- // This file was generated AUTOMATICALLY from a template file Wed Sep 15 03:12:53 PDT 2004
-
- /* @(#)CharacterData02.java.template 1.3 03/07/26
- *
- * Copyright 1994-2002 Sun Microsystems, Inc. All Rights Reserved.
- *
- * This software is the proprietary information of Sun Microsystems, Inc.
- * Use is subject to license terms.
- *
- */
-
- package java.lang;
-
- /** The CharacterData class encapsulates the large tables found in
- Java.lang.Character. */
-
- class CharacterData02 {
- /* The character properties are currently encoded into 32 bits in the following manner:
- 1 bit mirrored property
- 4 bits directionality property
- 9 bits signed offset used for converting case
- 1 bit if 1, adding the signed offset converts the character to lowercase
- 1 bit if 1, subtracting the signed offset converts the character to uppercase
- 1 bit if 1, this character has a titlecase equivalent (possibly itself)
- 3 bits 0 may not be part of an identifier
- 1 ignorable control; may continue a Unicode identifier or Java identifier
- 2 may continue a Java identifier but not a Unicode identifier (unused)
- 3 may continue a Unicode identifier or Java identifier
- 4 is a Java whitespace character
- 5 may start or continue a Java identifier;
- may continue but not start a Unicode identifier (underscores)
- 6 may start or continue a Java identifier but not a Unicode identifier ($)
- 7 may start or continue a Unicode identifier or Java identifier
- Thus:
- 5, 6, 7 may start a Java identifier
- 1, 2, 3, 5, 6, 7 may continue a Java identifier
- 7 may start a Unicode identifier
- 1, 3, 5, 7 may continue a Unicode identifier
- 1 is ignorable within an identifier
- 4 is Java whitespace
- 2 bits 0 this character has no numeric property
- 1 adding the digit offset to the character code and then
- masking with 0x1F will produce the desired numeric value
- 2 this character has a "strange" numeric value
- 3 a Java supradecimal digit: adding the digit offset to the
- character code, then masking with 0x1F, then adding 10
- will produce the desired numeric value
- 5 bits digit offset
- 5 bits character type
-
- The encoding of character properties is subject to change at any time.
- */
-
- static int getProperties(int ch) {
- char offset = (char)ch;
- int props = A[Y[X[offset>>5]|((offset>>1)&0xF)]|(offset&0x1)];
- return props;
- }
-
- static int getType(int ch) {
- int props = getProperties(ch);
- return (props & 0x1F);
- }
-
- static boolean isLowerCase(int ch) {
- int type = getType(ch);
- return (type == Character.LOWERCASE_LETTER);
- }
-
- static boolean isUpperCase(int ch) {
- int type = getType(ch);
- return (type == Character.UPPERCASE_LETTER);
- }
-
- static boolean isTitleCase(int ch) {
- int type = getType(ch);
- return (type == Character.TITLECASE_LETTER);
- }
-
- static boolean isDigit(int ch) {
- int type = getType(ch);
- return (type == Character.DECIMAL_DIGIT_NUMBER);
- }
-
- static boolean isDefined(int ch) {
- int type = getType(ch);
- return (type != Character.UNASSIGNED);
- }
-
- static boolean isLetter(int ch) {
- int type = getType(ch);
- return (((((1 << Character.UPPERCASE_LETTER) |
- (1 << Character.LOWERCASE_LETTER) |
- (1 << Character.TITLECASE_LETTER) |
- (1 << Character.MODIFIER_LETTER) |
- (1 << Character.OTHER_LETTER)) >> type) & 1) != 0);
- }
-
- static boolean isLetterOrDigit(int ch) {
- int type = getType(ch);
- return (((((1 << Character.UPPERCASE_LETTER) |
- (1 << Character.LOWERCASE_LETTER) |
- (1 << Character.TITLECASE_LETTER) |
- (1 << Character.MODIFIER_LETTER) |
- (1 << Character.OTHER_LETTER) |
- (1 << Character.DECIMAL_DIGIT_NUMBER)) >> type) & 1) != 0);
- }
-
- static boolean isSpaceChar(int ch) {
- int type = getType(ch);
- return (((((1 << Character.SPACE_SEPARATOR) |
- (1 << Character.LINE_SEPARATOR) |
- (1 << Character.PARAGRAPH_SEPARATOR)) >> type) & 1) != 0);
- }
-
-
- static boolean isJavaIdentifierStart(int ch) {
- int props = getProperties(ch);
- return ((props & 0x00007000) >= 0x00005000);
- }
-
- static boolean isJavaIdentifierPart(int ch) {
- int props = getProperties(ch);
- return ((props & 0x00003000) != 0);
- }
-
- static boolean isUnicodeIdentifierStart(int ch) {
- int props = getProperties(ch);
- return ((props & 0x00007000) == 0x00007000);
- }
-
- static boolean isUnicodeIdentifierPart(int ch) {
- int props = getProperties(ch);
- return ((props & 0x00001000) != 0);
- }
-
- static boolean isIdentifierIgnorable(int ch) {
- int props = getProperties(ch);
- return ((props & 0x00007000) == 0x00001000);
- }
-
- static int toLowerCase(int ch) {
- int mapChar = ch;
- int val = getProperties(ch);
-
- if ((val & 0x00020000) != 0) {
- int offset = val << 5 >> (5+18);
- mapChar = ch + offset;
- }
- return mapChar;
- }
-
- static int toUpperCase(int ch) {
- int mapChar = ch;
- int val = getProperties(ch);
-
- if ((val & 0x00010000) != 0) {
- int offset = val << 5 >> (5+18);
- mapChar = ch - offset;
- }
- return mapChar;
- }
-
- static int toTitleCase(int ch) {
- int mapChar = ch;
- int val = getProperties(ch);
-
- if ((val & 0x00008000) != 0) {
- // There is a titlecase equivalent. Perform further checks:
- if ((val & 0x00010000) == 0) {
- // The character does not have an uppercase equivalent, so it must
- // already be uppercase; so add 1 to get the titlecase form.
- mapChar = ch + 1;
- }
- else if ((val & 0x00020000) == 0) {
- // The character does not have a lowercase equivalent, so it must
- // already be lowercase; so subtract 1 to get the titlecase form.
- mapChar = ch - 1;
- }
- // else {
- // The character has both an uppercase equivalent and a lowercase
- // equivalent, so it must itself be a titlecase form; return it.
- // return ch;
- //}
- }
- else if ((val & 0x00010000) != 0) {
- // This character has no titlecase equivalent but it does have an
- // uppercase equivalent, so use that (subtract the signed case offset).
- mapChar = toUpperCase(ch);
- }
- return mapChar;
- }
-
- static int digit(int ch, int radix) {
- int value = -1;
- if (radix >= Character.MIN_RADIX && radix <= Character.MAX_RADIX) {
- int val = getProperties(ch);
- int kind = val & 0x1F;
- if (kind == Character.DECIMAL_DIGIT_NUMBER) {
- value = ch + ((val & 0x3E0) >> 5) & 0x1F;
- }
- else if ((val & 0xC00) == 0x00000C00) {
- // Java supradecimal digit
- value = (ch + ((val & 0x3E0) >> 5) & 0x1F) + 10;
- }
- }
- return (value < radix) ? value : -1;
- }
-
- static int getNumericValue(int ch) {
- int val = getProperties(ch);
- int retval = -1;
-
- switch (val & 0xC00) {
- default: // cannot occur
- case (0x00000000): // not numeric
- retval = -1;
- break;
- case (0x00000400): // simple numeric
- retval = ch + ((val & 0x3E0) >> 5) & 0x1F;
- break;
- case (0x00000800) : // "strange" numeric
- retval = -2;
- break;
- case (0x00000C00): // Java supradecimal
- retval = (ch + ((val & 0x3E0) >> 5) & 0x1F) + 10;
- break;
- }
- return retval;
- }
-
- static boolean isWhitespace(int ch) {
- return (getProperties(ch) & 0x00007000) == 0x00004000;
- }
-
- static byte getDirectionality(int ch) {
- int val = getProperties(ch);
- byte directionality = (byte)((val & 0x78000000) >> 27);
- if (directionality == 0xF ) {
- directionality = Character.DIRECTIONALITY_UNDEFINED;
- }
- return directionality;
- }
-
- static boolean isMirrored(int ch) {
- return (getProperties(ch) & 0x80000000) != 0;
- }
-
- // may need to implement for JSR 204
- // static int toUpperCaseEx(int ch);
- // static char[] toUpperCaseCharArray(int ch);
-
- // The following tables and code generated using:
- // java GenerateCharacter -plane 2 -template ../../tools/GenerateCharacter/CharacterData02.java.template -spec ../../tools/GenerateCharacter/UnicodeData.txt -specialcasing ../../tools/GenerateCharacter/SpecialCasing.txt -o C:/BUILD_AREA/jdk1.5.0/control/build/windows-i586/gensrc/java/lang/CharacterData02.java -string -usecharforbyte 11 4 1
- // The X table has 2048 entries for a total of 4096 bytes.
-
- static final char X[] = (
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\020\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\060\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040"+
- "\040\040\040\040\040\040\040\040\040\040\040\040\040\040\040").toCharArray();
-
- // The Y table has 64 entries for a total of 128 bytes.
-
- static final char Y[] = (
- "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\000\000\002\004\004\004\004\004\004\004\004\004\004"+
- "\004\004\004\004\004\004\004\004\004\004\000\000\000\000\000\000\000\000\000"+
- "\000\000\000\000\000\000\004").toCharArray();
-
- // The A table has 6 entries for a total of 24 bytes.
-
- static final int A[] = new int[6];
- static final String A_DATA =
- "\000\u7005\000\u7005\000\u7005\u7800\000\u7800\000\u7800\000";
-
- // In all, the character property tables require 4248 bytes.
-
- static {
- { // THIS CODE WAS AUTOMATICALLY CREATED BY GenerateCharacter:
- char[] data = A_DATA.toCharArray();
- assert (data.length == (6 * 2));
- int i = 0, j = 0;
- while (i < (6 * 2)) {
- int entry = data[i++] << 16;
- A[j++] = entry | data[i++];
- }
- }
-
- }
- }