- /*
 - * @(#)Random.java 1.39 03/01/23
 - *
 - * Copyright 2003 Sun Microsystems, Inc. All rights reserved.
 - * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 - */
 - package java.util;
 - import java.io.*;
 - import sun.misc.AtomicLong;
 - /**
 - * An instance of this class is used to generate a stream of
 - * pseudorandom numbers. The class uses a 48-bit seed, which is
 - * modified using a linear congruential formula. (See Donald Knuth,
 - * <i>The Art of Computer Programming, Volume 2</i>, Section 3.2.1.)
 - * <p>
 - * If two instances of <code>Random</code> are created with the same
 - * seed, and the same sequence of method calls is made for each, they
 - * will generate and return identical sequences of numbers. In order to
 - * guarantee this property, particular algorithms are specified for the
 - * class <tt>Random</tt>. Java implementations must use all the algorithms
 - * shown here for the class <tt>Random</tt>, for the sake of absolute
 - * portability of Java code. However, subclasses of class <tt>Random</tt>
 - * are permitted to use other algorithms, so long as they adhere to the
 - * general contracts for all the methods.
 - * <p>
 - * The algorithms implemented by class <tt>Random</tt> use a
 - * <tt>protected</tt> utility method that on each invocation can supply
 - * up to 32 pseudorandomly generated bits.
 - * <p>
 - * Many applications will find the <code>random</code> method in
 - * class <code>Math</code> simpler to use.
 - *
 - * @author Frank Yellin
 - * @version 1.39, 01/23/03
 - * @see java.lang.Math#random()
 - * @since JDK1.0
 - */
 - public
 - class Random implements java.io.Serializable {
 - /** use serialVersionUID from JDK 1.1 for interoperability */
 - static final long serialVersionUID = 3905348978240129619L;
 - /**
 - * The internal state associated with this pseudorandom number generator.
 - * (The specs for the methods in this class describe the ongoing
 - * computation of this value.)
 - *
 - * @serial
 - */
 - private AtomicLong seed;
 - private final static long multiplier = 0x5DEECE66DL;
 - private final static long addend = 0xBL;
 - private final static long mask = (1L << 48) - 1;
 - /**
 - * Creates a new random number generator. Its seed is initialized to
 - * a value based on the current time:
 - * <blockquote><pre>
 - * public Random() { this(System.currentTimeMillis()); }</pre></blockquote>
 - * Two Random objects created within the same millisecond will have
 - * the same sequence of random numbers.
 - *
 - * @see java.lang.System#currentTimeMillis()
 - */
 - public Random() { this(System.currentTimeMillis()); }
 - /**
 - * Creates a new random number generator using a single
 - * <code>long</code> seed:
 - * <blockquote><pre>
 - * public Random(long seed) { setSeed(seed); }</pre></blockquote>
 - * Used by method <tt>next</tt> to hold
 - * the state of the pseudorandom number generator.
 - *
 - * @param seed the initial seed.
 - * @see java.util.Random#setSeed(long)
 - */
 - public Random(long seed) {
 - this.seed = AtomicLong.newAtomicLong(0L);
 - setSeed(seed);
 - }
 - /**
 - * Sets the seed of this random number generator using a single
 - * <code>long</code> seed. The general contract of <tt>setSeed</tt>
 - * is that it alters the state of this random number generator
 - * object so as to be in exactly the same state as if it had just
 - * been created with the argument <tt>seed</tt> as a seed. The method
 - * <tt>setSeed</tt> is implemented by class Random as follows:
 - * <blockquote><pre>
 - * synchronized public void setSeed(long seed) {
 - * this.seed = (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1);
 - * haveNextNextGaussian = false;
 - * }</pre></blockquote>
 - * The implementation of <tt>setSeed</tt> by class <tt>Random</tt>
 - * happens to use only 48 bits of the given seed. In general, however,
 - * an overriding method may use all 64 bits of the long argument
 - * as a seed value.
 - *
 - * Note: Although the seed value is an AtomicLong, this method
 - * must still be synchronized to ensure correct semantics
 - * of haveNextNextGaussian.
 - *
 - * @param seed the initial seed.
 - */
 - synchronized public void setSeed(long seed) {
 - seed = (seed ^ multiplier) & mask;
 - while(!this.seed.attemptSet(seed));
 - haveNextNextGaussian = false;
 - }
 - /**
 - * Generates the next pseudorandom number. Subclass should
 - * override this, as this is used by all other methods.<p>
 - * The general contract of <tt>next</tt> is that it returns an
 - * <tt>int</tt> value and if the argument bits is between <tt>1</tt>
 - * and <tt>32</tt> (inclusive), then that many low-order bits of the
 - * returned value will be (approximately) independently chosen bit
 - * values, each of which is (approximately) equally likely to be
 - * <tt>0</tt> or <tt>1</tt>. The method <tt>next</tt> is implemented
 - * by class <tt>Random</tt> as follows:
 - * <blockquote><pre>
 - * synchronized protected int next(int bits) {
 - * seed = (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1);
 - * return (int)(seed >>> (48 - bits));
 - * }</pre></blockquote>
 - * This is a linear congruential pseudorandom number generator, as
 - * defined by D. H. Lehmer and described by Donald E. Knuth in <i>The
 - * Art of Computer Programming,</i> Volume 2: <i>Seminumerical
 - * Algorithms</i>, section 3.2.1.
 - *
 - * @param bits random bits
 - * @return the next pseudorandom value from this random number generator's sequence.
 - * @since JDK1.1
 - */
 - protected int next(int bits) {
 - long oldseed, nextseed;
 - do {
 - oldseed = seed.get();
 - nextseed = (oldseed * multiplier + addend) & mask;
 - } while (!seed.attemptUpdate(oldseed, nextseed));
 - return (int)(nextseed >>> (48 - bits));
 - }
 - private static final int BITS_PER_BYTE = 8;
 - private static final int BYTES_PER_INT = 4;
 - /**
 - * Generates random bytes and places them into a user-supplied
 - * byte array. The number of random bytes produced is equal to
 - * the length of the byte array.
 - *
 - * @param bytes the non-null byte array in which to put the
 - * random bytes.
 - * @since JDK1.1
 - */
 - public void nextBytes(byte[] bytes) {
 - int numRequested = bytes.length;
 - int numGot = 0, rnd = 0;
 - while (true) {
 - for (int i = 0; i < BYTES_PER_INT; i++) {
 - if (numGot == numRequested)
 - return;
 - rnd = (i==0 ? next(BITS_PER_BYTE * BYTES_PER_INT)
 - : rnd >> BITS_PER_BYTE);
 - bytes[numGot++] = (byte)rnd;
 - }
 - }
 - }
 - /**
 - * Returns the next pseudorandom, uniformly distributed <code>int</code>
 - * value from this random number generator's sequence. The general
 - * contract of <tt>nextInt</tt> is that one <tt>int</tt> value is
 - * pseudorandomly generated and returned. All 2<font size="-1"><sup>32
 - * </sup></font> possible <tt>int</tt> values are produced with
 - * (approximately) equal probability. The method <tt>nextInt</tt> is
 - * implemented by class <tt>Random</tt> as follows:
 - * <blockquote><pre>
 - * public int nextInt() { return next(32); }</pre></blockquote>
 - *
 - * @return the next pseudorandom, uniformly distributed <code>int</code>
 - * value from this random number generator's sequence.
 - */
 - public int nextInt() { return next(32); }
 - /**
 - * Returns a pseudorandom, uniformly distributed <tt>int</tt> value
 - * between 0 (inclusive) and the specified value (exclusive), drawn from
 - * this random number generator's sequence. The general contract of
 - * <tt>nextInt</tt> is that one <tt>int</tt> value in the specified range
 - * is pseudorandomly generated and returned. All <tt>n</tt> possible
 - * <tt>int</tt> values are produced with (approximately) equal
 - * probability. The method <tt>nextInt(int n)</tt> is implemented by
 - * class <tt>Random</tt> as follows:
 - * <blockquote><pre>
 - * public int nextInt(int n) {
 - * if (n<=0)
 - * throw new IllegalArgumentException("n must be positive");
 - *
 - * if ((n & -n) == n) // i.e., n is a power of 2
 - * return (int)((n * (long)next(31)) >> 31);
 - *
 - * int bits, val;
 - * do {
 - * bits = next(31);
 - * val = bits % n;
 - * } while(bits - val + (n-1) < 0);
 - * return val;
 - * }
 - * </pre></blockquote>
 - * <p>
 - * The hedge "approximately" is used in the foregoing description only
 - * because the next method is only approximately an unbiased source of
 - * independently chosen bits. If it were a perfect source of randomly
 - * chosen bits, then the algorithm shown would choose <tt>int</tt>
 - * values from the stated range with perfect uniformity.
 - * <p>
 - * The algorithm is slightly tricky. It rejects values that would result
 - * in an uneven distribution (due to the fact that 2^31 is not divisible
 - * by n). The probability of a value being rejected depends on n. The
 - * worst case is n=2^30+1, for which the probability of a reject is 1/2,
 - * and the expected number of iterations before the loop terminates is 2.
 - * <p>
 - * The algorithm treats the case where n is a power of two specially: it
 - * returns the correct number of high-order bits from the underlying
 - * pseudo-random number generator. In the absence of special treatment,
 - * the correct number of <i>low-order</i> bits would be returned. Linear
 - * congruential pseudo-random number generators such as the one
 - * implemented by this class are known to have short periods in the
 - * sequence of values of their low-order bits. Thus, this special case
 - * greatly increases the length of the sequence of values returned by
 - * successive calls to this method if n is a small power of two.
 - *
 - * @param n the bound on the random number to be returned. Must be
 - * positive.
 - * @return a pseudorandom, uniformly distributed <tt>int</tt>
 - * value between 0 (inclusive) and n (exclusive).
 - * @exception IllegalArgumentException n is not positive.
 - * @since 1.2
 - */
 - public int nextInt(int n) {
 - if (n<=0)
 - throw new IllegalArgumentException("n must be positive");
 - if ((n & -n) == n) // i.e., n is a power of 2
 - return (int)((n * (long)next(31)) >> 31);
 - int bits, val;
 - do {
 - bits = next(31);
 - val = bits % n;
 - } while(bits - val + (n-1) < 0);
 - return val;
 - }
 - /**
 - * Returns the next pseudorandom, uniformly distributed <code>long</code>
 - * value from this random number generator's sequence. The general
 - * contract of <tt>nextLong</tt> is that one long value is pseudorandomly
 - * generated and returned. All 2<font size="-1"><sup>64</sup></font>
 - * possible <tt>long</tt> values are produced with (approximately) equal
 - * probability. The method <tt>nextLong</tt> is implemented by class
 - * <tt>Random</tt> as follows:
 - * <blockquote><pre>
 - * public long nextLong() {
 - * return ((long)next(32) << 32) + next(32);
 - * }</pre></blockquote>
 - *
 - * @return the next pseudorandom, uniformly distributed <code>long</code>
 - * value from this random number generator's sequence.
 - */
 - public long nextLong() {
 - // it's okay that the bottom word remains signed.
 - return ((long)(next(32)) << 32) + next(32);
 - }
 - /**
 - * Returns the next pseudorandom, uniformly distributed
 - * <code>boolean</code> value from this random number generator's
 - * sequence. The general contract of <tt>nextBoolean</tt> is that one
 - * <tt>boolean</tt> value is pseudorandomly generated and returned. The
 - * values <code>true</code> and <code>false</code> are produced with
 - * (approximately) equal probability. The method <tt>nextBoolean</tt> is
 - * implemented by class <tt>Random</tt> as follows:
 - * <blockquote><pre>
 - * public boolean nextBoolean() {return next(1) != 0;}
 - * </pre></blockquote>
 - * @return the next pseudorandom, uniformly distributed
 - * <code>boolean</code> value from this random number generator's
 - * sequence.
 - * @since 1.2
 - */
 - public boolean nextBoolean() {return next(1) != 0;}
 - /**
 - * Returns the next pseudorandom, uniformly distributed <code>float</code>
 - * value between <code>0.0</code> and <code>1.0</code> from this random
 - * number generator's sequence. <p>
 - * The general contract of <tt>nextFloat</tt> is that one <tt>float</tt>
 - * value, chosen (approximately) uniformly from the range <tt>0.0f</tt>
 - * (inclusive) to <tt>1.0f</tt> (exclusive), is pseudorandomly
 - * generated and returned. All 2<font size="-1"><sup>24</sup></font>
 - * possible <tt>float</tt> values of the form
 - * <i>m x </i>2<font size="-1"><sup>-24</sup></font>, where
 - * <i>m</i> is a positive integer less than 2<font size="-1"><sup>24</sup>
 - * </font>, are produced with (approximately) equal probability. The
 - * method <tt>nextFloat</tt> is implemented by class <tt>Random</tt> as
 - * follows:
 - * <blockquote><pre>
 - * public float nextFloat() {
 - * return next(24) / ((float)(1 << 24));
 - * }</pre></blockquote>
 - * The hedge "approximately" is used in the foregoing description only
 - * because the next method is only approximately an unbiased source of
 - * independently chosen bits. If it were a perfect source or randomly
 - * chosen bits, then the algorithm shown would choose <tt>float</tt>
 - * values from the stated range with perfect uniformity.<p>
 - * [In early versions of Java, the result was incorrectly calculated as:
 - * <blockquote><pre>
 - * return next(30) / ((float)(1 << 30));</pre></blockquote>
 - * This might seem to be equivalent, if not better, but in fact it
 - * introduced a slight nonuniformity because of the bias in the rounding
 - * of floating-point numbers: it was slightly more likely that the
 - * low-order bit of the significand would be 0 than that it would be 1.]
 - *
 - * @return the next pseudorandom, uniformly distributed <code>float</code>
 - * value between <code>0.0</code> and <code>1.0</code> from this
 - * random number generator's sequence.
 - */
 - public float nextFloat() {
 - int i = next(24);
 - return i / ((float)(1 << 24));
 - }
 - /**
 - * Returns the next pseudorandom, uniformly distributed
 - * <code>double</code> value between <code>0.0</code> and
 - * <code>1.0</code> from this random number generator's sequence. <p>
 - * The general contract of <tt>nextDouble</tt> is that one
 - * <tt>double</tt> value, chosen (approximately) uniformly from the
 - * range <tt>0.0d</tt> (inclusive) to <tt>1.0d</tt> (exclusive), is
 - * pseudorandomly generated and returned. All
 - * 2<font size="-1"><sup>53</sup></font> possible <tt>float</tt>
 - * values of the form <i>m x </i>2<font size="-1"><sup>-53</sup>
 - * </font>, where <i>m</i> is a positive integer less than
 - * 2<font size="-1"><sup>53</sup></font>, are produced with
 - * (approximately) equal probability. The method <tt>nextDouble</tt> is
 - * implemented by class <tt>Random</tt> as follows:
 - * <blockquote><pre>
 - * public double nextDouble() {
 - * return (((long)next(26) << 27) + next(27))
 - * / (double)(1L << 53);
 - * }</pre></blockquote><p>
 - * The hedge "approximately" is used in the foregoing description only
 - * because the <tt>next</tt> method is only approximately an unbiased
 - * source of independently chosen bits. If it were a perfect source or
 - * randomly chosen bits, then the algorithm shown would choose
 - * <tt>double</tt> values from the stated range with perfect uniformity.
 - * <p>[In early versions of Java, the result was incorrectly calculated as:
 - * <blockquote><pre>
 - * return (((long)next(27) << 27) + next(27))
 - * / (double)(1L << 54);</pre></blockquote>
 - * This might seem to be equivalent, if not better, but in fact it
 - * introduced a large nonuniformity because of the bias in the rounding
 - * of floating-point numbers: it was three times as likely that the
 - * low-order bit of the significand would be 0 than that it would be
 - * 1! This nonuniformity probably doesn't matter much in practice, but
 - * we strive for perfection.]
 - *
 - * @return the next pseudorandom, uniformly distributed
 - * <code>double</code> value between <code>0.0</code> and
 - * <code>1.0</code> from this random number generator's sequence.
 - */
 - public double nextDouble() {
 - long l = ((long)(next(26)) << 27) + next(27);
 - return l / (double)(1L << 53);
 - }
 - private double nextNextGaussian;
 - private boolean haveNextNextGaussian = false;
 - /**
 - * Returns the next pseudorandom, Gaussian ("normally") distributed
 - * <code>double</code> value with mean <code>0.0</code> and standard
 - * deviation <code>1.0</code> from this random number generator's sequence.
 - * <p>
 - * The general contract of <tt>nextGaussian</tt> is that one
 - * <tt>double</tt> value, chosen from (approximately) the usual
 - * normal distribution with mean <tt>0.0</tt> and standard deviation
 - * <tt>1.0</tt>, is pseudorandomly generated and returned. The method
 - * <tt>nextGaussian</tt> is implemented by class <tt>Random</tt> as follows:
 - * <blockquote><pre>
 - * synchronized public double nextGaussian() {
 - * if (haveNextNextGaussian) {
 - * haveNextNextGaussian = false;
 - * return nextNextGaussian;
 - * } else {
 - * double v1, v2, s;
 - * do {
 - * v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
 - * v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
 - * s = v1 * v1 + v2 * v2;
 - * } while (s >= 1 || s == 0);
 - * double multiplier = Math.sqrt(-2 * Math.log(s)/s);
 - * nextNextGaussian = v2 * multiplier;
 - * haveNextNextGaussian = true;
 - * return v1 * multiplier;
 - * }
 - * }</pre></blockquote>
 - * This uses the <i>polar method</i> of G. E. P. Box, M. E. Muller, and
 - * G. Marsaglia, as described by Donald E. Knuth in <i>The Art of
 - * Computer Programming</i>, Volume 2: <i>Seminumerical Algorithms</i>,
 - * section 3.4.1, subsection C, algorithm P. Note that it generates two
 - * independent values at the cost of only one call to <tt>Math.log</tt>
 - * and one call to <tt>Math.sqrt</tt>.
 - *
 - * @return the next pseudorandom, Gaussian ("normally") distributed
 - * <code>double</code> value with mean <code>0.0</code> and
 - * standard deviation <code>1.0</code> from this random number
 - * generator's sequence.
 - */
 - synchronized public double nextGaussian() {
 - // See Knuth, ACP, Section 3.4.1 Algorithm C.
 - if (haveNextNextGaussian) {
 - haveNextNextGaussian = false;
 - return nextNextGaussian;
 - } else {
 - double v1, v2, s;
 - do {
 - v1 = 2 * nextDouble() - 1; // between -1 and 1
 - v2 = 2 * nextDouble() - 1; // between -1 and 1
 - s = v1 * v1 + v2 * v2;
 - } while (s >= 1 || s == 0);
 - double multiplier = Math.sqrt(-2 * Math.log(s)/s);
 - nextNextGaussian = v2 * multiplier;
 - haveNextNextGaussian = true;
 - return v1 * multiplier;
 - }
 - }
 - /**
 - * Serializable fields for Random.
 - *
 - * @serialField seed long;
 - * seed for random computations
 - * @serialField nextNextGaussian double;
 - * next Gaussian to be returned
 - * @serialField haveNextNextGaussian boolean
 - * nextNextGaussian is valid
 - */
 - private static final ObjectStreamField[] serialPersistentFields = {
 - new ObjectStreamField("seed", Long.TYPE),
 - new ObjectStreamField("nextNextGaussian", Double.TYPE),
 - new ObjectStreamField("haveNextNextGaussian", Boolean.TYPE)
 - };
 - /**
 - * Reconstitute the <tt>Random</tt> instance from a stream (that is,
 - * deserialize it). The seed is read in as long for
 - * historical reasons, but it is converted to an AtomicLong.
 - */
 - private void readObject(java.io.ObjectInputStream s)
 - throws java.io.IOException, ClassNotFoundException {
 - ObjectInputStream.GetField fields = s.readFields();
 - long seedVal;
 - seedVal = (long) fields.get("seed", -1L);
 - if (seedVal < 0)
 - throw new java.io.StreamCorruptedException(
 - "Random: invalid seed");
 - seed = AtomicLong.newAtomicLong(seedVal);
 - nextNextGaussian = fields.get("nextNextGaussian", 0.0);
 - haveNextNextGaussian = fields.get("haveNextNextGaussian", false);
 - }
 - /**
 - * Save the <tt>Random</tt> instance to a stream.
 - * The seed of a Random is serialized as a long for
 - * historical reasons.
 - *
 - */
 - synchronized private void writeObject(ObjectOutputStream s) throws IOException {
 - // set the values of the Serializable fields
 - ObjectOutputStream.PutField fields = s.putFields();
 - fields.put("seed", seed.get());
 - fields.put("nextNextGaussian", nextNextGaussian);
 - fields.put("haveNextNextGaussian", haveNextNextGaussian);
 - // save them
 - s.writeFields();
 - }
 - }