- /*
- * @(#)Level.java 1.19 04/02/25
- *
- * Copyright 2004 Sun Microsystems, Inc. All rights reserved.
- * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
- */
-
- package java.util.logging;
- import java.util.ResourceBundle;
-
- /**
- * The Level class defines a set of standard logging levels that
- * can be used to control logging output. The logging Level objects
- * are ordered and are specified by ordered integers. Enabling logging
- * at a given level also enables logging at all higher levels.
- * <p>
- * Clients should normally use the predefined Level constants such
- * as Level.SEVERE.
- * <p>
- * The levels in descending order are:
- * <ul>
- * <li>SEVERE (highest value)
- * <li>WARNING
- * <li>INFO
- * <li>CONFIG
- * <li>FINE
- * <li>FINER
- * <li>FINEST (lowest value)
- * </ul>
- * In addition there is a level OFF that can be used to turn
- * off logging, and a level ALL that can be used to enable
- * logging of all messages.
- * <p>
- * It is possible for third parties to define additional logging
- * levels by subclassing Level. In such cases subclasses should
- * take care to chose unique integer level values and to ensure that
- * they maintain the Object uniqueness property across serialization
- * by defining a suitable readResolve method.
- *
- * @version 1.19, 02/25/04
- * @since 1.4
- */
-
- public class Level implements java.io.Serializable {
- private static java.util.ArrayList known = new java.util.ArrayList();
- private static String defaultBundle = "sun.util.logging.resources.logging";
-
- /**
- * @serial The non-localized name of the level.
- */
- private final String name;
-
- /**
- * @serial The integer value of the level.
- */
- private final int value;
-
- /**
- * @serial The resource bundle name to be used in localizing the level name.
- */
- private final String resourceBundleName;
-
- /**
- * OFF is a special level that can be used to turn off logging.
- * This level is initialized to <CODE>Integer.MAX_VALUE</CODE>.
- */
- public static final Level OFF = new Level("OFF",Integer.MAX_VALUE, defaultBundle);
-
- /**
- * SEVERE is a message level indicating a serious failure.
- * <p>
- * In general SEVERE messages should describe events that are
- * of considerable importance and which will prevent normal
- * program execution. They should be reasonably intelligible
- * to end users and to system administrators.
- * This level is initialized to <CODE>1000</CODE>.
- */
- public static final Level SEVERE = new Level("SEVERE",1000, defaultBundle);
-
- /**
- * WARNING is a message level indicating a potential problem.
- * <p>
- * In general WARNING messages should describe events that will
- * be of interest to end users or system managers, or which
- * indicate potential problems.
- * This level is initialized to <CODE>900</CODE>.
- */
- public static final Level WARNING = new Level("WARNING", 900, defaultBundle);
-
- /**
- * INFO is a message level for informational messages.
- * <p>
- * Typically INFO messages will be written to the console
- * or its equivalent. So the INFO level should only be
- * used for reasonably significant messages that will
- * make sense to end users and system admins.
- * This level is initialized to <CODE>800</CODE>.
- */
- public static final Level INFO = new Level("INFO", 800, defaultBundle);
-
- /**
- * CONFIG is a message level for static configuration messages.
- * <p>
- * CONFIG messages are intended to provide a variety of static
- * configuration information, to assist in debugging problems
- * that may be associated with particular configurations.
- * For example, CONFIG message might include the CPU type,
- * the graphics depth, the GUI look-and-feel, etc.
- * This level is initialized to <CODE>700</CODE>.
- */
- public static final Level CONFIG = new Level("CONFIG", 700, defaultBundle);
-
- /**
- * FINE is a message level providing tracing information.
- * <p>
- * All of FINE, FINER, and FINEST are intended for relatively
- * detailed tracing. The exact meaning of the three levels will
- * vary between subsystems, but in general, FINEST should be used
- * for the most voluminous detailed output, FINER for somewhat
- * less detailed output, and FINE for the lowest volume (and
- * most important) messages.
- * <p>
- * In general the FINE level should be used for information
- * that will be broadly interesting to developers who do not have
- * a specialized interest in the specific subsystem.
- * <p>
- * FINE messages might include things like minor (recoverable)
- * failures. Issues indicating potential performance problems
- * are also worth logging as FINE.
- * This level is initialized to <CODE>500</CODE>.
- */
- public static final Level FINE = new Level("FINE", 500, defaultBundle);
-
- /**
- * FINER indicates a fairly detailed tracing message.
- * By default logging calls for entering, returning, or throwing
- * an exception are traced at this level.
- * This level is initialized to <CODE>400</CODE>.
- */
- public static final Level FINER = new Level("FINER", 400, defaultBundle);
-
- /**
- * FINEST indicates a highly detailed tracing message.
- * This level is initialized to <CODE>300</CODE>.
- */
- public static final Level FINEST = new Level("FINEST", 300, defaultBundle);
-
- /**
- * ALL indicates that all messages should be logged.
- * This level is initialized to <CODE>Integer.MIN_VALUE</CODE>.
- */
- public static final Level ALL = new Level("ALL", Integer.MIN_VALUE, defaultBundle);
-
- /**
- * Create a named Level with a given integer value.
- * <p>
- * Note that this constructor is "protected" to allow subclassing.
- * In general clients of logging should use one of the constant Level
- * objects such as SEVERE or FINEST. However, if clients need to
- * add new logging levels, they may subclass Level and define new
- * constants.
- * @param name the name of the Level, for example "SEVERE".
- * @param value an integer value for the level.
- * @throws NullPointerException if the name is null
- */
- protected Level(String name, int value) {
- this(name, value, null);
- }
-
- /**
- * Create a named Level with a given integer value and a
- * given localization resource name.
- * <p>
- * @param name the name of the Level, for example "SEVERE".
- * @param value an integer value for the level.
- * @param resourceBundleName name of a resource bundle to use in
- * localizing the given name. If the resourceBundleName is null
- * or an empty string, it is ignored.
- * @throws NullPointerException if the name is null
- */
- protected Level(String name, int value, String resourceBundleName) {
- if (name == null) {
- throw new NullPointerException();
- }
- this.name = name;
- this.value = value;
- this.resourceBundleName = resourceBundleName;
- synchronized (Level.class) {
- known.add(this);
- }
- }
-
- /**
- * Return the level's localization resource bundle name, or
- * null if no localization bundle is defined.
- *
- * @return localization resource bundle name
- */
- public String getResourceBundleName() {
- return resourceBundleName;
- }
-
- /**
- * Return the non-localized string name of the Level.
- *
- * @return non-localized name
- */
- public String getName() {
- return name;
- }
-
- /**
- * Return the localized string name of the Level, for
- * the current default locale.
- * <p>
- * If no localization information is available, the
- * non-localized name is returned.
- *
- * @return localized name
- */
- public String getLocalizedName() {
- try {
- ResourceBundle rb = ResourceBundle.getBundle(resourceBundleName);
- return rb.getString(name);
- } catch (Exception ex) {
- return name;
- }
- }
-
- /**
- * @return the non-localized name of the Level, for example "INFO".
- */
- public final String toString() {
- return name;
- }
-
- /**
- * Get the integer value for this level. This integer value
- * can be used for efficient ordering comparisons between
- * Level objects.
- * @return the integer value for this level.
- */
- public final int intValue() {
- return value;
- }
-
- private static final long serialVersionUID = -8176160795706313070L;
-
- // Serialization magic to prevent "doppelgangers".
- // This is a performance optimization.
- private Object readResolve() {
- synchronized (Level.class) {
- for (int i = 0; i < known.size(); i++) {
- Level other = (Level) known.get(i);
- if (this.name.equals(other.name) && this.value == other.value
- && (this.resourceBundleName == other.resourceBundleName ||
- (this.resourceBundleName != null &&
- this.resourceBundleName.equals(other.resourceBundleName)))) {
- return other;
- }
- }
- // Woops. Whoever sent us this object knows
- // about a new log level. Add it to our list.
- known.add(this);
- return this;
- }
- }
-
- /**
- * Parse a level name string into a Level.
- * <p>
- * The argument string may consist of either a level name
- * or an integer value.
- * <p>
- * For example:
- * <ul>
- * <li> "SEVERE"
- * <li> "1000"
- * </ul>
- * @param name string to be parsed
- * @throws NullPointerException if the name is null
- * @throws IllegalArgumentException if the value is not valid.
- * Valid values are integers between <CODE>Integer.MIN_VALUE</CODE>
- * and <CODE>Integer.MAX_VALUE</CODE>, and all known level names.
- * Known names are the levels defined by this class (i.e. <CODE>FINE</CODE>,
- * <CODE>FINER</CODE>, <CODE>FINEST</CODE>), or created by this class with
- * appropriate package access, or new levels defined or created
- * by subclasses.
- *
- * @return The parsed value. Passing an integer that corresponds to a known name
- * (eg 700) will return the associated name (eg <CODE>CONFIG</CODE>).
- * Passing an integer that does not (eg 1) will return a new level name
- * initialized to that value.
- */
- public static synchronized Level parse(String name) throws IllegalArgumentException {
- // Check that name is not null.
- name.length();
-
- // Look for a known Level with the given non-localized name.
- for (int i = 0; i < known.size(); i++) {
- Level l = (Level) known.get(i);
- if (name.equals(l.name)) {
- return l;
- }
- }
-
- // Now, check if the given name is an integer. If so,
- // first look for a Level with the given value and then
- // if necessary create one.
- try {
- int x = Integer.parseInt(name);
- for (int i = 0; i < known.size(); i++) {
- Level l = (Level) known.get(i);
- if (l.value == x) {
- return l;
- }
- }
- // Create a new Level.
- return new Level(name, x);
- } catch (NumberFormatException ex) {
- // Not an integer.
- // Drop through.
- }
-
- // Finally, look for a known level with the given localized name,
- // in the current default locale.
- // This is relatively expensive, but not excessively so.
- for (int i = 0; i < known.size(); i++) {
- Level l = (Level) known.get(i);
- if (name.equals(l.getLocalizedName())) {
- return l;
- }
- }
-
- // OK, we've tried everything and failed
- throw new IllegalArgumentException("Bad level \"" + name + "\"");
- }
-
- /**
- * Compare two objects for value equality.
- * @return true if and only if the two objects have the same level value.
- */
- public boolean equals(Object ox) {
- try {
- Level lx = (Level)ox;
- return (lx.value == this.value);
- } catch (Exception ex) {
- return false;
- }
- }
-
- /**
- * Generate a hashcode.
- * @return a hashcode based on the level value
- */
- public int hashCode() {
- return this.value;
- }
- }