- /*
 - * @(#)SoundbankResource.java 1.12 03/01/23
 - *
 - * Copyright 2003 Sun Microsystems, Inc. All rights reserved.
 - * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 - */
 - package javax.sound.midi;
 - /**
 - * A <code>SoundbankResource</code> represents any audio resource stored
 - * in a <code>{@link Soundbank}</code>. Common soundbank resources include:
 - * <ul>
 - * <li>Instruments. An instrument may be specified in a variety of
 - * ways. However, all soundbanks have some mechanism for defining
 - * instruments. In doing so, they may reference other resources
 - * stored in the soundbank. Each instrument has a <code>Patch</code>
 - * which specifies the MIDI program and bank by which it may be
 - * referenced in MIDI messages. Instrument information may be
 - * stored in <code>{@link Instrument}</code> objects.
 - * <li>Audio samples. A sample typically is a sampled audio waveform
 - * which contains a short sound recording whose duration is a fraction of
 - * a second, or at most a few seconds. These audio samples may be
 - * used by a <code>{@link Synthesizer}</code> to synthesize sound in response to MIDI
 - * commands, or extracted for use by an application.
 - * (The terminology reflects musicians' use of the word "sample" to refer
 - * collectively to a series of contiguous audio samples or frames, rather than
 - * to a single, instantaneous sample.)
 - * The data class for an audio sample will be an object
 - * that encapsulates the audio sample data itself and information
 - * about how to interpret it (the format of the audio data), such
 - * as an <code>{@link javax.sound.sampled.AudioInputStream}</code>. </li>
 - * <li>Embedded sequences. A sound bank may contain built-in
 - * song data stored in a data object such as a <code>{@link Sequence}</code>.
 - * </ul>
 - * <p>
 - * Synthesizers that use wavetable synthesis or related
 - * techniques play back the audio in a sample when
 - * synthesizing notes, often when emulating the real-world instrument that
 - * was originally recorded. However, there is not necessarily a one-to-one
 - * correspondence between the <code>Instruments</code> and samples
 - * in a <code>Soundbank</code>. A single <code>Instrument</code> can use
 - * multiple SoundbankResources (typically for notes of dissimilar pitch or
 - * brightness). Also, more than one <code>Instrument</code> can use the same
 - * sample.
 - *
 - * @version 1.12, 03/01/23
 - * @author Kara Kytle
 - */
 - public abstract class SoundbankResource {
 - /**
 - * The sound bank that contains the <code>SoundbankResources</code>
 - */
 - private final Soundbank soundBank;
 - /**
 - * The name of the <code>SoundbankResource</code>
 - */
 - private final String name;
 - /**
 - * The class used to represent the sample's data.
 - */
 - private final Class dataClass;
 - /**
 - * The wavetable index.
 - */
 - //private final int index;
 - /**
 - * Constructs a new <code>SoundbankResource</code> from the given sound bank
 - * and wavetable index. (Setting the <code>SoundbankResource's</code> name,
 - * sampled audio data, and instruments is a subclass responsibility.)
 - * @param soundBank the sound bank containing this <code>SoundbankResource</code>
 - * @param name the name of the sample
 - * @param dataClass the class used to represent the sample's data
 - *
 - * @see #getSoundbank
 - * @see #getName
 - * @see #getDataClass
 - * @see #getData
 - */
 - protected SoundbankResource(Soundbank soundBank, String name, Class dataClass) {
 - this.soundBank = soundBank;
 - this.name = name;
 - this.dataClass = dataClass;
 - }
 - /**
 - * Obtains the sound bank that contains this <code>SoundbankResource</code>.
 - * @return the sound bank in which this <code>SoundbankResource</code> is stored
 - */
 - public Soundbank getSoundbank() {
 - return soundBank;
 - }
 - /**
 - * Obtains the name of the resource. This should generally be a string
 - * descriptive of the resource, and it should be unique within a given
 - * soundbank, so that a user can select an instrument based on its name.
 - * @return the instrument's name
 - */
 - public String getName() {
 - return name;
 - }
 - /**
 - * Obtains the class used by this sample to represent its data.
 - * The object returned by <code>getData</code> will be of this
 - * class. If this <code>SoundbankResource</code> object does not support
 - * direct access to its data, returns <code>null</code>.
 - * @return the class used to represent the sample's data, or
 - * null if the data is not accessible
 - */
 - public Class getDataClass() {
 - return dataClass;
 - }
 - /**
 - * Obtains the sampled audio that is stored in this <code>SoundbankResource</code>.
 - * The type of object returned depends on the implementation of the
 - * concrete class, and may be queried using <code>getDataClass</code>.
 - * @return an object containing the sampled audio data
 - * @see #getDataClass
 - */
 - public abstract Object getData();
 - /**
 - * Obtains the index of this <code>SoundbankResource</code> into the
 - * <code>Soundbank's</code> set of <code>SoundbankResources</code>.
 - * @return the wavetable index
 - */
 - //public int getIndex() {
 - // return index;
 - //}
 - /**
 - * Obtains a list of the instruments in the sound bank that use the
 - * <code>SoundbankResource</code> for sound synthesis.
 - * @return an array of <code>Instruments</code> that reference this
 - * <code>SoundbankResource</code>
 - *
 - * @see Instrument#getSamples
 - */
 - //public abstract Instrument[] getInstruments();
 - }