match the shortest sequence of characters matching the expression
- * before the *?. For example, if you have "xxyxyyyxyxyxxyxyxyy" in the text,
- * "x[xy]*x" will match through to the last x (i.e., "<strong>xxyxyyyxyxyxxyxyx</strong>yy",
- * but "x[xy]*?x" will only match the first two xes ("<strong>xx</strong>yxyyyxyxyxxyxyxyy").</td>
- * </tr>
- * <tr>
- * <td width="6%">[]</td>
- * <td width="94%">Specifies a group of alternative characters. A [] expression will
- * match any single character that is specified in the [] expression. For more on the
- * syntax of [] expressions, see below.</td>
- * </tr>
- * <tr>
- * <td width="6%">/</td>
- * <td width="94%">Specifies where the break position should go if text matches this
- * expression. (e.g., "[a-z]*/[:Zs:]*[1-0]" will match if the iterator sees a run
- * of letters, followed by a run of whitespace, followed by a digit, but the break position
- * will actually go before the whitespace). Expressions that don't contain / put the
- * break position at the end of the matching text.</td>
- * </tr>
- * <tr>
- * <td width="6%">\</td>
- * <td width="94%">Escape character. The \ itself is ignored, but causes the next
- * character to be treated as literal character. This has no effect for many
- * characters, but for the characters listed above, this deprives them of their special
- * meaning. (There are no special escape sequences for Unicode characters, or tabs and
- * newlines; these are all handled by a higher-level protocol. In a Java string,
- * "\n" will be converted to a literal newline character by the time the
- * regular-expression parser sees it. Of course, this means that \ sequences that are
- * visible to the regexp parser must be written as \\ when inside a Java string.) All
- * characters in the ASCII range except for letters, digits, and control characters are
- * reserved characters to the parser and must be preceded by \ even if they currently don't
- * mean anything.</td>
- * </tr>
- * <tr>
- * <td width="6%">!</td>
- * <td width="94%">If ! appears at the beginning of a regular expression, it tells the regexp
- * parser that this expression specifies the backwards-iteration behavior of the iterator,
- * and not its normal iteration behavior. This is generally only used in situations
- * where the automatically-generated backwards-iteration brhavior doesn't produce
- * satisfactory results and must be supplemented with extra client-specified rules.</td>
- * </tr>
- * <tr>
- * <td width="6%"><em>(all others)</em></td>
- * <td width="94%">All other characters are treated as literal characters, which must match
- * the corresponding character(s) in the text exactly.</td>
- * </tr>
- * </table>
- * </blockquote>
- *
- * <p>Within a [] expression, a number of other special characters can be used to specify
- * groups of characters:</p>
- *
- * <blockquote>
- * <table border="1" width="100%">
- * <tr>
- * <td width="6%">-</td>
- * <td width="94%">Specifies a range of matching characters. For example
- * "[a-p]" matches all lowercase Latin letters from a to p (inclusive). The -
- * sign specifies ranges of continuous Unicode numeric values, not ranges of characters in a
- * language's alphabetical order: "[a-z]" doesn't include capital letters, nor does
- * it include accented letters such as a-umlaut.</td>
- * </tr>
- * <tr>
- * <td width="6%">::</td>
- * <td width="94%">A pair of colons containing a one- or two-letter code matches all
- * characters in the corresponding Unicode category. The two-letter codes are the same
- * as the two-letter codes in the Unicode database (for example, "[:Sc::Sm:]"
- * matches all currency symbols and all math symbols). Specifying a one-letter code is
- * the same as specifying all two-letter codes that begin with that letter (for example,
- * "[:L:]" matches all letters, and is equivalent to
- * "[:Lu::Ll::Lo::Lm::Lt:]"). Anything other than a valid two-letter Unicode
- * category code or a single letter that begins a Unicode category code is illegal within
- * colons.</td>
- * </tr>
- * <tr>
- * <td width="6%">[]</td>
- * <td width="94%">[] expressions can nest. This has no effect, except when used in
- * conjunction with the ^ token.</td>
- * </tr>
- * <tr>
- * <td width="6%">^</td>
- * <td width="94%">Excludes the character (or the characters in the [] expression) following
- * it from the group of characters. For example, "[a-z^p]" matches all Latin
- * lowercase letters except p. "[:L:^[\u4e00-\u9fff]]" matches all letters
- * except the Han ideographs.</td>
- * </tr>
- * <tr>
- * <td width="6%"><em>(all others)</em></td>
- * <td width="94%">All other characters are treated as literal characters. (For
- * example, "[aeiou]" specifies just the letters a, e, i, o, and u.)</td>
- * </tr>
- * </table>
- * </blockquote>
- *
- * <p>For a more complete explanation, see <a
- * href="http://www.ibm.com/java/education/boundaries/boundaries.html">http://www.ibm.com/java/education/boundaries/boundaries.html</a>.
- * For examples, see the resource data (which is annotated).</p>
- *
- * @author Richard Gillam
- * @version $RCSFile$ $Revision: 1.1 $ $Date: 1998/11/05 19:32:04 $
- */
- class RuleBasedBreakIterator extends BreakIterator {
-
- /**
- * A token used as a character-category value to identify ignore characters
- */
- protected static final byte IGNORE = -1;
-
- /**
- * The state number of the starting state
- */
- private static final short START_STATE = 1;
-
- /**
- * The state-transition value indicating "stop"
- */
- private static final short STOP_STATE = 0;
-
- /**
- * The textual description this iterator was created from
- */
- private String description;
-
- /**
- * A table that indexes from character values to character category numbers
- */
- private CompactByteArray charCategoryTable = null;
-
- /**
- * The table of state transitions used for forward iteration
- */
- private short[] stateTable = null;
-
- /**
- * The table of state transitions used to sync up the iterator with the
- * text in backwards and random-access iteration
- */
- private short[] backwardsStateTable = null;
-
- /**
- * A list of flags indicating which states in the state table are accepting
- * ("end") states
- */
- private boolean[] endStates = null;
-
- /**
- * A list of flags indicating which states in the state table are
- * lookahead states (states which turn lookahead on and off)
- */
- private boolean[] lookaheadStates = null;
-
- /**
- * The number of character categories (and, thus, the number of columns in
- * the state tables)
- */
- private int numCategories;
-
- /**
- * The character iterator through which this BreakIterator accesses the text
- */
- private CharacterIterator text = null;
-
- //=======================================================================
- // constructors
- //=======================================================================
-
- /**
- * Constructs a RuleBasedBreakIterator according to the description
- * provided. If the description is malformed, throws an
- * IllegalArgumentException. Normally, instead of constructing a
- * RuleBasedBreakIterator directory, you'll use the factory methods
- * on BreakIterator to create one indirectly from a description
- * in the framework's resource files. You'd use this when you want
- * special behavior not provided by the built-in iterators.
- */
- public RuleBasedBreakIterator(String description) {
- this.description = description;
-
- // the actual work is done by the Builder class
- Builder builder = makeBuilder();
- builder.buildBreakIterator();
- }
-
- /**
- * Creates a Builder.
- */
- protected Builder makeBuilder() {
- return new Builder();
- }
-
- //=======================================================================
- // boilerplate
- //=======================================================================
- /**
- * Clones this iterator.
- * @return A newly-constructed RuleBasedBreakIterator with the same
- * behavior as this one.
- */
- public Object clone()
- {
- RuleBasedBreakIterator result = (RuleBasedBreakIterator) super.clone();
- if (text != null) {
- result.text = (CharacterIterator) text.clone();
- }
- return result;
- }
-
- /**
- * Returns true if both BreakIterators are of the same class, have the same
- * rules, and iterate over the same text.
- */
- public boolean equals(Object that) {
- try {
- RuleBasedBreakIterator other = (RuleBasedBreakIterator) that;
- if (!description.equals(other.description)) {
- return false;
- }
- if (text == null) {
- return other.text == null;
- }
- else {
- return text.equals(other.text);
- }
- }
- catch(ClassCastException e) {
- return false;
- }
- }
-
- /**
- * Returns the description used to create this iterator
- */
- public String toString() {
- return description;
- }
-
- /**
- * Compute a hashcode for this BreakIterator
- * @return A hash code
- */
- public int hashCode()
- {
- return description.hashCode();
- }
-
- //=======================================================================
- // BreakIterator overrides
- //=======================================================================
-
- /**
- * Sets the current iteration position to the beginning of the text.
- * (i.e., the CharacterIterator's starting offset).
- * @return The offset of the beginning of the text.
- */
- public int first() {
- CharacterIterator t = getText();
-
- t.first();
- return t.getIndex();
- }
-
- /**
- * Sets the current iteration position to the end of the text.
- * (i.e., the CharacterIterator's ending offset).
- * @return The text's past-the-end offset.
- */
- public int last() {
- CharacterIterator t = getText();
-
- // I'm not sure why, but t.last() returns the offset of the last character,
- // rather than the past-the-end offset
- t.setIndex(t.getEndIndex());
- return t.getIndex();
- }
-
- /**
- * Advances the iterator either forward or backward the specified number of steps.
- * Negative values move backward, and positive values move forward. This is
- * equivalent to repeatedly calling next() or previous().
- * @param n The number of steps to move. The sign indicates the direction
- * (negative is backwards, and positive is forwards).
- * @return The character offset of the boundary position n boundaries away from
- * the current one.
- */
- public int next(int n) {
- int result = current();
- while (n > 0) {
- result = handleNext();
- --n;
- }
- while (n < 0) {
- result = previous();
- ++n;
- }
- return result;
- }
-
- /**
- * Advances the iterator to the next boundary position.
- * @return The position of the first boundary after this one.
- */
- public int next() {
- return handleNext();
- }
-
- /**
- * Advances the iterator backwards, to the last boundary preceding this one.
- * @return The position of the last boundary position preceding this one.
- */
- public int previous() {
- // if we're already sitting at the beginning of the text, return DONE
- CharacterIterator text = getText();
- if (current() == text.getBeginIndex()) {
- return BreakIterator.DONE;
- }
-
- // set things up. handlePrevious() will back us up to some valid
- // break position before the current position (we back our internal
- // iterator up one step to prevent handlePrevious() from returning
- // the current position), but not necessarily the last one before
- // where we started
- int start = current();
- text.previous();
- int lastResult = handlePrevious();
- int result = lastResult;
-
- // iterate forward from the known break position until we pass our
- // starting point. The last break position before the starting
- // point is our return value
- while (result != BreakIterator.DONE && result < start) {
- lastResult = result;
- result = handleNext();
- }
-
- // set the current iteration position to be the last break position
- // before where we started, and then return that value
- text.setIndex(lastResult);
- return lastResult;
- }
-
- /**
- * Throw IllegalArgumentException unless begin <= offset < end.
- */
- protected static final void checkOffset(int offset, CharacterIterator text) {
- if (offset < text.getBeginIndex() || offset >= text.getEndIndex()) {
- throw new IllegalArgumentException("offset out of bounds");
- }
- }
-
- /**
- * Sets the iterator to refer to the first boundary position following
- * the specified position.
- * @offset The position from which to begin searching for a break position.
- * @return The position of the first break after the current position.
- */
- public int following(int offset) {
-
- CharacterIterator text = getText();
- checkOffset(offset, text);
-
- // Set our internal iteration position (temporarily)
- // to the position passed in. If this is the _beginning_ position,
- // then we can just use next() to get our return value
- text.setIndex(offset);
- if (offset == text.getBeginIndex()) {
- return handleNext();
- }
-
- // otherwise, we have to sync up first. Use handlePrevious() to back
- // us up to a known break position before the specified position (if
- // we can determine that the specified position is a break position,
- // we don't back up at all). This may or may not be the last break
- // position at or before our starting position. Advance forward
- // from here until we've passed the starting position. The position
- // we stop on will be the first break position after the specified one.
- int result = handlePrevious();
- while (result != BreakIterator.DONE && result <= offset) {
- result = handleNext();
- }
- return result;
- }
-
- /**
- * Sets the iterator to refer to the last boundary position before the
- * specified position.
- * @offset The position to begin searching for a break from.
- * @return The position of the last boundary before the starting position.
- */
- public int preceding(int offset) {
- // if we start by updating the current iteration position to the
- // position specified by the caller, we can just use previous()
- // to carry out this operation
- CharacterIterator text = getText();
- checkOffset(offset, text);
- text.setIndex(offset);
- return previous();
- }
-
- /**
- * Returns true if the specfied position is a boundary position. As a side
- * effect, leaves the iterator pointing to the first boundary position at
- * or after "offset".
- * @param offset the offset to check.
- * @return True if "offset" is a boundary position.
- */
- public boolean isBoundary(int offset) {
- CharacterIterator text = getText();
- checkOffset(offset, text);
- if (offset == text.getBeginIndex()) {
- return true;
- }
-
- // to check whether this is a boundary, we can use following() on the
- // position before the specified one and return true if the position we
- // get back is the one the user specified
- else {
- return following(offset - 1) == offset;
- }
- }
-
- /**
- * Returns the current iteration position.
- * @return The current iteration position.
- */
- public int current() {
- return getText().getIndex();
- }
-
- /**
- * Return a CharacterIterator over the text being analyzed. This version
- * of this method returns the actual CharacterIterator we're using internally.
- * Changing the state of this iterator can have undefined consequences. If
- * you need to change it, clone it first.
- * @return An iterator over the text being analyzed.
- */
- public CharacterIterator getText() {
- // The iterator is initialized pointing to no text at all, so if this
- // function is called while we're in that state, we have to fudge an
- // an iterator to return.
- if (text == null) {
- text = new StringCharacterIterator("");
- }
- return text;
- }
-
- /**
- * Set the iterator to analyze a new piece of text. This function resets
- * the current iteration position to the beginning of the text.
- * @param newText An iterator over the text to analyze.
- */
- public void setText(CharacterIterator newText) {
- // Test iterator to see if we need to wrap it in a SafeCharIterator.
- // The correct behavior for CharacterIterators is to allow the
- // position to be set to the endpoint of the iterator. Many
- // CharacterIterators do not uphold this, so this is a workaround
- // to permit them to use this class.
- int end = newText.getEndIndex();
- boolean goodIterator;
- try {
- newText.setIndex(end); // some buggy iterators throw an exception here
- goodIterator = newText.getIndex() == end;
- }
- catch(IllegalArgumentException e) {
- goodIterator = false;
- }
-
- if (goodIterator) {
- text = newText;
- }
- else {
- text = new SafeCharIterator(newText);
- }
- text.first();
- }
-
-
- //=======================================================================
- // implementation
- //=======================================================================
-
- /**
- * This method is the actual implementation of the next() method. All iteration
- * vectors through here. This method initializes the state machine to state 1
- * and advances through the text character by character until we reach the end
- * of the text or the state machine transitions to state 0. We update our return
- * value every time the state machine passes through a possible end state.
- */
- protected int handleNext() {
- // if we're already at the end of the text, return DONE.
- CharacterIterator text = getText();
- if (text.getIndex() == text.getEndIndex()) {
- return BreakIterator.DONE;
- }
-
- // no matter what, we always advance at least one character forward
- int result = text.getIndex() + 1;
- int lookaheadResult = 0;
-
- // begin in state 1
- int state = START_STATE;
- int category;
- char c = text.current();
-
- // loop until we reach the end of the text or transition to state 0
- while (c != CharacterIterator.DONE && state != STOP_STATE) {
-
- // look up the current character's character category (which tells us
- // which column in the state table to look at)
- category = lookupCategory(c);
-
- // if the character isn't an ignore character, look up a state
- // transition in the state table
- if (category != IGNORE) {
- state = lookupState(state, category);
- }
-
- // if the state we've just transitioned to is a lookahead state,
- // (but not also an end state), save its position. If it's
- // both a lookahead state and an end state, update the break position
- // to the last saved lookup-state position
- if (lookaheadStates[state]) {
- if (endStates[state]) {
- result = lookaheadResult;
- }
- else {
- lookaheadResult = text.getIndex() + 1;
- }
- }
-
- // otherwise, if the state we've just transitioned to is an accepting
- // state, update the break position to be the current iteration position
- else {
- if (endStates[state]) {
- result = text.getIndex() + 1;
- }
- }
-
- c = text.next();
- }
-
- // if we've run off the end of the text, and the very last character took us into
- // a lookahead state, advance the break position to the lookahead position
- // (the theory here is that if there are no characters at all after the lookahead
- // position, that always matches the lookahead criteria)
- if (c == CharacterIterator.DONE && lookaheadResult == text.getEndIndex()) {
- result = lookaheadResult;
- }
-
- text.setIndex(result);
- return result;
- }
-
- /**
- * This method backs the iterator back up to a "safe position" in the text.
- * This is a position that we know, without any context, must be a break position.
- * The various calling methods then iterate forward from this safe position to
- * the appropriate position to return. (For more information, see the description
- * of buildBackwardsStateTable() in RuleBasedBreakIterator.Builder.)
- */
- protected int handlePrevious() {
- CharacterIterator text = getText();
- int state = START_STATE;
- int category = 0;
- int lastCategory = 0;
- char c = text.current();
-
- // loop until we reach the beginning of the text or transition to state 0
- while (c != CharacterIterator.DONE && state != STOP_STATE) {
-
- // save the last character's category and look up the current
- // character's category
- lastCategory = category;
- category = lookupCategory(c);
-
- // if the current character isn't an ignore character, look up a
- // state transition in the backwards state table
- if (category != IGNORE) {
- state = lookupBackwardState(state, category);
- }
-
- // then advance one character backwards
- c = text.previous();
- }
-
- // if we didn't march off the beginning of the text, we're either one or two
- // positions away from the real break position. (One because of the call to
- // previous() at the end of the loop above, and another because the character
- // that takes us into the stop state will always be the character BEFORE
- // the break position.)
- if (c != CharacterIterator.DONE) {
- if (lastCategory != IGNORE) {
- text.setIndex(text.getIndex() + 2);
- }
- else {
- text.next();
- }
- }
- return text.getIndex();
- }
-
- /**
- * Looks up a character's category (i.e., its category for breaking purposes,
- * not its Unicode category)
- */
- protected int lookupCategory(char c) {
- return charCategoryTable.elementAt(c);
- }
-
- /**
- * Given a current state and a character category, looks up the
- * next state to transition to in the state table.
- */
- protected int lookupState(int state, int category) {
- return stateTable[state * numCategories + category];
- }
-
- /**
- * Given a current state and a character category, looks up the
- * next state to transition to in the backwards state table.
- */
- protected int lookupBackwardState(int state, int category) {
- return backwardsStateTable[state * numCategories + category];
- }
-
- //=======================================================================
- // RuleBasedBreakIterator.Builder
- //=======================================================================
- /**
- * The Builder class has the job of constructing a RuleBasedBreakIterator from a
- * textual description. A Builder is constructed by RuleBasedBreakIterator's
- * constructor, which uses it to construct the iterator itself and then throws it
- * away.
- * <p>The construction logic is separated out into its own class for two primary
- * reasons:
- * <ul><li>The construction logic is quite sophisticated and large. Separating it
- * out into its own class means the code must only be loaded into memory while a
- * RuleBasedBreakIterator is being constructed, and can be purged after that.
- * <li>There is a fair amount of state that must be maintained throughout the
- * construction process that is not needed by the iterator after construction.
- * Separating this state out into another class prevents all of the functions that
- * construct the iterator from having to have really long parameter lists,
- * (hopefully) contributing to readability and maintainability.</ul>
- * <p>It'd be really nice if this could be an independent class rather than an
- * inner class, because that would shorten the source file considerably, but
- * making Builder an inner class of RuleBasedBreakIterator allows it direct access
- * to RuleBasedBreakIterator's private members, which saves us from having to
- * provide some kind of "back door" to the Builder class that could then also be
- * used by other classes.
- */
- protected class Builder {
- /**
- * A temporary holding place used for calculating the character categories.
- * This object contains CharSet objects.
- */
- protected Vector categories = null;
-
- /**
- * A table used to map parts of regexp text to lists of character categories,
- * rather than having to figure them out from scratch each time
- */
- protected Hashtable expressions = null;
-
- /**
- * A temporary holding place for the list of ignore characters
- */
- protected CharSet ignoreChars = null;
-
- /**
- * A temporary holding place where the forward state table is built
- */
- protected Vector tempStateTable = null;
-
- /**
- * A list of all the states that have to be filled in with transitions to the
- * next state that is created. Used when building the state table from the
- * regular expressions.
- */
- protected Vector decisionPointList = null;
-
- /**
- * A stack for holding decision point lists. This is used to handle nested
- * parentheses and braces in regexps.
- */
- protected Stack decisionPointStack = null;
-
- /**
- * A list of states that loop back on themselves. Used to handle .*?
- */
- protected Vector loopingStates = null;
-
- /**
- * Looping states actually have to be backfilled later in the process
- * than everything else. This is where a the list of states to backfill
- * is accumulated. This is also used to handle .*?
- */
- protected Vector statesToBackfill = null;
-
- /**
- * A list mapping pairs of state numbers for states that are to be combined
- * to the state number of the state representing their combination. Used
- * in the process of making the state table deterministic to prevent
- * infinite recursion.
- */
- protected Vector mergeList = null;
-
- /**
- * A flag that is used to indicate when the list of looping states can
- * be reset.
- */
- protected boolean clearLoopingStates = false;
-
- /**
- * A bit mask used to indicate a bit in the table's flags column that marks a
- * state as an accepting state.
- */
- protected static final int END_STATE_FLAG = 0x8000;
-
- /**
- * A bit mask used to indicate a bit in the table's flags column that marks a
- * state as one the builder shouldn't loop to any looping states
- */
- protected static final int DONT_LOOP_FLAG = 0x4000;
-
- /**
- * A bit mask used to indicate a bit in the table's flags column that marks a
- * state as a lookahead state.
- */
- protected static final int LOOKAHEAD_STATE_FLAG = 0x2000;
-
- /**
- * A bit mask representing the union of the mask values listed above.
- * Used for clearing or masking off the flag bits.
- */
- protected static final int ALL_FLAGS = END_STATE_FLAG | LOOKAHEAD_STATE_FLAG
- | DONT_LOOP_FLAG;
-
- /**
- * No special construction is required for the Builder.
- */
- public Builder() {
- }
-
- /**
- * This is the main function for setting up the BreakIterator's tables. It
- * just vectors different parts of the job off to other functions.
- */
- public void buildBreakIterator() {
- Vector tempRuleList = buildRuleList(description);
- buildCharCategories(tempRuleList);
- buildStateTable(tempRuleList);
- buildBackwardsStateTable(tempRuleList);
- }
-
- /**
- * Thus function has three main purposes:
- * <ul><li>Perform general syntax checking on the description, so the rest of the
- * build code can assume that it's parsing a legal description.
- * <li>Split the description into separate rules
- * <li>Perform variable-name substitutions (so that no one else sees variable names)
- * </ul>
- */
- private Vector buildRuleList(String description) {
- // invariants:
- // - parentheses must be balanced: ()[]{}<>
- // - nothing can be nested inside <>
- // - nothing can be nested inside [] except more []s
- // - pairs of ()[]{}<> must not be empty
- // - ; can only occur at the outer level
- // - | can only appear inside ()
- // - only one = or / can occur in a single rule
- // - = and / cannot both occur in the same rule
- // - <> can only occur on the left side of a = expression
- // (because we'll perform substitutions to eliminate them other places)
- // - the left-hand side of a = expression can only be a single character
- // (possibly with \) or text inside <>
- // - the right-hand side of a = expression must be enclosed in [] or ()
- // - * may not occur at the beginning of a rule, nor may it follow
- // =, /, (, (, |, }, ;, or *
- // - ? may only follow *
- // - the rule list must contain at least one / rule
- // - no rule may be empty
- // - all printing characters in the ASCII range except letters and digits
- // are reserved and must be preceded by \
- // - ! may only occur at the beginning of a rule
-
- // set up a vector to contain the broken-up description (each entry in the
- // vector is a separate rule) and a stack for keeping track of opening
- // punctuation
- Vector tempRuleList = new Vector();
- Stack parenStack = new Stack();
-
- int p = 0;
- int ruleStart = 0;
- char c = '\u0000';
- char lastC = '\u0000';
- char lastOpen = '\u0000';
- boolean haveEquals = false;
- boolean havePipe = false;
- boolean sawVarName = false;
- final String charsThatCantPrecedeAsterisk = "=/{(|}*;\u0000";
-
- // if the description doesn't end with a semicolon, tack a semicolon onto the end
- if (description.length() != 0 && description.charAt(description.length() - 1) != ';') {
- description = description + ";";
- }
-
- // for each character, do...
- while (p < description.length()) {
- c = description.charAt(p);
- switch (c) {
- // if the character is a backslash, skip the character that follows it
- // (it'll get treated as a literal character)
- case '\\':
- ++p;
- break;
-
- // if the character is opening punctuation, verify that no nesting
- // rules are broken, and push the character onto the stack
- case '{':
- case '<':
- case '[':
- case '(':
- if (lastOpen == '<') {
- error("Can't nest brackets inside <>", p, description);
- }
- if (lastOpen == '[' && c != '[') {
- error("Can't nest anything in [] but []", p, description);
- }
-
- // if we see < anywhere except on the left-hand side of =,
- // we must be seeing a variable name that was never defined
- if (c == '<' && (haveEquals || havePipe)) {
- error("Unknown variable name", p, description);
- }
-
- lastOpen = c;
- parenStack.push(new Character(c));
- if (c == '<') {
- sawVarName = true;
- }
- break;
-
- // if the character is closing punctuation, verify that it matches the
- // last opening punctuation we saw, and that the brackets contain
- // something, then pop the stack
- case '}':
- case '>':
- case ']':
- case ')':
- char expectedClose = '\u0000';
- switch (lastOpen) {
- case '{':
- expectedClose = '}';
- break;
- case '[':
- expectedClose = ']';
- break;
- case '(':
- expectedClose = ')';
- break;
- case '<':
- expectedClose = '>';
- break;
- }
- if (c != expectedClose) {
- error("Unbalanced parentheses", p, description);
- }
- if (lastC == lastOpen) {
- error("Parens don't contain anything", p, description);
- }
- parenStack.pop();
- if (!parenStack.empty()) {
- lastOpen = ((Character)(parenStack.peek())).charValue();
- }
- else {
- lastOpen = '\u0000';
- }
-
- break;
-
- // if the character is an asterisk, make sure it occurs in a place
- // where an asterisk can legally go
- case '*':
- if (charsThatCantPrecedeAsterisk.indexOf(lastC) != -1) {
- error("Misplaced asterisk", p, description);
- }
- break;
-
- // if the character is a question mark, make sure it follows an asterisk
- case '?':
- if (lastC != '*') {
- error("Misplaced ?", p, description);
- }
- break;
-
- // if the character is an equals sign, make sure we haven't seen another
- // equals sign or a slash yet
- case '=':
- if (haveEquals || havePipe) {
- error("More than one = or / in rule", p, description);
- }
- haveEquals = true;
- break;
-
- // if the character is a slash, make sure we haven't seen another slash
- // or an equals sign yet
- case '/':
- if (haveEquals || havePipe) {
- error("More than one = or / in rule", p, description);
- }
- if (sawVarName) {
- error("Unknown variable name", p, description);
- }
- havePipe = true;
- break;
-
- // if the character is an exclamation point, make sure it occurs only
- // at the beginning of a rule
- case '!':
- if (lastC != ';' && lastC != '\u0000') {
- error("! can only occur at the beginning of a rule", p, description);
- }
- break;
-
- // we don't have to do anything special on a period
- case '.':
- break;
-
- // if the character is a syntax character that can only occur
- // inside [], make sure that it does in fact only occur inside [].
- case '^':
- case '-':
- case ':':
- if (lastOpen != '[' && lastOpen != '<') {
- error("Illegal character", p, description);
- }
- break;
-
- // if the character is a semicolon, do the following...
- case ';':
- // make sure the rule contains something and that there are no
- // unbalanced parentheses or brackets
- if (lastC == ';' || lastC == '\u0000') {
- error("Empty rule", p, description);
- }
- if (!parenStack.empty()) {
- error("Unbalanced parenheses", p, description);
- }
-
- if (parenStack.empty()) {
- // if the rule contained an = sign, call processSubstitution()
- // to replace the substitution name with the substitution text
- // wherever it appears in the description
- if (haveEquals) {
- description = processSubstitution(description.substring(ruleStart,
- p), description, p + 1);
- }
- else {
- // otherwise, check to make sure the rule doesn't reference
- // any undefined substitutions
- if (sawVarName) {
- error("Unknown variable name", p, description);
- }
-
- // then add it to tempRuleList
- tempRuleList.addElement(description.substring(ruleStart, p));
- }
-
- // and reset everything to process the next rule
- ruleStart = p + 1;
- haveEquals = havePipe = sawVarName = false;
- }
- break;
-
- // if the character is a vertical bar, check to make sure that it
- // occurs inside a () expression and that the character that precedes
- // it isn't also a vertical bar
- case '|':
- if (lastC == '|') {
- error("Empty alternative", p, description);
- }
- if (parenStack.empty() || lastOpen != '(') {
- error("Misplaced |", p, description);
- }
- break;
-
- // if the character is anything else (escaped characters are
- // skipped and don't make it here), it's an error
- default:
- if (c >= ' ' && c < '\u007f' && !Character.isLetter(c)
- && !Character.isDigit(c)) {
- error("Illegal character", p, description);
- }
- break;
- }
- lastC = c;
- ++p;
- }
- if (tempRuleList.size() == 0) {
- error("No valid rules in description", p, description);
- }
- return tempRuleList;
- }
-
- /**
- * This function performs variable-name substitutions. First it does syntax
- * checking on the variable-name definition. If it's syntactically valid, it
- * then goes through the remainder of the description and does a simple
- * find-and-replace of the variable name with its text. (The variable text
- * must be enclosed in either [] or () for this to work.)
- */
- protected String processSubstitution(String substitutionRule, String description,
- int startPos) {
- // isolate out the text on either side of the equals sign
- String replace;
- String replaceWith;
- int equalPos = substitutionRule.indexOf('=');
- replace = substitutionRule.substring(0, equalPos);
- replaceWith = substitutionRule.substring(equalPos + 1);
-
- // check to see whether the substitution name is something we've declared
- // to be "special". For RuleBasedBreakIterator itself, this is "<ignore>".
- // This function takes care of any extra processing that has to be done
- // with "special" substitution names.
- handleSpecialSubstitution(replace, replaceWith, startPos, description);
-
- // perform various other syntax checks on the rule
- if (replaceWith.length() == 0) {
- error("Nothing on right-hand side of =", startPos, description);
- }
- if (replace.length() == 0) {
- error("Nothing on left-hand side of =", startPos, description);
- }
- if (replace.length() == 2 && replace.charAt(0) != '\\') {
- error("Illegal left-hand side for =", startPos, description);
- }
- if (replace.length() >= 3 && replace.charAt(0) != '<' && replace.charAt(equalPos - 1)
- != '>') {
- error("Illegal left-hand side for =", startPos, description);
- }
- if (!(replaceWith.charAt(0) == '[' && replaceWith.charAt(replaceWith.length() - 1)
- == ']') && !(replaceWith.charAt(0) == '(' && replaceWith.charAt(
- replaceWith.length() - 1) == ')')) {
- error("Illegal right-hand side for =", startPos, description);
- }
-
- // now go through the rest of the description (which hasn't been broken up
- // into separate rules yet) and replace every occurrence of the
- // substitution name with the substitution body
- StringBuffer result = new StringBuffer();
- result.append(description.substring(0, startPos));
- int lastPos = startPos;
- int pos = description.indexOf(replace, startPos);
- while (pos != -1) {
- result.append(description.substring(lastPos, pos));
- result.append(replaceWith);
- lastPos = pos + replace.length();
- pos = description.indexOf(replace, lastPos);
- }
- result.append(description.substring(lastPos));
- return result.toString();
- }
-
- /**
- * This function defines a protocol for handling substitution names that
- * are "special," i.e., that have some property beyond just being
- * substitutions. At the RuleBasedBreakIterator level, we have one
- * special substitution name, "<ignore>". Subclasses can override this
- * function to add more. Any special processing that has to go on beyond
- * that which is done by the normal substitution-processing code is done
- * here.
- */
- protected void handleSpecialSubstitution(String replace, String replaceWith,
- int startPos, String description) {
- // if we get a definition for a substitution called "ignore", it defines
- // the ignore characters for the iterator. Check to make sure the expression
- // is a [] expression, and if it is, parse it and store the characters off
- // to the side.
- if (replace.equals("<ignore>")) {
- if (replaceWith.charAt(0) == '(') {
- error("Ignore group can't be enclosed in (", startPos, description);
- }
- ignoreChars = CharSet.parseString(replaceWith);
- }
- }
-
- /**
- * This function builds the character category table. On entry,
- * tempRuleList is a vector of break rules that has had variable names substituted.
- * On exit, the charCategoryTable data member has been initialized to hold the
- * character category table, and tempRuleList's rules have been munged to contain
- * character category numbers everywhere a literal character or a [] expression
- * originally occurred.
- */
- protected void buildCharCategories(Vector tempRuleList) {
- int bracketLevel = 0;
- int p = 0;
- int lineNum = 0;
-
- // build hash table of every literal character or [] expression in the rule list
- // and use CharSet.parseString() to derive a CharSet object representing the
- // characters each refers to
- expressions = new Hashtable();
- while (lineNum < tempRuleList.size()) {
- String line = (String)(tempRuleList.elementAt(lineNum));
- p = 0;
- while (p < line.length()) {
- char c = line.charAt(p);
- switch (c) {
- // skip over all syntax characters except [
- case '{': case '}': case '(': case ')': case '*': case '.':
- case '/': case '|': case ';': case '?': case '!':
- break;
-
- // for [, find the matching ] (taking nested [] pairs into account)
- // and add the whole expression to the expression list
- case '[':
- int q = p + 1;
- ++bracketLevel;
- while (q < line.length() && bracketLevel != 0) {
- c = line.charAt(q);
- switch (c) {
- case '\\':
- q++;
- break;
- case '[':
- ++bracketLevel;
- break;
- case ']':
- --bracketLevel;
- break;
- }
- ++q;
- }
- if (expressions.get(line.substring(p, q)) == null) {
- expressions.put(line.substring(p, q), CharSet.parseString(line.
- substring(p, q)));
- }
- p = q - 1;
- break;
-
- // for \ sequences, just move to the next character and treat
- // it as a single character
- case '\\':
- ++p;
- c = line.charAt(p);
- // DON'T break; fall through into "default" clause
-
- // for an isolated single character, add it to the expression list
- default:
- expressions.put(line.substring(p, p + 1), CharSet.parseString(line.
- substring(p, p + 1)));
- break;
- }
- ++p;
- }
- ++lineNum;
- }
- // dump CharSet's internal expression cache
- CharSet.releaseExpressionCache();
-
- // create the temporary category table (which is a vector of CharSet objects)
- categories = new Vector();
- if (ignoreChars != null) {
- categories.addElement(ignoreChars);
- }
- else {
- categories.addElement(new CharSet());
- }
- ignoreChars = null;
-
- // this is a hook to allow subclasses to add categories on their own
- mungeExpressionList(expressions);
-
- // Derive the character categories. Go through the existing character categories
- // looking for overlap. Any time there's overlap, we create a new character
- // category for the characters that overlapped and remove them from their original
- // category. At the end, any characters that are left in the expression haven't
- // been mentioned in any category, so another new category is created for them.
- // For example, if the first expression is [abc], then a, b, and c will be placed
- // into a single character category. If the next expression is [bcd], we will first
- // remove b and c from their existing category (leaving a behind), create a new
- // category for b and c, and then create another new category for d (which hadn't
- // been mentioned in the previous expression).
- // At no time should a character ever occur in more than one character category.
-
- // for each expression in the expressions list, do...
- Enumeration iter = expressions.elements();
- while (iter.hasMoreElements()) {
- // initialize the working char set to the chars in the current expression
- CharSet e = (CharSet)iter.nextElement();
-
- // for each category in the category list, do...
- for (int j = categories.size() - 1; !e.empty() && j > 0; j--) {
-
- // if there's overlap between the current working set of chars
- // and the current category...
- CharSet that = (CharSet)(categories.elementAt(j));
- if (!that.intersection(e).empty()) {
-
- // add a new category for the characters that were in the
- // current category but not in the working char set
- CharSet temp = that.difference(e);
- if (!temp.empty()) {
- categories.addElement(temp);
- }
-
- // remove those characters from the working char set and replace
- // the current category with the characters that it did
- // have in common with the current working char set
- temp = e.intersection(that);
- e = e.difference(that);
- if (!temp.equals(that)) {
- categories.setElementAt(temp, j);
- }
- }
- }
-
- // if there are still characters left in the working char set,
- // add a new category containing them
- if (!e.empty()) {
- categories.addElement(e);
- }
- }
-
- // we have the ignore characters stored in position 0. Make an extra pass through
- // the character category list and remove anything from the ignore list that shows
- // up in some other category
- CharSet allChars = new CharSet();
- for (int i = 1; i < categories.size(); i++)
- allChars = allChars.union((CharSet)(categories.elementAt(i)));
- CharSet ignoreChars = (CharSet)(categories.elementAt(0));
- ignoreChars = ignoreChars.difference(allChars);
- categories.setElementAt(ignoreChars, 0);
-
- // now that we've derived the character categories, go back through the expression
- // list and replace each CharSet object with a String that represents the
- // character categories that expression refers to. The String is encoded: each
- // character is a character category number (plus 0x100 to avoid confusing them
- // with syntax characters in the rule grammar)
- iter = expressions.keys();
- while (iter.hasMoreElements()) {
- String key = (String)iter.nextElement();
- CharSet cs = (CharSet)expressions.get(key);
- StringBuffer cats = new StringBuffer();
-
- // for each category...
- for (int j = 0; j < categories.size(); j++) {
-
- // if the current expression contains characters in that category...
- CharSet temp = cs.intersection((CharSet)(categories.elementAt(j)));
- if (!temp.empty()) {
-
- // then add the encoded category number to the String for this
- // expression
- cats.append((char)(0x100 + j));
- if (temp.equals(cs)) {
- break;
- }
- }
- }
-
- // once we've finished building the encoded String for this expression,
- // replace the CharSet object with it
- expressions.put(key, cats.toString());
- }
-
- // and finally, we turn the temporary category table into a permanent category
- // table, which is a CompactByteArray. (we skip category 0, which by definition
- // refers to all characters not mentioned specifically in the rules)
- charCategoryTable = new CompactByteArray((byte)0);
-
- // for each category...
- for (int i = 0; i < categories.size(); i++) {
- CharSet chars = (CharSet)(categories.elementAt(i));
-
- // go through the character ranges in the category one by one...
- Enumeration enum = chars.getChars();
- while (enum.hasMoreElements()) {
- char[] range = (char[])(enum.nextElement());
-
- // and set the corresponding elements in the CompactArray accordingly
- if (i != 0) {
- charCategoryTable.setElementAt(range[0], range[1], (byte)i);
- }
-
- // (category 0 is special-- it's the hiding place for the ignore
- // characters, whose real category number in the CompactArray is
- // -1 [this is because category 0 contains all characters not
- // specifically mentioned anywhere in the rules] )
- else {
- charCategoryTable.setElementAt(range[0], range[1], IGNORE);
- }
- }
- }
-
- // once we've populated the CompactArray, compact it
- charCategoryTable.compact();
-
- // initialize numCategories
- numCategories = categories.size();
- }
-
- protected void mungeExpressionList(Hashtable expressions) {
- // empty in the parent class. This function provides a hook for subclasses
- // to mess with the character category table.
- }
-
- /**
- * This is the function that builds the forward state table. Most of the real
- * work is done in parseRule(), which is called once for each rule in the
- * description.
- */
- private void buildStateTable(Vector tempRuleList) {
- // initialize our temporary state table, and fill it with two states:
- // state 0 is a dummy state that allows state 1 to be the starting state
- // and 0 to represent "stop". State 1 is added here to seed things
- // before we start parsing
- tempStateTable = new Vector();
- tempStateTable.addElement(new short[numCategories + 1]);
- tempStateTable.addElement(new short[numCategories + 1]);
-
- // call parseRule() for every rule in the rule list (except those which
- // start with !, which are actually backwards-iteration rules)
- for (int i = 0; i < tempRuleList.size(); i++) {
- String rule = (String)tempRuleList.elementAt(i);
- if (rule.charAt(0) != '!') {
- parseRule(rule, true);
- }
- }
-
- // finally, use finishBuildingStateTable() to minimize the number of
- // states in the table and perform some other cleanup work
- finishBuildingStateTable(true);
- }
-
- /**
- * This is where most of the work really happens. This routine parses a single
- * rule in the rule description, adding and modifying states in the state
- * table according to the new expression. The state table is kept deterministic
- * throughout the whole operation, although some ugly postprocessing is needed
- * to handle the *? token.
- */
- private void parseRule(String rule, boolean forward) {
- // algorithm notes:
- // - The basic idea here is to read successive character-category groups
- // from the input string. For each group, you create a state and point
- // the appropriate entries in the previous state to it. This produces a
- // straight line from the start state to the end state. The {}, *, and (|)
- // idioms produce branches in this straight line. These branches (states
- // that can transition to more than one other state) are called "decision
- // points." A list of decision points is kept. This contains a list of
- // all states that can transition to the next state to be created. For a
- // straight line progression, the only thing in the decision-point list is
- // the current state. But if there's a branch, the decision-point list
- // will contain all of the beginning points of the branch when the next
- // state to be created represents the end point of the branch. A stack is
- // used to save decision point lists in the presence of nested parentheses
- // and the like. For example, when a { is encountered, the current decision
- // point list is saved on the stack and restored when the corresponding }
- // is encountered. This way, after the } is read, the decision point list
- // will contain both the state right before the } _and_ the state before
- // the whole {} expression. Both of these states can transition to the next
- // state after the {} expression.
- // - one complication arises when we have to stamp a transition value into
- // an array cell that already contains one. The updateStateTable() and
- // mergeStates() functions handle this case. Their basic approach is to
- // create a new state that combines the two states that conflict and point
- // at it when necessary. This happens recursively, so if the merged states
- // also conflict, they're resolved in the same way, and so on. There are
- // a number of tests aimed at preventing infinite recursion.
- // - another complication arises with repeating characters. It's somewhat
- // ambiguous whether the user wants a greedy or non-greedy match in these cases.
- // (e.g., whether "[a-z]*abc" means the SHORTEST sequence of letters ending in
- // "abc" or the LONGEST sequence of letters ending in "abc". We've adopted
- // the *? to mean "shortest" and * by itself to mean "longest". (You get the
- // same result with both if there's no overlap between the repeating character
- // group and the group immediately following it.) Handling the *? token is
- // rather complicated and involves keeping track of whether a state needs to
- // be merged (as described above) or merely overwritten when you update one of
- // its cells, and copying the contents of a state that loops with a *? token
- // into some of the states that follow it after the rest of the table-building
- // process is complete ("backfilling").
- // implementation notes:
- // - This function assumes syntax checking has been performed on the input string
- // prior to its being passed in here. It assumes that parentheses are
- // balanced, all literal characters are enclosed in [] and turned into category
- // numbers, that there are no illegal characters or character sequences, and so
- // on. Violation of these invariants will lead to undefined behavior.
- // - It'd probably be better to use linked lists rather than Vector and Stack
- // to maintain the decision point list and stack. I went for simplicity in
- // this initial implementation. If performance is critical enough, we can go
- // back and fix this later.
- // -There are a number of important limitations on the *? token. It does not work
- // right when followed by a repeating character sequence (e.g., ".*?(abc)*")
- // (although it does work right when followed by a single repeating character).
- // It will not always work right when nested in parentheses or braces (although
- // sometimes it will). It also will not work right if the group of repeating
- // characters and the group of characters that follows overlap partially
- // (e.g., "[a-g]*?[e-j]"). None of these capabilites was deemed necessary for
- // describing breaking rules we know about, so we left them out for
- // expeditiousness.
- // - Rules such as "[a-z]*?abc;" will be treated the same as "[a-z]*?aa*bc;"--
- // that is, if the string ends in "aaaabc", the break will go before the first
- // "a" rather than the last one. Both of these are limitations in the design
- // of RuleBasedBreakIterator and not limitations of the rule parser.
-
- int p = 0;
- int currentState = 1; // don't use state number 0; 0 means "stop"
- int lastState = currentState;
- String pendingChars = "";
-
- decisionPointStack = new Stack();
- decisionPointList = new Vector();
- loopingStates = new Vector();
- statesToBackfill = new Vector();
-
- short[] state;
- boolean sawEarlyBreak = false;
-
- // if we're adding rules to the backward state table, mark the initial state
- // as a looping state
- if (!forward) {
- loopingStates.addElement(new Integer(1));
- }
-
- // put the current state on the decision point list before we start
- decisionPointList.addElement(new Integer(currentState)); // we want currentState to
- // be 1 here...
- currentState = tempStateTable.size() - 1; // but after that, we want it to be
- // 1 less than the state number of the next state
- while (p < rule.length()) {
- char c = rule.charAt(p);
- clearLoopingStates = false;
-
- // this section handles literal characters, escaped characters (which are
- // effectively literal characters too), the . token, and [] expressions
- if (c == '['
- || c == '\\'
- || Character.isLetter(c)
- || Character.isDigit(c)
- || c < ' '
- || c == '.'
- || c >= '\u007f') {
-
- // if we're not on a period, isolate the expression and look up
- // the corresponding category list
- if (c != '.') {
- int q = p;
-
- // if we're on a backslash, the expression is the character
- // after the backslash
- if (c == '\\') {
- q = p + 2;
- ++p;
- }
-
- // if we're on an opening bracket, scan to the closing bracket
- // to isolate the expression
- else if (c == '[') {
- int bracketLevel = 1;
- while (bracketLevel > 0) {
- ++q;
- c = rule.charAt(q);
- if (c == '[') {
- ++bracketLevel;
- }
- else if (c == ']') {
- --bracketLevel;
- }
- else if (c == '\\') {
- ++q;
- }
- }
- ++q;
- }
-
- // otherwise, the expression is just the character itself
- else {
- q = p + 1;
- }
-
- // look up the category list for the expression and store it
- // in pendingChars
- pendingChars = (String)expressions.get(rule.substring(p, q));
-
- // advance the current position past the expression
- p = q - 1;
- }
-
- // if the character we're on is a period, we end up down here
- else {
- int rowNum = ((Integer)decisionPointList.lastElement()).intValue();
- state = (short[])tempStateTable.elementAt(rowNum);
-
- // if the period is followed by an asterisk, then just set the current
- // state to loop back on itself
- if (p + 1 < rule.length() && rule.charAt(p + 1) == '*' && state[0] != 0) {
- decisionPointList.addElement(new Integer(state[0]));
- pendingChars = "";
- ++p;
- }
-
- // otherwise, fabricate a category list ("pendingChars") with
- // every category in it
- else {
- StringBuffer temp = new StringBuffer();
- for (int i = 0; i < numCategories; i++)
- temp.append((char)(i + 0x100));
- pendingChars = temp.toString();
- }
- }
-
- // we'll end up in here for all expressions except for .*, which is
- // special-cased above
- if (pendingChars.length() != 0) {
-
- // if the expression is followed by an asterisk, then push a copy
- // of the current desicion point list onto the stack (this is
- // the same thing we do on an opening brace)
- if (p + 1 < rule.length() && rule.charAt(p + 1) == '*') {
- decisionPointStack.push(decisionPointList.clone());
- }
-
- // create a new state, add it to the list of states to backfill
- // if we have looping states to worry about, set its "don't make
- // me an accepting state" flag if we've seen a slash, and add
- // it to the end of the state table
- int newState = tempStateTable.size();
- if (loopingStates.size() != 0) {
- statesToBackfill.addElement(new Integer(newState));
- }
- state = new short[numCategories + 1];
- if (sawEarlyBreak) {
- state[numCategories] = DONT_LOOP_FLAG;
- }
- tempStateTable.addElement(state);
-
- // update everybody in the decision point list to point to
- // the new state (this also performs all the reconciliation
- // needed to make the table deterministic), then clear the
- // decision point list
- updateStateTable(decisionPointList, pendingChars, (short)newState);
- decisionPointList.removeAllElements();
-
- // add all states created since the last literal character we've
- // seen to the decision point list
- lastState = currentState;
- do {
- ++currentState;
- decisionPointList.addElement(new Integer(currentState));
- } while (currentState + 1 < tempStateTable.size());
- }
- }
-
- // a { marks the beginning of an optional run of characters. Push a
- // copy of the current decision point list onto the stack. This saves
- // it, preventing it from being affected by whatever's inside the parentheses.
- // This decision point list is restored when a } is encountered.
- else if (c == '{') {
- decisionPointStack.push(decisionPointList.clone());
- }
-
- // a } marks the end of an optional run of characters. Pop the last decision
- // point list off the stack and merge it with the current decision point list.
- // a * denotes a repeating character or group (* after () is handled separately
- // below). In addition to restoring the decision point list, modify the
- // current state to point to itself on the appropriate character categories.
- else if (c == '}' || c == '*') {
- // when there's a *, update the current state to loop back on itself
- // on the character categories that caused us to enter this state
- if (c == '*') {
- for (int i = lastState + 1; i < tempStateTable.size(); i++) {
- Vector temp = new Vector();
- temp.addElement(new Integer(i));
- updateStateTable(temp, pendingChars, (short)(lastState + 1));
- }
- }
-
- // pop the top element off the decision point stack and merge
- // it with the current decision point list (this causes the divergent
- // paths through the state table to come together again on the next
- // new state)
- Vector temp = (Vector)decisionPointStack.pop();
- for (int i = 0; i < decisionPointList.size(); i++)
- temp.addElement(decisionPointList.elementAt(i));
- decisionPointList = temp;
- }
-
- // a ? after a * modifies the behavior of * in cases where there is overlap
- // between the set of characters that repeat and the characters which follow.
- // Without the ?, all states following the repeating state, up to a state which
- // is reached by a character that doesn't overlap, will loop back into the
- // repeating state. With the ?, the mark states following the *? DON'T loop
- // back into the repeating state. Thus, "[a-z]*xyz" will match the longest
- // sequence of letters that ends in "xyz," while "[a-z]*? will match the
- // _shortest_ sequence of letters that ends in "xyz".
- // We use extra bookkeeping to achieve this effect, since everything else works
- // according to the "longest possible match" principle. The basic principle
- // is that transitions out of a looping state are written in over the looping
- // value instead of being reconciled, and that we copy the contents of the
- // looping state into empty cells of all non-terminal states that follow the
- // looping state.
- else if (c == '?') {
- setLoopingStates(decisionPointList, decisionPointList);
- }
-
- // a ( marks the beginning of a sequence of characters. Parentheses can either
- // contain several alternative character sequences (i.e., "(ab|cd|ef)"), or
- // they can contain a sequence of characters that can repeat (i.e., "(abc)*"). Thus,
- // A () group can have multiple entry and exit points. To keep track of this,
- // we reserve TWO spots on the decision-point stack. The top of the stack is
- // the list of exit points, which becomes the current decision point list when
- // the ) is reached. The next entry down is the decision point list at the
- // beginning of the (), which becomes the current decision point list at every
- // entry point.
- // In addition to keeping track of the exit points and the active decision
- // points before the ( (i.e., the places from which the () can be entered),
- // we need to keep track of the entry points in case the expression loops
- // (i.e., is followed by *). We do that by creating a dummy state in the
- // state table and adding it to the decision point list (BEFORE it's duplicated
- // on the stack). Nobody points to this state, so it'll get optimized out
- // at the end. It exists only to hold the entry points in case the ()
- // expression loops.
- else if (c == '(') {
-
- // add a new state to the state table to hold the entry points into
- // the () expression
- tempStateTable.addElement(new short[numCategories + 1]);
-
- // we have to adjust lastState and currentState to account for the
- // new dummy state
- lastState = currentState;
- ++currentState;
-
- // add the current state to the decision point list (add it at the
- // BEGINNING so we can find it later)
- decisionPointList.insertElementAt(new Integer(currentState), 0);
-
- // finally, push a copy of the current decision point list onto the
- // stack (this keeps track of the active decision point list before
- // the () expression), followed by an empty decision point list
- // (this will hold the exit points)
- decisionPointStack.push(decisionPointList.clone());
- decisionPointStack.push(new Vector());
- }
-
- // a | separates alternative character sequences in a () expression. When
- // a | is encountered, we add the current decision point list to the exit-point
- // list, and restore the decision point list to its state prior to the (.
- else if (c == '|') {
-
- // pick out the top two decision point lists on the stack
- Vector oneDown = (Vector)decisionPointStack.pop();
- Vector twoDown = (Vector)decisionPointStack.peek();
- decisionPointStack.push(oneDown);
-
- // append the current decision point list to the list below it
- // on the stack (the list of exit points), and restore the
- // current decision point list to its state before the () expression
- for (int i = 0; i < decisionPointList.size(); i++)
- oneDown.addElement(decisionPointList.elementAt(i));
- decisionPointList = (Vector)twoDown.clone();
- }
-
- // a ) marks the end of a sequence of characters. We do one of two things
- // depending on whether the sequence repeats (i.e., whether the ) is followed
- // by *): If the sequence doesn't repeat, then the exit-point list is merged
- // with the current decision point list and the decision point list from before
- // the () is thrown away. If the sequence does repeat, then we fish out the
- // state we were in before the ( and copy all of its forward transitions
- // (i.e., every transition added by the () expression) into every state in the
- // exit-point list and the current decision point list. The current decision
- // point list is then merged with both the exit-point list AND the saved version
- // of the decision point list from before the (). Then we throw out the *.
- else if (c == ')') {
-
- // pull the exit point list off the stack, merge it with the current
- // decision point list, and make the merged version the current
- // decision point list
- Vector exitPoints = (Vector)decisionPointStack.pop();
- for (int i = 0; i < decisionPointList.size(); i++)
- exitPoints.addElement(decisionPointList.elementAt(i));
- decisionPointList = exitPoints;
-
- // if the ) isn't followed by a *, then all we have to do is throw
- // away the other list on the decision point stack, and we're done
- if (p + 1 >= rule.length() || rule.charAt(p + 1) != '*') {
- decisionPointStack.pop();
- }
-
- // but if the sequence repeats, we have a lot more work to do...
- else {
-
- // now exitPoints and decisionPointList have to point to equivalent
- // vectors, but not the SAME vector
- exitPoints = (Vector)decisionPointList.clone();
-
- // pop the original decision point list off the stack
- Vector temp = (Vector)decisionPointStack.pop();
-
- // we squirreled away the row number of our entry point list
- // at the beginning of the original decision point list. Fish
- // that state number out and retrieve the entry point list
- int tempStateNum = ((Integer)temp.firstElement()).intValue();
- short[] tempState = (short[])tempStateTable.elementAt(tempStateNum);
-
- // merge the original decision point list with the current
- // decision point list
- for (int i = 0; i < decisionPointList.size(); i++)
- temp.addElement(decisionPointList.elementAt(i));
- decisionPointList = temp;
-
- // finally, copy every forward reference from the entry point
- // list into every state in the new decision point list
- for (int i = 0; i < tempState.length; i++) {
- if (tempState[i] > tempStateNum) {
- updateStateTable(exitPoints,
- new Character((char)(i + 0x100)).toString(),
- tempState[i]);
- }
- }
-
- // update lastState and currentState, and throw away the *
- lastState = currentState;
- currentState = tempStateTable.size() - 1;
- ++p;
- }
- }
-
- // a / marks the position where the break is to go if the character sequence
- // matches this rule. We update the flag word of every state on the decision
- // point list to mark them as ending states, and take note of the fact that
- // we've seen the slash
- else if (c == '/') {
- sawEarlyBreak = true;
- for (int i = 0; i < decisionPointList.size(); i++) {
- state = (short[])tempStateTable.elementAt(((Integer)decisionPointList.
- elementAt(i)).intValue());
- state[numCategories] |= LOOKAHEAD_STATE_FLAG;
- }
- }
-
- // if we get here without executing any of the above clauses, we have a
- // syntax error. However, for now we just ignore the offending character
- // and move on
-
- // clearLoopingStates is a signal back from updateStateTable() that we've
- // transitioned to a state that won't loop back to the current looping
- // state. (In other words, we've gotten to a point where we can no longer
- // go back into a *? we saw earlier.) Clear out the list of looping states
- // and backfill any states that need to be backfilled.
- if (clearLoopingStates) {
- setLoopingStates(null, decisionPointList);
- }
-
- // advance to the next character, now that we've processed the current
- // character
- ++p;
- }
-
- // this takes care of backfilling any states that still need to be backfilled
- setLoopingStates(null, decisionPointList);
-
- // when we reach the end of the string, we do a postprocessing step to mark the
- // end states. The decision point list contains every state that can transition
- // to the end state-- that is, every state that is the last state in a sequence
- // that matches the rule. All of these states are considered "mark states"
- // or "accepting states"-- that is, states that cause the position returned from
- // next() to be updated. A mark state represents a possible break position.
- // This allows us to look ahead and remember how far the rule matched
- // before following the new branch (see next() for more information).
- // The temporary state table has an extra "flag column" at the end where this
- // information is stored. We mark the end states by setting a flag in their
- // flag column.
- // Now if we saw the / in the rule, then everything after it is lookahead
- // material and the break really goes where the slash is. In this case,
- // we mark these states as BOTH accepting states and lookahead states. This
- // signals that these states cause the break position to be updated to the
- // position of the slash rather than the current break position.
- for (int i = 0; i < decisionPointList.size(); i++) {
- int rowNum = ((Integer)decisionPointList.elementAt(i)).intValue();
- state = (short[])tempStateTable.elementAt(rowNum);
- state[numCategories] |= END_STATE_FLAG;
- if (sawEarlyBreak) {
- state[numCategories] |= LOOKAHEAD_STATE_FLAG;
- }
- }
- }
-
-
- /**
- * Update entries in the state table, and merge states when necessary to keep
- * the table deterministic.
- * @param rows The list of rows that need updating (the decision point list)
- * @param pendingChars A character category list, encoded in a String. This is the
- * list of the columns that need updating.
- * @param newValue Update the cells specfied above to contain this value
- */
- private void updateStateTable(Vector rows,
- String pendingChars,
- short newValue) {
- // create a dummy state that has the specified row number (newValue) in
- // the cells that need to be updated (those specified by pendingChars)
- // and 0 in the other cells
- short[] newValues = new short[numCategories + 1];
- for (int i = 0; i < pendingChars.length(); i++)
- newValues[(int)(pendingChars.charAt(i)) - 0x100] = newValue;
-
- // go through the list of rows to update, and update them by calling
- // mergeStates() to merge them the the dummy state we created
- for (int i = 0; i < rows.size(); i++) {
- mergeStates(((Integer)rows.elementAt(i)).intValue(), newValues, rows);
- }
- }
-
- /**
- * The real work of making the state table deterministic happens here. This function
- * merges a state in the state table (specified by rowNum) with a state that is
- * passed in (newValues). The basic process is to copy the nonzero cells in newStates
- * into the state in the state table (we'll call that oldValues). If there's a
- * collision (i.e., if the same cell has a nonzero value in both states, and it's
- * not the SAME value), then we have to reconcile the collision. We do this by
- * creating a new state, adding it to the end of the state table, and using this
- * function recursively to merge the original two states into a single, combined
- * state. This process may happen recursively (i.e., each successive level may
- * involve collisions). To prevent infinite recursion, we keep a log of merge
- * operations. Any time we're merging two states we've merged before, we can just
- * supply the row number for the result of that merge operation rather than creating
- * a new state just like it.
- * @param rowNum The row number in the state table of the state to be updated
- * @param newValues The state to merge it with.
- * @param rowsBeingUpdated A copy of the list of rows passed to updateStateTable()
- * (itself a copy of the decision point list from parseRule()). Newly-created
- * states get added to the decision point list if their "parents" were on it.
- */
- private void mergeStates(int rowNum,
- short[] newValues,
- Vector rowsBeingUpdated) {
- short[] oldValues = (short[])(tempStateTable.elementAt(rowNum));
- boolean isLoopingState = loopingStates.contains(new Integer(rowNum));
-
- // for each of the cells in the rows we're reconciling, do...
- for (int i = 0; i < oldValues.length; i++) {
-
- // if they contain the same value, we don't have to do anything
- if (oldValues[i] == newValues[i]) {
- continue;
- }
-
- // if oldValues is a looping state and the state the current cell points to
- // is too, then we can just stomp over the current value of that cell (and
- // set the clear-looping-states flag if necessary)
- else if (isLoopingState && loopingStates.contains(new Integer(oldValues[i]))) {
- if (newValues[i] != 0) {
- if (oldValues[i] == 0) {
- clearLoopingStates = true;
- }
- oldValues[i] = newValues[i];
- }
- }
-
- // if the current cell in oldValues is 0, copy in the corresponding value
- // from newValues
- else if (oldValues[i] == 0) {
- oldValues[i] = newValues[i];
- }
-
- // the last column of each row is the flag column. Take care to merge the
- // flag words correctly
- else if (i == numCategories) {
- oldValues[i] = (short)((newValues[i] & ALL_FLAGS) | oldValues[i]);
- }
-
- // if both newValues and oldValues have a nonzero value in the current
- // cell, and it isn't the same value both places...
- else if (oldValues[i] != 0 && newValues[i] != 0) {
-
- // look up this pair of cell values in the merge list. If it's
- // found, update the cell in oldValues to point to the merged state
- int combinedRowNum = searchMergeList(oldValues[i], newValues[i]);
- if (combinedRowNum != 0) {
- oldValues[i] = (short)combinedRowNum;
- }
-
- // otherwise, we have to reconcile them...
- else {
- // copy our row numbers into variables to make things easier
- int oldRowNum = oldValues[i];
- int newRowNum = newValues[i];
- combinedRowNum = tempStateTable.size();
-
- // add this pair of row numbers to the merge list (create it first
- // if we haven't created the merge list yet)
- if (mergeList == null) {
- mergeList = new Vector();
- }
- mergeList.addElement(new int[] { oldRowNum, newRowNum, combinedRowNum });
-
- // create a new row to represent the merged state, and copy the
- // contents of oldRow into it, then add it to the end of the
- // state table and update the original row (oldValues) to point
- // to the new, merged, state
- short[] newRow = new short[numCategories + 1];
- short[] oldRow = (short[])(tempStateTable.elementAt(oldRowNum));
- System.arraycopy(oldRow, 0, newRow, 0, numCategories + 1);
- tempStateTable.addElement(newRow);
- oldValues[i] = (short)combinedRowNum;
-
- // if the decision point list contains either of the parent rows,
- // update it to include the new row as well
- if ((decisionPointList.contains(new Integer(oldRowNum))
- || decisionPointList.contains(new Integer(newRowNum)))
- && !decisionPointList.contains(new Integer(combinedRowNum))
- ) {
- decisionPointList.addElement(new Integer(combinedRowNum));
- }
-
- // do the same thing with the list of rows being updated
- if ((rowsBeingUpdated.contains(new Integer(oldRowNum))
- || rowsBeingUpdated.contains(new Integer(newRowNum)))
- && !rowsBeingUpdated.contains(new Integer(combinedRowNum))
- ) {
- decisionPointList.addElement(new Integer(combinedRowNum));
- }
- // now (groan) do the same thing for all the entries on the
- // decision point stack
- for (int k = 0; k < decisionPointStack.size(); k++) {
- Vector dpl = (Vector)decisionPointStack.elementAt(k);
- if ((dpl.contains(new Integer(oldRowNum))
- || dpl.contains(new Integer(newRowNum)))
- && !dpl.contains(new Integer(combinedRowNum))
- ) {
- dpl.addElement(new Integer(combinedRowNum));
- }
- }
-
- // FINALLY (puff puff puff), call mergeStates() recursively to copy
- // the row referred to by newValues into the new row and resolve any
- // conflicts that come up at that level
- mergeStates(combinedRowNum, (short[])(tempStateTable.elementAt(
- newValues[i])), rowsBeingUpdated);
- }
- }
- }
- return;
- }
-
- /**
- * The merge list is a list of pairs of rows that have been merged somewhere in
- * the process of building this state table, along with the row number of the
- * row containing the merged state. This function looks up a pair of row numbers
- * and returns the row number of the row they combine into. (It returns 0 if
- * this pair of rows isn't in the merge list.)
- */
- private int searchMergeList(int a, int b) {
- // if there is no merge list, there obviously isn't anything in it
- if (mergeList == null) {
- return 0;
- }
-
- // otherwise, for each element in the merge list...
- else {
- int[] entry;
- for (int i = 0; i < mergeList.size(); i++) {
- entry = (int[])(mergeList.elementAt(i));
-
- // we have a hit if the two row numbers match the two row numbers
- // in the beginning of the entry (the two that combine), in either
- // order
- if ((entry[0] == a && entry[1] == b) || (entry[0] == b && entry[1] == a)) {
- return entry[2];
- }
-
- // we also have a hit if one of the two row numbers matches the marged
- // row number and the other one matches one of the original row numbers
- if ((entry[2] == a && (entry[0] == b || entry[1] == b))) {
- return entry[2];
- }
- if ((entry[2] == b && (entry[0] == a || entry[1] == a))) {
- return entry[2];
- }
- }
- return 0;
- }
- }
-
- /**
- * This function is used to update the list of current loooping states (i.e.,
- * states that are controlled by a *? construct). It backfills values from
- * the looping states into unpopulated cells of the states that are currently
- * marked for backfilling, and then updates the list of looping states to be
- * the new list
- * @param newLoopingStates The list of new looping states
- * @param endStates The list of states to treat as end states (states that
- * can exit the loop).
- */
- private void setLoopingStates(Vector newLoopingStates, Vector endStates) {
-
- // if the current list of looping states isn't empty, we have to backfill
- // values from the looping states into the states that are waiting to be
- // backfilled
- if (!loopingStates.isEmpty()) {
- int loopingState = ((Integer)loopingStates.lastElement()).intValue();
- int rowNum;
-
- // don't backfill into an end state OR any state reachable from an end state
- // (since the search for reachable states is recursive, it's split out into
- // a separate function, eliminateBackfillStates(), below)
- for (int i = 0; i < endStates.size(); i++) {
- eliminateBackfillStates(((Integer)endStates.elementAt(i)).intValue());
- }
-
- // we DON'T actually backfill the states that need to be backfilled here.
- // Instead, we MARK them for backfilling. The reason for this is that if
- // there are multiple rules in the state-table description, the looping
- // states may have some of their values changed by a succeeding rule, and
- // this wouldn't be reflected in the backfilled states. We mark a state
- // for backfilling by putting the row number of the state to copy from
- // into the flag cell at the end of the row
- for (int i = 0; i < statesToBackfill.size(); i++) {
- rowNum = ((Integer)statesToBackfill.elementAt(i)).intValue();
- short[] state = (short[])tempStateTable.elementAt(rowNum);
- state[numCategories] =
- (short)((state[numCategories] & ALL_FLAGS) | loopingState);
- }
- statesToBackfill.removeAllElements();
- loopingStates.removeAllElements();
- }
-
- if (newLoopingStates != null) {
- loopingStates = (Vector)newLoopingStates.clone();
- }
- }
-
- /**
- * This removes "ending states" and states reachable from them from the
- * list of states to backfill.
- * @param The row number of the state to remove from the backfill list
- */
- private void eliminateBackfillStates(int baseState) {
-
- // don't do anything unless this state is actually in the backfill list...
- if (statesToBackfill.contains(new Integer(baseState))) {
-
- // if it is, take it out
- statesToBackfill.removeElement(new Integer(baseState));
-
- // then go through and recursively call this function for every
- // state that the base state points to
- short[] state = (short[])tempStateTable.elementAt(baseState);
- for (int i = 0; i < numCategories; i++) {
- if (state[i] != 0) {
- eliminateBackfillStates(state[i]);
- }
- }
- }
- }
-
- /**
- * This function completes the backfilling process by actually doing the
- * backfilling on the states that are marked for it
- */
- private void backfillLoopingStates() {
- short[] state;
- short[] loopingState = null;
- int loopingStateRowNum = 0;
- int fromState;
-
- // for each state in the state table...
- for (int i = 0; i < tempStateTable.size(); i++) {
- state = (short[])tempStateTable.elementAt(i);
-
- // check the state's flag word to see if it's marked for backfilling
- // (it's marked for backfilling if any bits other than the two high-order
- // bits are set-- if they are, then the flag word, minus the two high bits,
- // is the row number to copy from)
- fromState = state[numCategories] & ~ALL_FLAGS;
- if (fromState > 0) {
-
- // load up the state to copy from (if we haven't already)
- if (fromState != loopingStateRowNum) {
- loopingStateRowNum = fromState;
- loopingState = (short[])tempStateTable.elementAt(loopingStateRowNum);
- }
-
- // clear out the backfill part of the flag word
- state[numCategories] &= ALL_FLAGS;
-
- // then fill all zero cells in the current state with values
- // from the corresponding cells of the fromState
- for (int j = 0; j < state.length; j++) {
- if (state[j] == 0) {
- state[j] = loopingState[j];
- }
- else if (state[j] == DONT_LOOP_FLAG) {
- state[j] = 0;
- }
- }
- }
- }
- }
-
- /**
- * This function completes the state-table-building process by doing several
- * postprocessing steps and copying everything into its final resting place
- * in the iterator itself
- * @param forward True if we're working on the forward state table
- */
- private void finishBuildingStateTable(boolean forward) {
- // start by backfilling the looping states
- backfillLoopingStates();
-
- int[] rowNumMap = new int[tempStateTable.size()];
- Stack rowsToFollow = new Stack();
- rowsToFollow.push(new Integer(1));
- rowNumMap[1] = 1;
-
- // determine which states are no longer reachable from the start state
- // (the reachable states will have their row numbers in the row number
- // map, and the nonreachable states will have zero in the row number map)
- while (rowsToFollow.size() != 0) {
- int rowNum = ((Integer)rowsToFollow.pop()).intValue();
- short[] row = (short[])(tempStateTable.elementAt(rowNum));
-
- for (int i = 0; i < numCategories; i++) {
- if (row[i] != 0) {
- if (rowNumMap[row[i]] == 0) {
- rowNumMap[row[i]] = row[i];
- rowsToFollow.push(new Integer(row[i]));
- }
- }
- }
- }
-
- boolean madeChange;
- int newRowNum;
-
- // algorithm for minimizing the number of states in the table adapted from
- // Aho & Ullman, "Principles of Compiler Design"
- // The basic idea here is to organize the states into classes. When we're done,
- // all states in the same class can be considered identical and all but one eliminated.
-
- // initially assign states to classes based on the number of populated cells they
- // contain (the class number is the number of populated cells)
- int[] stateClasses = new int[tempStateTable.size()];
- int nextClass = numCategories + 1;
- short[] state1, state2;
- for (int i = 1; i < stateClasses.length; i++) {
- if (rowNumMap[i] == 0) {
- continue;
- }
- state1 = (short[])tempStateTable.elementAt(i);
- for (int j = 0; j < numCategories; j++) {
- if (state1[j] != 0) {
- ++stateClasses[i];
- }
- }
- if (stateClasses[i] == 0) {
- stateClasses[i] = nextClass;
- }
- }
- ++nextClass;
-
- // then, for each class, elect the first member of that class as that class's
- // "representative". For each member of the class, compare it to the "representative."
- // If there's a column position where the state being tested transitions to a
- // state in a DIFFERENT class from the class where the "representative" transitions,
- // then move the state into a new class. Repeat this process until no new classes
- // are created.
- int currentClass;
- int lastClass;
- boolean split;
-
- do {
- currentClass = 1;
- lastClass = nextClass;
- while (currentClass < nextClass) {
- split = false;
- state1 = state2 = null;
- for (int i = 0; i < stateClasses.length; i++) {
- if (stateClasses[i] == currentClass) {
- if (state1 == null) {
- state1 = (short[])tempStateTable.elementAt(i);
- }
- else {
- state2 = (short[])tempStateTable.elementAt(i);
- for (int j = 0; j < state2.length; j++) {
- if ((j == numCategories && state1[j] != state2[j] && forward)
- || (j != numCategories && stateClasses[state1[j]]
- != stateClasses[state2[j]])) {
- stateClasses[i] = nextClass;
- split = true;
- break;
- }
- }
- }
- }
- }
- if (split) {
- ++nextClass;
- }
- ++currentClass;
- }
- } while (lastClass != nextClass);
-
- // at this point, all of the states in a class except the first one (the
- //"representative") can be eliminated, so update the row-number map accordingly
- int[] representatives = new int[nextClass];
- for (int i = 1; i < stateClasses.length; i++)
- if (representatives[stateClasses[i]] == 0) {
- representatives[stateClasses[i]] = i;
- }
- else {
- rowNumMap[i] = representatives[stateClasses[i]];
- }
-
- // renumber all remaining rows...
- // first drop all that are either unreferenced or not a class representative
- for (int i = 1; i < rowNumMap.length; i++) {
- if (rowNumMap[i] != i) {
- tempStateTable.setElementAt(null, i);
- }
- }
-
- // then calculate everybody's new row number and update the row
- // number map appropriately (the first pass updates the row numbers
- // of all the class representatives [the rows we're keeping], and the
- // second pass updates the cross references for all the rows that
- // are being deleted)
- newRowNum = 1;
- for (int i = 1; i < rowNumMap.length; i++) {
- if (tempStateTable.elementAt(i) != null) {
- rowNumMap[i] = newRowNum++;
- }
- }
- for (int i = 1; i < rowNumMap.length; i++) {
- if (tempStateTable.elementAt(i) == null) {
- rowNumMap[i] = rowNumMap[rowNumMap[i]];
- }
- }
-
- // allocate the permanent state table, and copy the remaining rows into it
- // (adjusting all the cell values, of course)
-
- // this section does that for the forward state table
- if (forward) {
- endStates = new boolean[newRowNum];
- lookaheadStates = new boolean[newRowNum];
- stateTable = new short[newRowNum * numCategories];
- int p = 0;
- int p2 = 0;
- for (int i = 0; i < tempStateTable.size(); i++) {
- short[] row = (short[])(tempStateTable.elementAt(i));
- if (row == null) {
- continue;
- }
- for (int j = 0; j < numCategories; j++) {
- stateTable[p] = (short)(rowNumMap[row[j]]);
- ++p;
- }
- endStates[p2] = ((row[numCategories] & END_STATE_FLAG) != 0);
- lookaheadStates[p2] = ((row[numCategories] & LOOKAHEAD_STATE_FLAG) != 0);
- ++p2;
- }
- }
-
- // and this section does it for the backward state table
- else {
- backwardsStateTable = new short[newRowNum * numCategories];
- int p = 0;
- for (int i = 0; i < tempStateTable.size(); i++) {
- short[] row = (short[])(tempStateTable.elementAt(i));
- if (row == null) {
- continue;
- }
- for (int j = 0; j < numCategories; j++) {
- backwardsStateTable[p] = (short)(rowNumMap[row[j]]);
- ++p;
- }
- }
- }
- }
-
- /**
- * This function builds the backward state table from the forward state
- * table and any additional rules (identified by the ! on the front)
- * supplied in the description
- */
- private void buildBackwardsStateTable(Vector tempRuleList) {
-
- // create the temporary state table and seed it with two rows (row 0
- // isn't used for anything, and we have to create row 1 (the initial
- // state) before we can do anything else
- tempStateTable = new Vector();
- tempStateTable.addElement(new short[numCategories + 1]);
- tempStateTable.addElement(new short[numCategories + 1]);
-
- // although the backwards state table is built automatically from the forward
- // state table, there are some situations (the default sentence-break rules,
- // for example) where this doesn't yield enough stop states, causing a dramatic
- // drop in performance. To help with these cases, the user may supply
- // supplemental rules that are added to the backward state table. These have
- // the same syntax as the normal break rules, but begin with '!' to distinguish
- // them from normal break rules
- for (int i = 0; i < tempRuleList.size(); i++) {
- String rule = (String)tempRuleList.elementAt(i);
- if (rule.charAt(0) == '!') {
- parseRule(rule.substring(1), false);
- }
- }
- backfillLoopingStates();
-
- // Backwards iteration is qualitatively different from forwards iteration.
- // This is because backwards iteration has to be made to operate from no context
- // at all-- the user should be able to ask BreakIterator for the break position
- // immediately on either side of some arbitrary offset in the text. The
- // forward iteration table doesn't let us do that-- it assumes complete
- // information on the context, which means starting from the beginning of the
- // document.
- // The way we do backward and random-access iteration is to back up from the
- // current (or user-specified) position until we see something we're sure is
- // a break position (it may not be the last break position immediately
- // preceding our starting point, however). Then we roll forward from there to
- // locate the actual break position we're after.
- // This means that the backwards state table doesn't have to identify every
- // break position, allowing the building algorithm to be much simpler. Here,
- // we use a "pairs" approach, scanning the forward-iteration state table for
- // pairs of character categories we ALWAYS break between, and building a state
- // table from that information. No context is required-- all this state table
- // looks at is a pair of adjacent characters.
-
- // It's possible that the user has supplied supplementary rules (see above).
- // This has to be done first to keep parseRule() and friends from becoming
- // EVEN MORE complicated. The automatically-generated states are appended
- // onto the end of the state table, and then the two sets of rules are
- // stitched together at the end. Take note of the row number of the
- // first row of the auromatically-generated part.
- int backTableOffset = tempStateTable.size();
- if (backTableOffset > 2) {
- ++backTableOffset;
- }
-
- // the automatically-generated part of the table models a two-dimensional
- // array where the two dimensions represent the two characters we're currently
- // looking at. To model this as a state table, we actually need one additional
- // row to represent the initial state. It gets populated with the row numbers
- // of the other rows (in order).
- for (int i = 0; i < numCategories + 1; i++)
- tempStateTable.addElement(new short[numCategories + 1]);
-
- short[] state = (short[])tempStateTable.elementAt(backTableOffset - 1);
- for (int i = 0; i < numCategories; i++)
- state[i] = (short)(i + backTableOffset);
-
- // scavenge the forward state table for pairs of character categories
- // that always have a break between them. The algorithm is as follows:
- // Look down each column in the state table. For each nonzero cell in
- // that column, look up the row it points to. For each nonzero cell in
- // that row, populate a cell in the backwards state table: the row number
- // of that cell is the number of the column we were scanning (plus the
- // offset that locates this sub-table), and the column number of that cell
- // is the column number of the nonzero cell we just found. This cell is
- // populated with its own column number (adjusted according to the actual
- // location of the sub-table). This process will produce a state table
- // whose behavior is the same as looking up successive pairs of characters
- // in an array of Booleans to determine whether there is a break.
- int numRows = stateTable.length / numCategories;
- for (int column = 0; column < numCategories; column++) {
- for (int row = 0; row < numRows; row++) {
- int nextRow = lookupState(row, column);
- if (nextRow != 0) {
- for (int nextColumn = 0; nextColumn < numCategories; nextColumn++) {
- int cellValue = lookupState(nextRow, nextColumn);
- if (cellValue != 0) {
- state = (short[])tempStateTable.elementAt(nextColumn +
- backTableOffset);
- state[column] = (short)(column + backTableOffset);
- }
- }
- }
- }
- }
-
- // if the user specified some backward-iteration rules with the ! token,
- // we have to merge the resulting state table with the auto-generated one
- // above. First copy the populated cells from row 1 over the populated
- // cells in the auto-generated table. Then copy values from row 1 of the
- // auto-generated table into all of the the unpopulated cells of the
- // rule-based table.
- if (backTableOffset > 1) {
-
- // for every row in the auto-generated sub-table, if a cell is
- // populated that is also populated in row 1 of the rule-based
- // sub-table, copy the value from row 1 over the value in the
- // auto-generated sub-table
- state = (short[])tempStateTable.elementAt(1);
- for (int i = backTableOffset - 1; i < tempStateTable.size(); i++) {
- short[] state2 = (short[])tempStateTable.elementAt(i);
- for (int j = 0; j < numCategories; j++) {
- if (state[j] != 0 && state2[j] != 0) {
- state2[j] = state[j];
- }
- }
- }
-
- // now, for every row in the rule-based sub-table that is not
- // an end state, fill in all unpopulated cells with the values
- // of the corresponding cells in the first row of the auto-
- // generated sub-table.
- state = (short[])tempStateTable.elementAt(backTableOffset - 1);
- for (int i = 1; i < backTableOffset - 1; i++) {
- short[] state2 = (short[])tempStateTable.elementAt(i);
- if ((state2[numCategories] & END_STATE_FLAG) == 0) {
- for (int j = 0; j < numCategories; j++) {
- if (state2[j] == 0) {
- state2[j] = state[j];
- }
- }
- }
- }
- }
-
- // finally, clean everything up and copy it into the actual BreakIterator
- // by calling finishBuildingStateTable()
- finishBuildingStateTable(false);
- }
-
- /**
- * Throws an IllegalArgumentException representing a syntax error in the rule
- * description. The exception's message contains some debugging information.
- * @param message A message describing the problem
- * @param position The position in the description where the problem was
- * discovered
- * @param context The string containing the error
- */
- protected void error(String message, int position, String context) {
- throw new IllegalArgumentException("Parse error at position (" + position + "): " + message + "\n" +
- context.substring(0, position) + " -here- " + context.substring(position));
- }
-
- }
-
- /*
- * This class exists to work around a bug in incorrect implementations
- * of CharacterIterator, which incorrectly handle setIndex(endIndex).
- * This iterator relies only on base.setIndex(n) where n is less than
- * endIndex.
- *
- * One caveat: if the base iterator's begin and end indices change
- * the change will not be reflected by this wrapper. Does that matter?
- */
- private static final class SafeCharIterator implements CharacterIterator,
- Cloneable {
-
- private CharacterIterator base;
- private int rangeStart;
- private int rangeLimit;
- private int currentIndex;
-
- SafeCharIterator(CharacterIterator base) {
- this.base = base;
- this.rangeStart = base.getBeginIndex();
- this.rangeLimit = base.getEndIndex();
- this.currentIndex = base.getIndex();
- }
-
- public char first() {
- return setIndex(rangeStart);
- }
-
- public char last() {
- return setIndex(rangeLimit - 1);
- }
-
- public char current() {
- if (currentIndex < rangeStart || currentIndex >= rangeLimit) {
- return DONE;
- }
- else {
- return base.setIndex(currentIndex);
- }
- }
-
- public char next() {
-
- currentIndex++;
- if (currentIndex >= rangeLimit) {
- currentIndex = rangeLimit;
- return DONE;
- }
- else {
- return base.setIndex(currentIndex);
- }
- }
-
- public char previous() {
-
- currentIndex--;
- if (currentIndex < rangeStart) {
- currentIndex = rangeStart;
- return DONE;
- }
- else {
- return base.setIndex(currentIndex);
- }
- }
-
- public char setIndex(int i) {
-
- if (i < rangeStart || i > rangeLimit) {
- throw new IllegalArgumentException("Invalid position");
- }
- currentIndex = i;
- return current();
- }
-
- public int getBeginIndex() {
- return rangeStart;
- }
-
- public int getEndIndex() {
- return rangeLimit;
- }
-
- public int getIndex() {
- return currentIndex;
- }
-
- public Object clone() {
-
- SafeCharIterator copy = null;
- try {
- copy = (SafeCharIterator) super.clone();
- }
- catch(CloneNotSupportedException e) {
- throw new Error("Clone not supported: " + e);
- }
-
- CharacterIterator copyOfBase = (CharacterIterator) base.clone();
- copy.base = copyOfBase;
- return copy;
- }
- }
- }
-