- /*
- * @(#)GradientPaint.java 1.32 00/02/02
- *
- * Copyright 1997-2000 Sun Microsystems, Inc. All Rights Reserved.
- *
- * This software is the proprietary information of Sun Microsystems, Inc.
- * Use is subject to license terms.
- *
- */
-
- package java.awt;
-
- import java.awt.geom.Point2D;
- import java.awt.geom.Rectangle2D;
- import java.awt.geom.AffineTransform;
- import java.awt.image.ColorModel;
-
- /**
- * The <code>GradientPaint</code> class provides a way to fill
- * a {@link Shape} with a linear color gradient pattern.
- * If {@link Point} P1 with {@link Color} C1 and <code>Point</code> P2 with
- * <code>Color</code> C2 are specified in user space, the
- * <code>Color</code> on the P1, P2 connecting line is proportionally
- * changed from C1 to C2. Any point P not on the extended P1, P2
- * connecting line has the color of the point P' that is the perpendicular
- * projection of P on the extended P1, P2 connecting line.
- * Points on the extended line outside of the P1, P2 segment can be colored
- * in one of two ways.
- * <ul>
- * <li>
- * If the gradient is cyclic then the points on the extended P1, P2
- * connecting line cycle back and forth between the colors C1 and C2.
- * <li>
- * If the gradient is acyclic then points on the P1 side of the segment
- * have the constant <code>Color</code> C1 while points on the P2 side
- * have the constant <code>Color</code> C2.
- * </ul>
- *
- * @see Paint
- * @see Graphics2D#setPaint
- * @version 10 Feb 1997
- */
-
- public class GradientPaint implements Paint {
- Point2D.Float p1;
- Point2D.Float p2;
- Color color1;
- Color color2;
- boolean cyclic;
-
- /**
- * Constructs a simple acyclic <code>GradientPaint</code> object.
- * @param x1, y1 coordinates of the first specified
- * <code>Point</code> in user space
- * @param color1 <code>Color</code> at the first specified
- * <code>Point</code>
- * @param x2, y2 coordinates of the second specified
- * <code>Point</code> in user space
- * @param color2 <code>Color</code> at the second specified
- * <code>Point</code>
- */
- public GradientPaint(float x1,
- float y1,
- Color color1,
- float x2,
- float y2,
- Color color2) {
- p1 = new Point2D.Float(x1, y1);
- p2 = new Point2D.Float(x2, y2);
- this.color1 = color1;
- this.color2 = color2;
- }
-
- /**
- * Constructs a simple acyclic <code>GradientPaint</code> object.
- * @param pt1 the first specified <code>Point</code> in user space
- * @param color1 <code>Color</code> at the first specified
- * <code>Point</code>
- * @param pt2 the second specified <code>Point</code> in user space
- * @param color2 <code>Color</code> at the second specified
- * <code>Point</code>
- */
- public GradientPaint(Point2D pt1,
- Color color1,
- Point2D pt2,
- Color color2) {
- p1 = new Point2D.Float((float)pt1.getX(), (float)pt1.getY());
- p2 = new Point2D.Float((float)pt2.getX(), (float)pt2.getY());
- this.color1 = color1;
- this.color2 = color2;
- }
-
- /**
- * Constructs either a cyclic or acyclic <code>GradientPaint</code>
- * object depending on the <code>boolean</code> parameter.
- * @param x1, y1 coordinates of the first specified
- * <code>Point</code> in user space
- * @param color1 <code>Color</code> at the first specified
- * <code>Point</code>
- * @param x2, y2 coordinates of the second specified
- * <code>Point</code> in user space
- * @param color2 <code>Color</code> at the second specified
- * <code>Point</code>
- * @param cyclic <code>true</code> if the gradient pattern should cycle
- * repeatedly between the two colors; <code>false</code> otherwise
- */
- public GradientPaint(float x1,
- float y1,
- Color color1,
- float x2,
- float y2,
- Color color2,
- boolean cyclic) {
- this (x1, y1, color1, x2, y2, color2);
- this.cyclic = cyclic;
- }
-
- /**
- * Constructs either a cyclic or acyclic <code>GradientPaint</code>
- * object depending on the <code>boolean</code> parameter.
- * @param pt1 the first specified <code>Point</code>
- * in user space
- * @param color1 <code>Color</code> at the first specified
- * <code>Point</code>
- * @param pt2 the second specified <code>Point</code>
- * in user space
- * @param color2 <code>Color</code> at the second specified
- * <code>Point</code>
- * @param cyclic <code>true</code> if the gradient pattern should cycle
- * repeatedly between the two colors; <code>false</code> otherwise
- */
- public GradientPaint(Point2D pt1,
- Color color1,
- Point2D pt2,
- Color color2,
- boolean cyclic) {
- this (pt1, color1, pt2, color2);
- this.cyclic = cyclic;
- }
-
- /**
- * Returns a copy of the point P1 that anchors the first color.
- * @return a {@link Point2D} object that is a copy of the point
- * that anchors the first color of this
- * <code>GradientPaint</code>.
- */
- public Point2D getPoint1() {
- return new Point2D.Float(p1.x, p1.y);
- }
-
- /**
- * Returns the color C1 anchored by the point P1.
- * @return a <code>Color</code> object that is the color
- * anchored by P1.
- */
- public Color getColor1() {
- return color1;
- }
-
- /**
- * Returns a copy of the point P2 which anchors the second color.
- * @return a {@link Point2D} object that is a copy of the point
- * that anchors the second color of this
- * <code>GradientPaint</code>.
- */
- public Point2D getPoint2() {
- return new Point2D.Float(p2.x, p2.y);
- }
-
- /**
- * Returns the color C2 anchored by the point P2.
- * @return a <code>Color</code> object that is the color
- * anchored by P2.
- */
- public Color getColor2() {
- return color2;
- }
-
- /**
- * Returns <code>true</code> if the gradient cycles repeatedly
- * between the two colors C1 and C2.
- * @return <code>true</code> if the gradient cycles repeatedly
- * between the two colors; <code>false</code> otherwise.
- */
- public boolean isCyclic() {
- return cyclic;
- }
-
- /**
- * Creates and returns a context used to generate the color pattern.
- * @param cm {@link ColorModel} that receives
- * the <code>Paint</code> data. This is used only as a hint.
- * @param deviceBounds the device space bounding box of the
- * graphics primitive being rendered
- * @param userBounds the user space bounding box of the
- * graphics primitive being rendered
- * @param xform the {@link AffineTransform} from user
- * space into device space
- * @param hints the hints that the context object uses to choose
- * between rendering alternatives
- * @return the {@link PaintContext} that generates color patterns.
- * @see PaintContext
- */
- public PaintContext createContext(ColorModel cm,
- Rectangle deviceBounds,
- Rectangle2D userBounds,
- AffineTransform xform,
- RenderingHints hints) {
-
- return new GradientPaintContext(p1, p2, xform, color1, color2, cyclic);
- }
-
- /**
- * Returns the transparency mode for this <code>GradientPaint</code>.
- * @return an integer value representing this <code>GradientPaint</code>
- * object's transparency mode.
- * @see Transparency
- */
- public int getTransparency() {
- int a1 = color1.getAlpha();
- int a2 = color2.getAlpha();
- return (((a1 & a2) == 0xff) ? OPAQUE : TRANSLUCENT);
- }
-
- }