- /*
- * @(#)ComponentOrientation.java 1.14 04/05/18
- *
- * Copyright 2004 Sun Microsystems, Inc. All rights reserved.
- * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
- */
-
- /*
- * (C) Copyright IBM Corp. 1998 - All Rights Reserved
- *
- * The original version of this source code and documentation is copyrighted
- * and owned by IBM, Inc. These materials are provided under terms of a
- * License Agreement between IBM and Sun. This technology is protected by
- * multiple US and International patents. This notice and attribution to IBM
- * may not be removed.
- *
- */
-
- package java.awt;
-
- import java.util.Locale;
- import java.util.ResourceBundle;
-
- /**
- * The ComponentOrientation class encapsulates the language-sensitive
- * orientation that is to be used to order the elements of a component
- * or of text. It is used to reflect the differences in this ordering
- * between Western alphabets, Middle Eastern (such as Hebrew), and Far
- * Eastern (such as Japanese).
- * <p>
- * Fundamentally, this governs items (such as characters) which are laid out
- * in lines, with the lines then laid out in a block. This also applies
- * to items in a widget: for example, in a check box where the box is
- * positioned relative to the text.
- * <p>
- * There are four different orientations used in modern languages
- * as in the following table.<br>
- * <pre>
- * LT RT TL TR
- * A B C C B A A D G G D A
- * D E F F E D B E H H E B
- * G H I I H G C F I I F C
- * </pre><br>
- * (In the header, the two-letter abbreviation represents the item direction
- * in the first letter, and the line direction in the second. For example,
- * LT means "items left-to-right, lines top-to-bottom",
- * BL means "items bottom-to-top, lines bottom-to-top", and so on.)
- * <p>
- * The orientations are:
- * <ul>
- * <li>LT - Western Europe (optional for Japanese, Chinese, Korean)
- * <li>RT - Middle East (Arabic, Hebrew)
- * <li>TR - Japanese, Chinese, Korean
- * <li>TL - Mongolian
- * </ul>
- * Components whose view and controller code depends on orientation
- * should use the <code>isLeftToRight()</code> and
- * <code>isHorizontal()</code> methods to
- * determine their behavior. They should not include switch-like
- * code that keys off of the constants, such as:
- * <pre>
- * if (orientation == LEFT_TO_RIGHT) {
- * ...
- * } else if (orientation == RIGHT_TO_LEFT) {
- * ...
- * } else {
- * // Oops
- * }
- * </pre>
- * This is unsafe, since more constants may be added in the future and
- * since it is not guaranteed that orientation objects will be unique.
- */
- public final class ComponentOrientation implements java.io.Serializable
- {
- // Internal constants used in the implementation
- private static final int UNK_BIT = 1;
- private static final int HORIZ_BIT = 2;
- private static final int LTR_BIT = 4;
-
- /**
- * Items run left to right and lines flow top to bottom
- * Examples: English, French.
- */
- public static final ComponentOrientation LEFT_TO_RIGHT =
- new ComponentOrientation(HORIZ_BIT|LTR_BIT);
-
- /**
- * Items run right to left and lines flow top to bottom
- * Examples: Arabic, Hebrew.
- */
- public static final ComponentOrientation RIGHT_TO_LEFT =
- new ComponentOrientation(HORIZ_BIT);
-
- /**
- * Indicates that a component's orientation has not been set.
- * To preserve the behavior of existing applications,
- * isLeftToRight will return true for this value.
- */
- public static final ComponentOrientation UNKNOWN =
- new ComponentOrientation(HORIZ_BIT|LTR_BIT|UNK_BIT);
-
- /**
- * Are lines horizontal?
- * This will return true for horizontal, left-to-right writing
- * systems such as Roman.
- */
- public boolean isHorizontal() {
- return (orientation & HORIZ_BIT) != 0;
- }
-
- /**
- * HorizontalLines: Do items run left-to-right?<br>
- * Vertical Lines: Do lines run left-to-right?<br>
- * This will return true for horizontal, left-to-right writing
- * systems such as Roman.
- */
- public boolean isLeftToRight() {
- return (orientation & LTR_BIT) != 0;
- }
-
- /**
- * Returns the orientation that is appropriate for the given locale.
- * @param locale the specified locale
- */
- public static ComponentOrientation getOrientation(Locale locale) {
- // A more flexible implementation would consult a ResourceBundle
- // to find the appropriate orientation. Until pluggable locales
- // are introduced however, the flexiblity isn't really needed.
- // So we choose efficiency instead.
- String lang = locale.getLanguage();
- if( "iw".equals(lang) || "ar".equals(lang)
- || "fa".equals(lang) || "ur".equals(lang) )
- {
- return RIGHT_TO_LEFT;
- } else {
- return LEFT_TO_RIGHT;
- }
- }
-
- /**
- * Returns the orientation appropriate for the given ResourceBundle's
- * localization. Three approaches are tried, in the following order:
- * <ol>
- * <li>Retrieve a ComponentOrientation object from the ResourceBundle
- * using the string "Orientation" as the key.
- * <li>Use the ResourceBundle.getLocale to determine the bundle's
- * locale, then return the orientation for that locale.
- * <li>Return the default locale's orientation.
- * </ol>
- *
- * @deprecated As of J2SE 1.4, use {@link #getOrientation(java.util.Locale)}.
- */
- @Deprecated
- public static ComponentOrientation getOrientation(ResourceBundle bdl)
- {
- ComponentOrientation result = null;
-
- try {
- result = (ComponentOrientation)bdl.getObject("Orientation");
- }
- catch (Exception e) {
- }
-
- if (result == null) {
- result = getOrientation(bdl.getLocale());
- }
- if (result == null) {
- result = getOrientation(Locale.getDefault());
- }
- return result;
- }
-
- private int orientation;
-
- private ComponentOrientation(int value)
- {
- orientation = value;
- }
- }