- /*
- * @(#)MetalUtils.java 1.28 03/01/23
- *
- * Copyright 2003 Sun Microsystems, Inc. All rights reserved.
- * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
- */
-
- package javax.swing.plaf.metal;
-
- import javax.swing.plaf.*;
- import javax.swing.*;
- import java.awt.*;
-
- /**
- * This is a dumping ground for random stuff we want to use in several places.
- *
- * @version 1.28 01/23/03
- * @author Steve Wilson
- */
-
- class MetalUtils {
-
- static void drawFlush3DBorder(Graphics g, Rectangle r) {
- drawFlush3DBorder(g, r.x, r.y, r.width, r.height);
- }
-
- /**
- * This draws the "Flush 3D Border" which is used throughout the Metal L&F
- */
- static void drawFlush3DBorder(Graphics g, int x, int y, int w, int h) {
- g.translate( x, y);
- g.setColor( MetalLookAndFeel.getControlDarkShadow() );
- g.drawRect( 0, 0, w-2, h-2 );
- g.setColor( MetalLookAndFeel.getControlHighlight() );
- g.drawRect( 1, 1, w-2, h-2 );
- g.setColor( MetalLookAndFeel.getControl() );
- g.drawLine( 0, h-1, 1, h-2 );
- g.drawLine( w-1, 0, w-2, 1 );
- g.translate( -x, -y);
- }
-
- /**
- * This draws a variant "Flush 3D Border"
- * It is used for things like pressed buttons.
- */
- static void drawPressed3DBorder(Graphics g, Rectangle r) {
- drawPressed3DBorder( g, r.x, r.y, r.width, r.height );
- }
-
- static void drawDisabledBorder(Graphics g, int x, int y, int w, int h) {
- g.translate( x, y);
- g.setColor( MetalLookAndFeel.getControlShadow() );
- g.drawRect( 0, 0, w-1, h-1 );
- g.translate(-x, -y);
- }
-
- /**
- * This draws a variant "Flush 3D Border"
- * It is used for things like pressed buttons.
- */
- static void drawPressed3DBorder(Graphics g, int x, int y, int w, int h) {
- g.translate( x, y);
-
- drawFlush3DBorder(g, 0, 0, w, h);
-
- g.setColor( MetalLookAndFeel.getControlShadow() );
- g.drawLine( 1, 1, 1, h-2 );
- g.drawLine( 1, 1, w-2, 1 );
- g.translate( -x, -y);
- }
-
- /**
- * This draws a variant "Flush 3D Border"
- * It is used for things like active toggle buttons.
- * This is used rarely.
- */
- static void drawDark3DBorder(Graphics g, Rectangle r) {
- drawDark3DBorder(g, r.x, r.y, r.width, r.height);
- }
-
- /**
- * This draws a variant "Flush 3D Border"
- * It is used for things like active toggle buttons.
- * This is used rarely.
- */
- static void drawDark3DBorder(Graphics g, int x, int y, int w, int h) {
- g.translate( x, y);
-
- drawFlush3DBorder(g, 0, 0, w, h);
-
- g.setColor( MetalLookAndFeel.getControl() );
- g.drawLine( 1, 1, 1, h-2 );
- g.drawLine( 1, 1, w-2, 1 );
- g.setColor( MetalLookAndFeel.getControlShadow() );
- g.drawLine( 1, h-2, 1, h-2 );
- g.drawLine( w-2, 1, w-2, 1 );
- g.translate( -x, -y);
- }
-
- static void drawButtonBorder(Graphics g, int x, int y, int w, int h, boolean active) {
- if (active) {
- drawActiveButtonBorder(g, x, y, w, h);
- } else {
- drawFlush3DBorder(g, x, y, w, h);
- }
- }
-
- static void drawActiveButtonBorder(Graphics g, int x, int y, int w, int h) {
- drawFlush3DBorder(g, x, y, w, h);
- g.setColor( MetalLookAndFeel.getPrimaryControl() );
- g.drawLine( x+1, y+1, x+1, h-3 );
- g.drawLine( x+1, y+1, w-3, x+1 );
- g.setColor( MetalLookAndFeel.getPrimaryControlDarkShadow() );
- g.drawLine( x+2, h-2, w-2, h-2 );
- g.drawLine( w-2, y+2, w-2, h-2 );
- }
-
- static void drawDefaultButtonBorder(Graphics g, int x, int y, int w, int h, boolean active) {
- drawButtonBorder(g, x+1, y+1, w-1, h-1, active);
- g.translate(x, y);
- g.setColor( MetalLookAndFeel.getControlDarkShadow() );
- g.drawRect( 0, 0, w-3, h-3 );
- g.drawLine( w-2, 0, w-2, 0);
- g.drawLine( 0, h-2, 0, h-2);
- g.translate(-x, -y);
- }
-
- static void drawDefaultButtonPressedBorder(Graphics g, int x, int y, int w, int h) {
- drawPressed3DBorder(g, x + 1, y + 1, w - 1, h - 1);
- g.translate(x, y);
- g.setColor(MetalLookAndFeel.getControlDarkShadow());
- g.drawRect(0, 0, w - 3, h - 3);
- g.drawLine(w - 2, 0, w - 2, 0);
- g.drawLine(0, h - 2, 0, h - 2);
- g.setColor(MetalLookAndFeel.getControl());
- g.drawLine(w - 1, 0, w - 1, 0);
- g.drawLine(0, h - 1, 0, h - 1);
- g.translate(-x, -y);
- }
-
- /*
- * Convenience function for determining ComponentOrientation. Helps us
- * avoid having Munge directives throughout the code.
- */
- static boolean isLeftToRight( Component c ) {
- return c.getComponentOrientation().isLeftToRight();
- }
-
- static int getInt(Object key, int defaultValue) {
- Object value = UIManager.get(key);
-
- if (value instanceof Integer) {
- return ((Integer)value).intValue();
- }
- if (value instanceof String) {
- try {
- return Integer.parseInt((String)value);
- } catch (NumberFormatException nfe) {}
- }
- return defaultValue;
- }
- }
-