- /*
 - * The Apache Software License, Version 1.1
 - *
 - *
 - * Copyright (c) 1999 The Apache Software Foundation. All rights
 - * reserved.
 - *
 - * Redistribution and use in source and binary forms, with or without
 - * modification, are permitted provided that the following conditions
 - * are met:
 - *
 - * 1. Redistributions of source code must retain the above copyright
 - * notice, this list of conditions and the following disclaimer.
 - *
 - * 2. Redistributions in binary form must reproduce the above copyright
 - * notice, this list of conditions and the following disclaimer in
 - * the documentation and/or other materials provided with the
 - * distribution.
 - *
 - * 3. The end-user documentation included with the redistribution,
 - * if any, must include the following acknowledgment:
 - * "This product includes software developed by the
 - * Apache Software Foundation (http://www.apache.org/)."
 - * Alternately, this acknowledgment may appear in the software itself,
 - * if and wherever such third-party acknowledgments normally appear.
 - *
 - * 4. The names "Xalan" and "Apache Software Foundation" must
 - * not be used to endorse or promote products derived from this
 - * software without prior written permission. For written
 - * permission, please contact apache@apache.org.
 - *
 - * 5. Products derived from this software may not be called "Apache",
 - * nor may "Apache" appear in their name, without prior written
 - * permission of the Apache Software Foundation.
 - *
 - * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
 - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 - * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 - * DISCLAIMED. IN NO EVENT SHALL THE APACHE SOFTWARE FOUNDATION OR
 - * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
 - * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 - * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
 - * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 - * SUCH DAMAGE.
 - * ====================================================================
 - *
 - * This software consists of voluntary contributions made by many
 - * individuals on behalf of the Apache Software Foundation and was
 - * originally based on software copyright (c) 1999, Lotus
 - * Development Corporation., http://www.lotus.com. For more
 - * information on the Apache Software Foundation, please see
 - * <http://www.apache.org/>.
 - */
 - package org.apache.xml.utils;
 - /**
 - * <meta name="usage" content="internal"/>
 - * A very simple table that stores a list of byte. Very similar API to our
 - * IntVector class (same API); different internal storage.
 - *
 - * This version uses an array-of-arrays solution. Read/write access is thus
 - * a bit slower than the simple IntVector, and basic storage is a trifle
 - * higher due to the top-level array -- but appending is O(1) fast rather
 - * than O(N**2) slow, which will swamp those costs in situations where
 - * long vectors are being built up.
 - *
 - * Known issues:
 - *
 - * Some methods are private because they haven't yet been tested properly.
 - *
 - * If an element has not been set (because we skipped it), its value will
 - * initially be 0. Shortening the vector does not clear old storage; if you
 - * then skip values and setElementAt a higher index again, you may see old data
 - * reappear in the truncated-and-restored section. Doing anything else would
 - * have performance costs.
 - */
 - public class SuballocatedByteVector
 - {
 - /** Size of blocks to allocate */
 - protected int m_blocksize;
 - /** Number of blocks to (over)allocate by */
 - protected int m_numblocks=32;
 - /** Array of arrays of bytes */
 - protected byte m_map[][];
 - /** Number of bytes in array */
 - protected int m_firstFree = 0;
 - /** "Shortcut" handle to m_map[0] */
 - protected byte m_map0[];
 - /**
 - * Default constructor. Note that the default
 - * block size is very small, for small lists.
 - */
 - public SuballocatedByteVector()
 - {
 - this(2048);
 - }
 - /**
 - * Construct a ByteVector, using the given block size.
 - *
 - * @param blocksize Size of block to allocate
 - */
 - public SuballocatedByteVector(int blocksize)
 - {
 - m_blocksize = blocksize;
 - m_map0=new byte[blocksize];
 - m_map = new byte[m_numblocks][];
 - m_map[0]=m_map0;
 - }
 - /**
 - * Construct a ByteVector, using the given block size.
 - *
 - * @param blocksize Size of block to allocate
 - */
 - public SuballocatedByteVector(int blocksize, int increaseSize)
 - {
 - // increaseSize not currently used.
 - this(blocksize);
 - }
 - /**
 - * Get the length of the list.
 - *
 - * @return length of the list
 - */
 - public int size()
 - {
 - return m_firstFree;
 - }
 - /**
 - * Set the length of the list.
 - *
 - * @return length of the list
 - */
 - private void setSize(int sz)
 - {
 - if(m_firstFree<sz)
 - m_firstFree = sz;
 - }
 - /**
 - * Append a byte onto the vector.
 - *
 - * @param value Byte to add to the list
 - */
 - public void addElement(byte value)
 - {
 - if(m_firstFree<m_blocksize)
 - m_map0[m_firstFree++]=value;
 - else
 - {
 - int index=m_firstFreem_blocksize;
 - int offset=m_firstFree%m_blocksize;
 - ++m_firstFree;
 - if(index>=m_map.length)
 - {
 - int newsize=index+m_numblocks;
 - byte[][] newMap=new byte[newsize][];
 - System.arraycopy(m_map, 0, newMap, 0, m_map.length);
 - m_map=newMap;
 - }
 - byte[] block=m_map[index];
 - if(null==block)
 - block=m_map[index]=new byte[m_blocksize];
 - block[offset]=value;
 - }
 - }
 - /**
 - * Append several byte values onto the vector.
 - *
 - * @param value Byte to add to the list
 - */
 - private void addElements(byte value, int numberOfElements)
 - {
 - if(m_firstFree+numberOfElements<m_blocksize)
 - for (int i = 0; i < numberOfElements; i++)
 - {
 - m_map0[m_firstFree++]=value;
 - }
 - else
 - {
 - int index=m_firstFreem_blocksize;
 - int offset=m_firstFree%m_blocksize;
 - m_firstFree+=numberOfElements;
 - while( numberOfElements>0)
 - {
 - if(index>=m_map.length)
 - {
 - int newsize=index+m_numblocks;
 - byte[][] newMap=new byte[newsize][];
 - System.arraycopy(m_map, 0, newMap, 0, m_map.length);
 - m_map=newMap;
 - }
 - byte[] block=m_map[index];
 - if(null==block)
 - block=m_map[index]=new byte[m_blocksize];
 - int copied=(m_blocksize-offset < numberOfElements)
 - ? m_blocksize-offset : numberOfElements;
 - numberOfElements-=copied;
 - while(copied-- > 0)
 - block[offset++]=value;
 - ++index;offset=0;
 - }
 - }
 - }
 - /**
 - * Append several slots onto the vector, but do not set the values.
 - * Note: "Not Set" means the value is unspecified.
 - *
 - * @param value Byte to add to the list
 - */
 - private void addElements(int numberOfElements)
 - {
 - int newlen=m_firstFree+numberOfElements;
 - if(newlen>m_blocksize)
 - {
 - int index=m_firstFree%m_blocksize;
 - int newindex=(m_firstFree+numberOfElements)%m_blocksize;
 - for(int i=index+1;i<=newindex;++i)
 - m_map[i]=new byte[m_blocksize];
 - }
 - m_firstFree=newlen;
 - }
 - /**
 - * Inserts the specified node in this vector at the specified index.
 - * Each component in this vector with an index greater or equal to
 - * the specified index is shifted upward to have an index one greater
 - * than the value it had previously.
 - *
 - * Insertion may be an EXPENSIVE operation!
 - *
 - * @param value Byte to insert
 - * @param at Index of where to insert
 - */
 - private void insertElementAt(byte value, int at)
 - {
 - if(at==m_firstFree)
 - addElement(value);
 - else if (at>m_firstFree)
 - {
 - int index=atm_blocksize;
 - if(index>=m_map.length)
 - {
 - int newsize=index+m_numblocks;
 - byte[][] newMap=new byte[newsize][];
 - System.arraycopy(m_map, 0, newMap, 0, m_map.length);
 - m_map=newMap;
 - }
 - byte[] block=m_map[index];
 - if(null==block)
 - block=m_map[index]=new byte[m_blocksize];
 - int offset=at%m_blocksize;
 - block[offset]=value;
 - m_firstFree=offset+1;
 - }
 - else
 - {
 - int index=atm_blocksize;
 - int maxindex=m_firstFree+1/m_blocksize;
 - ++m_firstFree;
 - int offset=at%m_blocksize;
 - byte push;
 - // ***** Easier to work down from top?
 - while(index<=maxindex)
 - {
 - int copylen=m_blocksize-offset-1;
 - byte[] block=m_map[index];
 - if(null==block)
 - {
 - push=0;
 - block=m_map[index]=new byte[m_blocksize];
 - }
 - else
 - {
 - push=block[m_blocksize-1];
 - System.arraycopy(block, offset , block, offset+1, copylen);
 - }
 - block[offset]=value;
 - value=push;
 - offset=0;
 - ++index;
 - }
 - }
 - }
 - /**
 - * Wipe it out.
 - */
 - public void removeAllElements()
 - {
 - m_firstFree = 0;
 - }
 - /**
 - * Removes the first occurrence of the argument from this vector.
 - * If the object is found in this vector, each component in the vector
 - * with an index greater or equal to the object's index is shifted
 - * downward to have an index one smaller than the value it had
 - * previously.
 - *
 - * @param s Byte to remove from array
 - *
 - * @return True if the byte was removed, false if it was not found
 - */
 - private boolean removeElement(byte s)
 - {
 - int at=indexOf(s,0);
 - if(at<0)
 - return false;
 - removeElementAt(at);
 - return true;
 - }
 - /**
 - * Deletes the component at the specified index. Each component in
 - * this vector with an index greater or equal to the specified
 - * index is shifted downward to have an index one smaller than
 - * the value it had previously.
 - *
 - * @param at index of where to remove a byte
 - */
 - private void removeElementAt(int at)
 - {
 - // No point in removing elements that "don't exist"...
 - if(at<m_firstFree)
 - {
 - int index=atm_blocksize;
 - int maxindex=m_firstFreem_blocksize;
 - int offset=at%m_blocksize;
 - while(index<=maxindex)
 - {
 - int copylen=m_blocksize-offset-1;
 - byte[] block=m_map[index];
 - if(null==block)
 - block=m_map[index]=new byte[m_blocksize];
 - else
 - System.arraycopy(block, offset+1, block, offset, copylen);
 - if(index<maxindex)
 - {
 - byte[] next=m_map[index+1];
 - if(next!=null)
 - block[m_blocksize-1]=(next!=null) ? next[0] : 0;
 - }
 - else
 - block[m_blocksize-1]=0;
 - offset=0;
 - ++index;
 - }
 - }
 - --m_firstFree;
 - }
 - /**
 - * Sets the component at the specified index of this vector to be the
 - * specified object. The previous component at that position is discarded.
 - *
 - * The index must be a value greater than or equal to 0 and less
 - * than the current size of the vector.
 - *
 - * @param node object to set
 - * @param index Index of where to set the object
 - */
 - public void setElementAt(byte value, int at)
 - {
 - if(at<m_blocksize)
 - {
 - m_map0[at]=value;
 - return;
 - }
 - int index=atm_blocksize;
 - int offset=at%m_blocksize;
 - if(index>=m_map.length)
 - {
 - int newsize=index+m_numblocks;
 - byte[][] newMap=new byte[newsize][];
 - System.arraycopy(m_map, 0, newMap, 0, m_map.length);
 - m_map=newMap;
 - }
 - byte[] block=m_map[index];
 - if(null==block)
 - block=m_map[index]=new byte[m_blocksize];
 - block[offset]=value;
 - if(at>=m_firstFree)
 - m_firstFree=at+1;
 - }
 - /**
 - * Get the nth element. This is often at the innermost loop of an
 - * application, so performance is critical.
 - *
 - * @param i index of value to get
 - *
 - * @return value at given index. If that value wasn't previously set,
 - * the result is undefined for performance reasons. It may throw an
 - * exception (see below), may return zero, or (if setSize has previously
 - * been used) may return stale data.
 - *
 - * @throw ArrayIndexOutOfBoundsException if the index was _clearly_
 - * unreasonable (negative, or past the highest block).
 - *
 - * @throw NullPointerException if the index points to a block that could
 - * have existed (based on the highest index used) but has never had anything
 - * set into it.
 - * %REVIEW% Could add a catch to create the block in that case, or return 0.
 - * Try/Catch is _supposed_ to be nearly free when not thrown to. Do we
 - * believe that? Should we have a separate safeElementAt?
 - */
 - public byte elementAt(int i)
 - {
 - // %OPT% Does this really buy us anything? Test versus division for small,
 - // test _plus_ division for big docs.
 - if(i<m_blocksize)
 - return m_map0[i];
 - return m_map[im_blocksize][i%m_blocksize];
 - }
 - /**
 - * Tell if the table contains the given node.
 - *
 - * @param s object to look for
 - *
 - * @return true if the object is in the list
 - */
 - private boolean contains(byte s)
 - {
 - return (indexOf(s,0) >= 0);
 - }
 - /**
 - * Searches for the first occurence of the given argument,
 - * beginning the search at index, and testing for equality
 - * using the equals method.
 - *
 - * @param elem object to look for
 - * @param index Index of where to begin search
 - * @return the index of the first occurrence of the object
 - * argument in this vector at position index or later in the
 - * vector; returns -1 if the object is not found.
 - */
 - public int indexOf(byte elem, int index)
 - {
 - if(index>=m_firstFree)
 - return -1;
 - int bindex=indexm_blocksize;
 - int boffset=index%m_blocksize;
 - int maxindex=m_firstFreem_blocksize;
 - byte[] block;
 - for(;bindex<maxindex;++bindex)
 - {
 - block=m_map[bindex];
 - if(block!=null)
 - for(int offset=boffset;offset<m_blocksize;++offset)
 - if(block[offset]==elem)
 - return offset+bindex*m_blocksize;
 - boffset=0; // after first
 - }
 - // Last block may need to stop before end
 - int maxoffset=m_firstFree%m_blocksize;
 - block=m_map[maxindex];
 - for(int offset=boffset;offset<maxoffset;++offset)
 - if(block[offset]==elem)
 - return offset+maxindex*m_blocksize;
 - return -1;
 - }
 - /**
 - * Searches for the first occurence of the given argument,
 - * beginning the search at index, and testing for equality
 - * using the equals method.
 - *
 - * @param elem object to look for
 - * @return the index of the first occurrence of the object
 - * argument in this vector at position index or later in the
 - * vector; returns -1 if the object is not found.
 - */
 - public int indexOf(byte elem)
 - {
 - return indexOf(elem,0);
 - }
 - /**
 - * Searches for the first occurence of the given argument,
 - * beginning the search at index, and testing for equality
 - * using the equals method.
 - *
 - * @param elem Object to look for
 - * @return the index of the first occurrence of the object
 - * argument in this vector at position index or later in the
 - * vector; returns -1 if the object is not found.
 - */
 - private int lastIndexOf(byte elem)
 - {
 - int boffset=m_firstFree%m_blocksize;
 - for(int index=m_firstFreem_blocksize;
 - index>=0;
 - --index)
 - {
 - byte[] block=m_map[index];
 - if(block!=null)
 - for(int offset=boffset; offset>=0; --offset)
 - if(block[offset]==elem)
 - return offset+index*m_blocksize;
 - boffset=0; // after first
 - }
 - return -1;
 - }
 - }