- /*
- * @(#)ActiveEvent.java 1.13 03/12/19
- *
- * Copyright 2004 Sun Microsystems, Inc. All rights reserved.
- * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
- */
-
- package java.awt;
-
- /**
- * An interface for events that know how to dispatch themselves.
- * By implementing this interface an event can be placed upon the event
- * queue and its <code>dispatch()</code> method will be called when the event
- * is dispatched, using the <code>EventDispatchThread</code>.
- * <p>
- * This is a very useful mechanism for avoiding deadlocks. If
- * a thread is executing in a critical section (i.e., it has entered
- * one or more monitors), calling other synchronized code may
- * cause deadlocks. To avoid the potential deadlocks, an
- * <code>ActiveEvent</code> can be created to run the second section of
- * code at later time. If there is contention on the monitor,
- * the second thread will simply block until the first thread
- * has finished its work and exited its monitors.
- * <p>
- * For security reasons, it is often desirable to use an <code>ActiveEvent</code>
- * to avoid calling untrusted code from a critical thread. For
- * instance, peer implementations can use this facility to avoid
- * making calls into user code from a system thread. Doing so avoids
- * potential deadlocks and denial-of-service attacks.
- *
- * @author Timothy Prinzing
- * @version 1.13 12/19/03
- * @since 1.2
- */
- public interface ActiveEvent {
-
- /**
- * Dispatch the event to its target, listeners of the events source,
- * or do whatever it is this event is supposed to do.
- */
- public void dispatch();
- }