- /*
- * @(#)Random.java 1.34 00/02/02
- *
- * Copyright 1995-2000 Sun Microsystems, Inc. All Rights Reserved.
- *
- * This software is the proprietary information of Sun Microsystems, Inc.
- * Use is subject to license terms.
- *
- */
-
- package java.util;
-
- /**
- * An instance of this class is used to generate a stream of
- * pseudorandom numbers. The class uses a 48-bit seed, which is
- * modified using a linear congruential formula. (See Donald Knuth,
- * <i>The Art of Computer Programming, Volume 2</i>, Section 3.2.1.)
- * <p>
- * If two instances of <code>Random</code> are created with the same
- * seed, and the same sequence of method calls is made for each, they
- * will generate and return identical sequences of numbers. In order to
- * guarantee this property, particular algorithms are specified for the
- * class <tt>Random</tt>. Java implementations must use all the algorithms
- * shown here for the class <tt>Random</tt>, for the sake of absolute
- * portability of Java code. However, subclasses of class <tt>Random</tt>
- * are permitted to use other algorithms, so long as they adhere to the
- * general contracts for all the methods.
- * <p>
- * The algorithms implemented by class <tt>Random</tt> use a
- * <tt>protected</tt> utility method that on each invocation can supply
- * up to 32 pseudorandomly generated bits.
- * <p>
- * Many applications will find the <code>random</code> method in
- * class <code>Math</code> simpler to use.
- *
- * @author Frank Yellin
- * @version 1.34, 02/02/00
- * @see java.lang.Math#random()
- * @since JDK1.0
- */
- public
- class Random implements java.io.Serializable {
- /** use serialVersionUID from JDK 1.1 for interoperability */
- static final long serialVersionUID = 3905348978240129619L;
-
- /**
- * The internal state associated with this pseudorandom number generator.
- * (The specs for the methods in this class describe the ongoing
- * computation of this value.)
- *
- * @serial
- */
- private long seed;
-
- private final static long multiplier = 0x5DEECE66DL;
- private final static long addend = 0xBL;
- private final static long mask = (1L << 48) - 1;
-
- /**
- * Creates a new random number generator. Its seed is initialized to
- * a value based on the current time:
- * <blockquote><pre>
- * public Random() { this(System.currentTimeMillis()); }</pre></blockquote>
- *
- * @see java.lang.System#currentTimeMillis()
- */
- public Random() { this(System.currentTimeMillis()); }
-
- /**
- * Creates a new random number generator using a single
- * <code>long</code> seed:
- * <blockquote><pre>
- * public Random(long seed) { setSeed(seed); }</pre></blockquote>
- * Used by method <tt>next</tt> to hold
- * the state of the pseudorandom number generator.
- *
- * @param seed the initial seed.
- * @see java.util.Random#setSeed(long)
- */
- public Random(long seed) {
- setSeed(seed);
- }
-
- /**
- * Sets the seed of this random number generator using a single
- * <code>long</code> seed. The general contract of <tt>setSeed</tt>
- * is that it alters the state of this random number generator
- * object so as to be in exactly the same state as if it had just
- * been created with the argument <tt>seed</tt> as a seed. The method
- * <tt>setSeed</tt> is implemented by class Random as follows:
- * <blockquote><pre>
- * synchronized public void setSeed(long seed) {
- * this.seed = (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1);
- * haveNextNextGaussian = false;
- * }</pre></blockquote>
- * The implementation of <tt>setSeed</tt> by class <tt>Random</tt>
- * happens to use only 48 bits of the given seed. In general, however,
- * an overriding method may use all 64 bits of the long argument
- * as a seed value.
- *
- * @param seed the initial seed.
- */
- synchronized public void setSeed(long seed) {
- this.seed = (seed ^ multiplier) & mask;
- haveNextNextGaussian = false;
- }
-
- /**
- * Generates the next pseudorandom number. Subclass should
- * override this, as this is used by all other methods.<p>
- * The general contract of <tt>next</tt> is that it returns an
- * <tt>int</tt> value and if the argument bits is between <tt>1</tt>
- * and <tt>32</tt> (inclusive), then that many low-order bits of the
- * returned value will be (approximately) independently chosen bit
- * values, each of which is (approximately) equally likely to be
- * <tt>0</tt> or <tt>1</tt>. The method <tt>next</tt> is implemented
- * by class <tt>Random</tt> as follows:
- * <blockquote><pre>
- * synchronized protected int next(int bits) {
- * seed = (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1);
- * return (int)(seed >>> (48 - bits));
- * }</pre></blockquote>
- * This is a linear congruential pseudorandom number generator, as
- * defined by D. H. Lehmer and described by Donald E. Knuth in <i>The
- * Art of Computer Programming,</i> Volume 2: <i>Seminumerical
- * Algorithms</i>, section 3.2.1.
- *
- * @param bits random bits
- * @return the next pseudorandom value from this random number generator's sequence.
- * @since JDK1.1
- */
- synchronized protected int next(int bits) {
- long nextseed = (seed * multiplier + addend) & mask;
- seed = nextseed;
- return (int)(nextseed >>> (48 - bits));
- }
-
- private static final int BITS_PER_BYTE = 8;
- private static final int BYTES_PER_INT = 4;
-
- /**
- * Generates random bytes and places them into a user-supplied
- * byte array. The number of random bytes produced is equal to
- * the length of the byte array.
- *
- * @param bytes the non-null byte array in which to put the
- * random bytes.
- * @since JDK1.1
- */
- public void nextBytes(byte[] bytes) {
- int numRequested = bytes.length;
-
- int numGot = 0, rnd = 0;
-
- while (true) {
- for (int i = 0; i < BYTES_PER_INT; i++) {
- if (numGot == numRequested)
- return;
-
- rnd = (i==0 ? next(BITS_PER_BYTE * BYTES_PER_INT)
- : rnd >> BITS_PER_BYTE);
- bytes[numGot++] = (byte)rnd;
- }
- }
- }
-
- /**
- * Returns the next pseudorandom, uniformly distributed <code>int</code>
- * value from this random number generator's sequence. The general
- * contract of <tt>nextInt</tt> is that one <tt>int</tt> value is
- * pseudorandomly generated and returned. All 2<font size="-1"><sup>32
- * </sup></font> possible <tt>int</tt> values are produced with
- * (approximately) equal probability. The method <tt>nextInt</tt> is
- * implemented by class <tt>Random</tt> as follows:
- * <blockquote><pre>
- * public int nextInt() { return next(32); }</pre></blockquote>
- *
- * @return the next pseudorandom, uniformly distributed <code>int</code>
- * value from this random number generator's sequence.
- */
- public int nextInt() { return next(32); }
-
- /**
- * Returns a pseudorandom, uniformly distributed <tt>int</tt> value
- * between 0 (inclusive) and the specified value (exclusive), drawn from
- * this random number generator's sequence. The general contract of
- * <tt>nextInt</tt> is that one <tt>int</tt> value in the specified range
- * is pseudorandomly generated and returned. All <tt>n</tt> possible
- * <tt>int</tt> values are produced with (approximately) equal
- * probability. The method <tt>nextInt(int n)</tt> is implemented by
- * class <tt>Random</tt> as follows:
- * <blockquote><pre>
- * public int nextInt(int n) {
- * if (n<=0)
- * throw new IllegalArgumentException("n must be positive");
- *
- * if ((n & -n) == n) // i.e., n is a power of 2
- * return (int)((n * (long)next(31)) >> 31);
- *
- * int bits, val;
- * do {
- * bits = next(31);
- * val = bits % n;
- * } while(bits - val + (n-1) < 0);
- * return val;
- * }
- * </pre></blockquote>
- * <p>
- * The hedge "approximately" is used in the foregoing description only
- * because the next method is only approximately an unbiased source of
- * independently chosen bits. If it were a perfect source of randomly
- * chosen bits, then the algorithm shown would choose <tt>int</tt>
- * values from the stated range with perfect uniformity.
- * <p>
- * The algorithm is slightly tricky. It rejects values that would result
- * in an uneven distribution (due to the fact that 2^31 is not divisible
- * by n). The probability of a value being rejected depends on n. The
- * worst case is n=2^30+1, for which the probability of a reject is 1/2,
- * and the expected number of iterations before the loop terminates is 2.
- * <p>
- * The algorithm treats the case where n is a power of two specially: it
- * returns the correct number of high-order bits from the underlying
- * pseudo-random number generator. In the absence of special treatment,
- * the correct number of <i>low-order</i> bits would be returned. Linear
- * congruential pseudo-random number generators such as the one
- * implemented by this class are known to have short periods in the
- * sequence of values of their low-order bits. Thus, this special case
- * greatly increases the length of the sequence of values returned by
- * successive calls to this method if n is a small power of two.
- *
- * @param n the bound on the random number to be returned. Must be
- * positive.
- * @return a pseudorandom, uniformly distributed <tt>int</tt>
- * value between 0 (inclusive) and n (exclusive).
- * @exception IllegalArgumentException n is not positive.
- * @since 1.2
- */
-
- public int nextInt(int n) {
- if (n<=0)
- throw new IllegalArgumentException("n must be positive");
-
- if ((n & -n) == n) // i.e., n is a power of 2
- return (int)((n * (long)next(31)) >> 31);
-
- int bits, val;
- do {
- bits = next(31);
- val = bits % n;
- } while(bits - val + (n-1) < 0);
- return val;
- }
-
- /**
- * Returns the next pseudorandom, uniformly distributed <code>long</code>
- * value from this random number generator's sequence. The general
- * contract of <tt>nextLong</tt> is that one long value is pseudorandomly
- * generated and returned. All 2<font size="-1"><sup>64</sup></font>
- * possible <tt>long</tt> values are produced with (approximately) equal
- * probability. The method <tt>nextLong</tt> is implemented by class
- * <tt>Random</tt> as follows:
- * <blockquote><pre>
- * public long nextLong() {
- * return ((long)next(32) << 32) + next(32);
- * }</pre></blockquote>
- *
- * @return the next pseudorandom, uniformly distributed <code>long</code>
- * value from this random number generator's sequence.
- */
- public long nextLong() {
- // it's okay that the bottom word remains signed.
- return ((long)(next(32)) << 32) + next(32);
- }
-
- /**
- * Returns the next pseudorandom, uniformly distributed
- * <code>boolean</code> value from this random number generator's
- * sequence. The general contract of <tt>nextBoolean</tt> is that one
- * <tt>boolean</tt> value is pseudorandomly generated and returned. The
- * values <code>true</code> and <code>false</code> are produced with
- * (approximately) equal probability. The method <tt>nextBoolean</tt> is
- * implemented by class <tt>Random</tt> as follows:
- * <blockquote><pre>
- * public boolean nextBoolean() {return next(1) != 0;}
- * </pre></blockquote>
- * @return the next pseudorandom, uniformly distributed
- * <code>boolean</code> value from this random number generator's
- * sequence.
- * @since 1.2
- */
- public boolean nextBoolean() {return next(1) != 0;}
-
- /**
- * Returns the next pseudorandom, uniformly distributed <code>float</code>
- * value between <code>0.0</code> and <code>1.0</code> from this random
- * number generator's sequence. <p>
- * The general contract of <tt>nextFloat</tt> is that one <tt>float</tt>
- * value, chosen (approximately) uniformly from the range <tt>0.0f</tt>
- * (inclusive) to <tt>1.0f</tt> (exclusive), is pseudorandomly
- * generated and returned. All 2<font size="-1"><sup>24</sup></font>
- * possible <tt>float</tt> values of the form
- * <i>m x </i>2<font size="-1"><sup>-24</sup></font>, where
- * <i>m</i> is a positive integer less than 2<font size="-1"><sup>24</sup>
- * </font>, are produced with (approximately) equal probability. The
- * method <tt>nextFloat</tt> is implemented by class <tt>Random</tt> as
- * follows:
- * <blockquote><pre>
- * public float nextFloat() {
- * return next(24) / ((float)(1 << 24));
- * }</pre></blockquote>
- * The hedge "approximately" is used in the foregoing description only
- * because the next method is only approximately an unbiased source of
- * independently chosen bits. If it were a perfect source or randomly
- * chosen bits, then the algorithm shown would choose <tt>float</tt>
- * values from the stated range with perfect uniformity.<p>
- * [In early versions of Java, the result was incorrectly calculated as:
- * <blockquote><pre>
- * return next(30) / ((float)(1 << 30));</pre></blockquote>
- * This might seem to be equivalent, if not better, but in fact it
- * introduced a slight nonuniformity because of the bias in the rounding
- * of floating-point numbers: it was slightly more likely that the
- * low-order bit of the significand would be 0 than that it would be 1.]
- *
- * @return the next pseudorandom, uniformly distributed <code>float</code>
- * value between <code>0.0</code> and <code>1.0</code> from this
- * random number generator's sequence.
- */
- public float nextFloat() {
- int i = next(24);
- return i / ((float)(1 << 24));
- }
-
- /**
- * Returns the next pseudorandom, uniformly distributed
- * <code>double</code> value between <code>0.0</code> and
- * <code>1.0</code> from this random number generator's sequence. <p>
- * The general contract of <tt>nextDouble</tt> is that one
- * <tt>double</tt> value, chosen (approximately) uniformly from the
- * range <tt>0.0d</tt> (inclusive) to <tt>1.0d</tt> (exclusive), is
- * pseudorandomly generated and returned. All
- * 2<font size="-1"><sup>53</sup></font> possible <tt>float</tt>
- * values of the form <i>m x </i>2<font size="-1"><sup>-53</sup>
- * </font>, where <i>m</i> is a positive integer less than
- * 2<font size="-1"><sup>53</sup></font>, are produced with
- * (approximately) equal probability. The method <tt>nextDouble</tt> is
- * implemented by class <tt>Random</tt> as follows:
- * <blockquote><pre>
- * public double nextDouble() {
- * return (((long)next(26) << 27) + next(27))
- * / (double)(1L << 53);
- * }</pre></blockquote><p>
- * The hedge "approximately" is used in the foregoing description only
- * because the <tt>next</tt> method is only approximately an unbiased
- * source of independently chosen bits. If it were a perfect source or
- * randomly chosen bits, then the algorithm shown would choose
- * <tt>double</tt> values from the stated range with perfect uniformity.
- * <p>[In early versions of Java, the result was incorrectly calculated as:
- * <blockquote><pre>
- * return (((long)next(27) << 27) + next(27))
- * / (double)(1L << 54);</pre></blockquote>
- * This might seem to be equivalent, if not better, but in fact it
- * introduced a large nonuniformity because of the bias in the rounding
- * of floating-point numbers: it was three times as likely that the
- * low-order bit of the significand would be 0 than that it would be
- * 1! This nonuniformity probably doesn't matter much in practice, but
- * we strive for perfection.]
- *
- * @return the next pseudorandom, uniformly distributed
- * <code>double</code> value between <code>0.0</code> and
- * <code>1.0</code> from this random number generator's sequence.
- */
- public double nextDouble() {
- long l = ((long)(next(26)) << 27) + next(27);
- return l / (double)(1L << 53);
- }
-
- private double nextNextGaussian;
- private boolean haveNextNextGaussian = false;
-
- /**
- * Returns the next pseudorandom, Gaussian ("normally") distributed
- * <code>double</code> value with mean <code>0.0</code> and standard
- * deviation <code>1.0</code> from this random number generator's sequence.
- * <p>
- * The general contract of <tt>nextGaussian</tt> is that one
- * <tt>double</tt> value, chosen from (approximately) the usual
- * normal distribution with mean <tt>0.0</tt> and standard deviation
- * <tt>1.0</tt>, is pseudorandomly generated and returned. The method
- * <tt>nextGaussian</tt> is implemented by class <tt>Random</tt> as follows:
- * <blockquote><pre>
- * synchronized public double nextGaussian() {
- * if (haveNextNextGaussian) {
- * haveNextNextGaussian = false;
- * return nextNextGaussian;
- * } else {
- * double v1, v2, s;
- * do {
- * v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
- * v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
- * s = v1 * v1 + v2 * v2;
- * } while (s >= 1 || s == 0);
- * double multiplier = Math.sqrt(-2 * Math.log(s)/s);
- * nextNextGaussian = v2 * multiplier;
- * haveNextNextGaussian = true;
- * return v1 * multiplier;
- * }
- * }</pre></blockquote>
- * This uses the <i>polar method</i> of G. E. P. Box, M. E. Muller, and
- * G. Marsaglia, as described by Donald E. Knuth in <i>The Art of
- * Computer Programming</i>, Volume 2: <i>Seminumerical Algorithms</i>,
- * section 3.4.1, subsection C, algorithm P. Note that it generates two
- * independent values at the cost of only one call to <tt>Math.log</tt>
- * and one call to <tt>Math.sqrt</tt>.
- *
- * @return the next pseudorandom, Gaussian ("normally") distributed
- * <code>double</code> value with mean <code>0.0</code> and
- * standard deviation <code>1.0</code> from this random number
- * generator's sequence.
- */
- synchronized public double nextGaussian() {
- // See Knuth, ACP, Section 3.4.1 Algorithm C.
- if (haveNextNextGaussian) {
- haveNextNextGaussian = false;
- return nextNextGaussian;
- } else {
- double v1, v2, s;
- do {
- v1 = 2 * nextDouble() - 1; // between -1 and 1
- v2 = 2 * nextDouble() - 1; // between -1 and 1
- s = v1 * v1 + v2 * v2;
- } while (s >= 1 || s == 0);
- double multiplier = Math.sqrt(-2 * Math.log(s)/s);
- nextNextGaussian = v2 * multiplier;
- haveNextNextGaussian = true;
- return v1 * multiplier;
- }
- }
- }