- /*
 - * Copyright (c) 2000 World Wide Web Consortium,
 - * (Massachusetts Institute of Technology, Institut National de
 - * Recherche en Informatique et en Automatique, Keio University). All
 - * Rights Reserved. This program is distributed under the W3C's Software
 - * Intellectual Property License. This program is distributed in the
 - * hope that it will be useful, but WITHOUT ANY WARRANTY; without even
 - * the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 - * PURPOSE.
 - * See W3C License http://www.w3.org/Consortium/Legal/ for more details.
 - */
 - package org.w3c.dom.traversal;
 - import org.w3c.dom.Node;
 - /**
 - * Filters are objects that know how to "filter out" nodes. If a
 - * <code>NodeIterator</code> or <code>TreeWalker</code> is given a
 - * <code>NodeFilter</code>, it applies the filter before it returns the next
 - * node. If the filter says to accept the node, the traversal logic returns
 - * it; otherwise, traversal looks for the next node and pretends that the
 - * node that was rejected was not there.
 - * <p>The DOM does not provide any filters. <code>NodeFilter</code> is just an
 - * interface that users can implement to provide their own filters.
 - * <p><code>NodeFilters</code> do not need to know how to traverse from node
 - * to node, nor do they need to know anything about the data structure that
 - * is being traversed. This makes it very easy to write filters, since the
 - * only thing they have to know how to do is evaluate a single node. One
 - * filter may be used with a number of different kinds of traversals,
 - * encouraging code reuse.
 - * <p>See also the <a href='http://www.w3.org/TR/2000/REC-DOM-Level-2-Traversal-Range-20001113'>Document Object Model (DOM) Level 2 Traversal and Range Specification</a>.
 - * @since DOM Level 2
 - */
 - public interface NodeFilter {
 - // Constants returned by acceptNode
 - /**
 - * Accept the node. Navigation methods defined for
 - * <code>NodeIterator</code> or <code>TreeWalker</code> will return this
 - * node.
 - */
 - public static final short FILTER_ACCEPT = 1;
 - /**
 - * Reject the node. Navigation methods defined for
 - * <code>NodeIterator</code> or <code>TreeWalker</code> will not return
 - * this node. For <code>TreeWalker</code>, the children of this node
 - * will also be rejected. <code>NodeIterators</code> treat this as a
 - * synonym for <code>FILTER_SKIP</code>.
 - */
 - public static final short FILTER_REJECT = 2;
 - /**
 - * Skip this single node. Navigation methods defined for
 - * <code>NodeIterator</code> or <code>TreeWalker</code> will not return
 - * this node. For both <code>NodeIterator</code> and
 - * <code>TreeWalker</code>, the children of this node will still be
 - * considered.
 - */
 - public static final short FILTER_SKIP = 3;
 - // Constants for whatToShow
 - /**
 - * Show all <code>Nodes</code>.
 - */
 - public static final int SHOW_ALL = 0xFFFFFFFF;
 - /**
 - * Show <code>Element</code> nodes.
 - */
 - public static final int SHOW_ELEMENT = 0x00000001;
 - /**
 - * Show <code>Attr</code> nodes. This is meaningful only when creating an
 - * <code>NodeIterator</code> or <code>TreeWalker</code> with an
 - * attribute node as its <code>root</code> in this case, it means that
 - * the attribute node will appear in the first position of the iteration
 - * or traversal. Since attributes are never children of other nodes,
 - * they do not appear when traversing over the document tree.
 - */
 - public static final int SHOW_ATTRIBUTE = 0x00000002;
 - /**
 - * Show <code>Text</code> nodes.
 - */
 - public static final int SHOW_TEXT = 0x00000004;
 - /**
 - * Show <code>CDATASection</code> nodes.
 - */
 - public static final int SHOW_CDATA_SECTION = 0x00000008;
 - /**
 - * Show <code>EntityReference</code> nodes.
 - */
 - public static final int SHOW_ENTITY_REFERENCE = 0x00000010;
 - /**
 - * Show <code>Entity</code> nodes. This is meaningful only when creating
 - * an <code>NodeIterator</code> or <code>TreeWalker</code> with an
 - * <code>Entity</code> node as its <code>root</code> in this case, it
 - * means that the <code>Entity</code> node will appear in the first
 - * position of the traversal. Since entities are not part of the
 - * document tree, they do not appear when traversing over the document
 - * tree.
 - */
 - public static final int SHOW_ENTITY = 0x00000020;
 - /**
 - * Show <code>ProcessingInstruction</code> nodes.
 - */
 - public static final int SHOW_PROCESSING_INSTRUCTION = 0x00000040;
 - /**
 - * Show <code>Comment</code> nodes.
 - */
 - public static final int SHOW_COMMENT = 0x00000080;
 - /**
 - * Show <code>Document</code> nodes.
 - */
 - public static final int SHOW_DOCUMENT = 0x00000100;
 - /**
 - * Show <code>DocumentType</code> nodes.
 - */
 - public static final int SHOW_DOCUMENT_TYPE = 0x00000200;
 - /**
 - * Show <code>DocumentFragment</code> nodes.
 - */
 - public static final int SHOW_DOCUMENT_FRAGMENT = 0x00000400;
 - /**
 - * Show <code>Notation</code> nodes. This is meaningful only when creating
 - * an <code>NodeIterator</code> or <code>TreeWalker</code> with a
 - * <code>Notation</code> node as its <code>root</code> in this case, it
 - * means that the <code>Notation</code> node will appear in the first
 - * position of the traversal. Since notations are not part of the
 - * document tree, they do not appear when traversing over the document
 - * tree.
 - */
 - public static final int SHOW_NOTATION = 0x00000800;
 - /**
 - * Test whether a specified node is visible in the logical view of a
 - * <code>TreeWalker</code> or <code>NodeIterator</code>. This function
 - * will be called by the implementation of <code>TreeWalker</code> and
 - * <code>NodeIterator</code> it is not normally called directly from
 - * user code. (Though you could do so if you wanted to use the same
 - * filter to guide your own application logic.)
 - * @param n The node to check to see if it passes the filter or not.
 - * @return A constant to determine whether the node is accepted,
 - * rejected, or skipped, as defined above.
 - */
 - public short acceptNode(Node n);
 - }