- /*
- * @(#)Graphics2D.java 1.81 04/05/05
- *
- * Copyright 2004 Sun Microsystems, Inc. All rights reserved.
- * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
- */
-
- package java.awt;
-
- import java.awt.RenderingHints.Key;
- import java.awt.geom.AffineTransform;
- import java.awt.image.ImageObserver;
- import java.awt.image.BufferedImageOp;
- import java.awt.image.BufferedImage;
- import java.awt.image.RenderedImage;
- import java.awt.image.renderable.RenderableImage;
- import java.awt.font.GlyphVector;
- import java.awt.font.FontRenderContext;
- import java.awt.font.TextAttribute;
- import java.text.AttributedCharacterIterator;
- import java.util.Map;
-
- /**
- * This <code>Graphics2D</code> class extends the
- * {@link Graphics} class to provide more sophisticated
- * control over geometry, coordinate transformations, color management,
- * and text layout. This is the fundamental class for rendering
- * 2-dimensional shapes, text and images on the Java(tm) platform.
- * <p>
- * <h2>Coordinate Spaces</h2>
- * All coordinates passed to a <code>Graphics2D</code> object are specified
- * in a device-independent coordinate system called User Space, which is
- * used by applications. The <code>Graphics2D</code> object contains
- * an {@link AffineTransform} object as part of its rendering state
- * that defines how to convert coordinates from user space to
- * device-dependent coordinates in Device Space.
- * <p>
- * Coordinates in device space usually refer to individual device pixels
- * and are aligned on the infinitely thin gaps between these pixels.
- * Some <code>Graphics2D</code> objects can be used to capture rendering
- * operations for storage into a graphics metafile for playback on a
- * concrete device of unknown physical resolution at a later time. Since
- * the resolution might not be known when the rendering operations are
- * captured, the <code>Graphics2D</code> <code>Transform</code> is set up
- * to transform user coordinates to a virtual device space that
- * approximates the expected resolution of the target device. Further
- * transformations might need to be applied at playback time if the
- * estimate is incorrect.
- * <p>
- * Some of the operations performed by the rendering attribute objects
- * occur in the device space, but all <code>Graphics2D</code> methods take
- * user space coordinates.
- * <p>
- * Every <code>Graphics2D</code> object is associated with a target that
- * defines where rendering takes place. A
- * {@link GraphicsConfiguration} object defines the characteristics
- * of the rendering target, such as pixel format and resolution.
- * The same rendering target is used throughout the life of a
- * <code>Graphics2D</code> object.
- * <p>
- * When creating a <code>Graphics2D</code> object, the
- * <code>GraphicsConfiguration</code>
- * specifies the <a name="#deftransform">default transform</a> for
- * the target of the <code>Graphics2D</code> (a
- * {@link Component} or {@link Image}). This default transform maps the
- * user space coordinate system to screen and printer device coordinates
- * such that the origin maps to the upper left hand corner of the
- * target region of the device with increasing X coordinates extending
- * to the right and increasing Y coordinates extending downward.
- * The scaling of the default transform is set to identity for those devices
- * that are close to 72 dpi, such as screen devices.
- * The scaling of the default transform is set to approximately 72 user
- * space coordinates per square inch for high resolution devices, such as
- * printers. For image buffers, the default transform is the
- * <code>Identity</code> transform.
- *
- * <h2>Rendering Process</h2>
- * The Rendering Process can be broken down into four phases that are
- * controlled by the <code>Graphics2D</code> rendering attributes.
- * The renderer can optimize many of these steps, either by caching the
- * results for future calls, by collapsing multiple virtual steps into
- * a single operation, or by recognizing various attributes as common
- * simple cases that can be eliminated by modifying other parts of the
- * operation.
- * <p>
- * The steps in the rendering process are:
- * <ol>
- * <li>
- * Determine what to render.
- * <li>
- * Constrain the rendering operation to the current <code>Clip</code>.
- * The <code>Clip</code> is specified by a {@link Shape} in user
- * space and is controlled by the program using the various clip
- * manipulation methods of <code>Graphics</code> and
- * <code>Graphics2D</code>. This <i>user clip</i>
- * is transformed into device space by the current
- * <code>Transform</code> and combined with the
- * <i>device clip</i>, which is defined by the visibility of windows and
- * device extents. The combination of the user clip and device clip
- * defines the <i>composite clip</i>, which determines the final clipping
- * region. The user clip is not modified by the rendering
- * system to reflect the resulting composite clip.
- * <li>
- * Determine what colors to render.
- * <li>
- * Apply the colors to the destination drawing surface using the current
- * {@link Composite} attribute in the <code>Graphics2D</code> context.
- * </ol>
- * <br>
- * The three types of rendering operations, along with details of each
- * of their particular rendering processes are:
- * <ol>
- * <li>
- * <b><a name="rendershape"><code>Shape</code> operations</a></b>
- * <ol>
- * <li>
- * If the operation is a <code>draw(Shape)</code> operation, then
- * the {@link Stroke#createStrokedShape(Shape) createStrokedShape}
- * method on the current {@link Stroke} attribute in the
- * <code>Graphics2D</code> context is used to construct a new
- * <code>Shape</code> object that contains the outline of the specified
- * <code>Shape</code>.
- * <li>
- * The <code>Shape</code> is transformed from user space to device space
- * using the current <code>Transform</code>
- * in the <code>Graphics2D</code> context.
- * <li>
- * The outline of the <code>Shape</code> is extracted using the
- * {@link Shape#getPathIterator(AffineTransform) getPathIterator} method of
- * <code>Shape</code>, which returns a
- * {@link java.awt.geom.PathIterator PathIterator}
- * object that iterates along the boundary of the <code>Shape</code>.
- * <li>
- * If the <code>Graphics2D</code> object cannot handle the curved segments
- * that the <code>PathIterator</code> object returns then it can call the
- * alternate
- * {@link Shape#getPathIterator(AffineTransform, double) getPathIterator}
- * method of <code>Shape</code>, which flattens the <code>Shape</code>.
- * <li>
- * The current {@link Paint} in the <code>Graphics2D</code> context
- * is queried for a {@link PaintContext}, which specifies the
- * colors to render in device space.
- * </ol>
- * <li>
- * <b><a name=rendertext>Text operations</a></b>
- * <ol>
- * <li>
- * The following steps are used to determine the set of glyphs required
- * to render the indicated <code>String</code>:
- * <ol>
- * <li>
- * If the argument is a <code>String</code>, then the current
- * <code>Font</code> in the <code>Graphics2D</code> context is asked to
- * convert the Unicode characters in the <code>String</code> into a set of
- * glyphs for presentation with whatever basic layout and shaping
- * algorithms the font implements.
- * <li>
- * If the argument is an
- * {@link AttributedCharacterIterator},
- * the iterator is asked to convert itself to a
- * {@link java.awt.font.TextLayout TextLayout}
- * using its embedded font attributes. The <code>TextLayout</code>
- * implements more sophisticated glyph layout algorithms that
- * perform Unicode bi-directional layout adjustments automatically
- * for multiple fonts of differing writing directions.
- * <li>
- * If the argument is a
- * {@link GlyphVector}, then the
- * <code>GlyphVector</code> object already contains the appropriate
- * font-specific glyph codes with explicit coordinates for the position of
- * each glyph.
- * </ol>
- * <li>
- * The current <code>Font</code> is queried to obtain outlines for the
- * indicated glyphs. These outlines are treated as shapes in user space
- * relative to the position of each glyph that was determined in step 1.
- * <li>
- * The character outlines are filled as indicated above
- * under <a href="#rendershape"><code>Shape</code> operations</a>.
- * <li>
- * The current <code>Paint</code> is queried for a
- * <code>PaintContext</code>, which specifies
- * the colors to render in device space.
- * </ol>
- * <li>
- * <b><a name= renderingimage><code>Image</code> Operations</a></b>
- * <ol>
- * <li>
- * The region of interest is defined by the bounding box of the source
- * <code>Image</code>.
- * This bounding box is specified in Image Space, which is the
- * <code>Image</code> object's local coordinate system.
- * <li>
- * If an <code>AffineTransform</code> is passed to
- * {@link #drawImage(java.awt.Image, java.awt.geom.AffineTransform, java.awt.image.ImageObserver) drawImage(Image, AffineTransform, ImageObserver)},
- * the <code>AffineTransform</code> is used to transform the bounding
- * box from image space to user space. If no <code>AffineTransform</code>
- * is supplied, the bounding box is treated as if it is already in user space.
- * <li>
- * The bounding box of the source <code>Image</code> is transformed from user
- * space into device space using the current <code>Transform</code>.
- * Note that the result of transforming the bounding box does not
- * necessarily result in a rectangular region in device space.
- * <li>
- * The <code>Image</code> object determines what colors to render,
- * sampled according to the source to destination
- * coordinate mapping specified by the current <code>Transform</code> and the
- * optional image transform.
- * </ol>
- * </ol>
- *
- * <h2>Default Rendering Attributes</h2>
- * The default values for the <code>Graphics2D</code> rendering attributes are:
- * <dl compact>
- * <dt><i><code>Paint</code></i>
- * <dd>The color of the <code>Component</code>.
- * <dt><i><code>Font</code></i>
- * <dd>The <code>Font</code> of the <code>Component</code>.
- * <dt><i><code>Stroke</code></i>
- * <dd>A square pen with a linewidth of 1, no dashing, miter segment joins
- * and square end caps.
- * <dt><i><code>Transform</code></i>
- * <dd>The
- * {@link GraphicsConfiguration#getDefaultTransform() getDefaultTransform}
- * for the <code>GraphicsConfiguration</code> of the <code>Component</code>.
- * <dt><i><code>Composite</code></i>
- * <dd>The {@link AlphaComposite#SRC_OVER} rule.
- * <dt><i><code>Clip</code></i>
- * <dd>No rendering <code>Clip</code>, the output is clipped to the
- * <code>Component</code>.
- * </dl>
- *
- * <h2>Rendering Compatibility Issues</h2>
- * The JDK(tm) 1.1 rendering model is based on a pixelization model
- * that specifies that coordinates
- * are infinitely thin, lying between the pixels. Drawing operations are
- * performed using a one-pixel wide pen that fills the
- * pixel below and to the right of the anchor point on the path.
- * The JDK 1.1 rendering model is consistent with the
- * capabilities of most of the existing class of platform
- * renderers that need to resolve integer coordinates to a
- * discrete pen that must fall completely on a specified number of pixels.
- * <p>
- * The Java 2D(tm) (Java(tm) 2 platform) API supports antialiasing renderers.
- * A pen with a width of one pixel does not need to fall
- * completely on pixel N as opposed to pixel N+1. The pen can fall
- * partially on both pixels. It is not necessary to choose a bias
- * direction for a wide pen since the blending that occurs along the
- * pen traversal edges makes the sub-pixel position of the pen
- * visible to the user. On the other hand, when antialiasing is
- * turned off by setting the
- * {@link RenderingHints#KEY_ANTIALIASING KEY_ANTIALIASING} hint key
- * to the
- * {@link RenderingHints#VALUE_ANTIALIAS_OFF VALUE_ANTIALIAS_OFF}
- * hint value, the renderer might need
- * to apply a bias to determine which pixel to modify when the pen
- * is straddling a pixel boundary, such as when it is drawn
- * along an integer coordinate in device space. While the capabilities
- * of an antialiasing renderer make it no longer necessary for the
- * rendering model to specify a bias for the pen, it is desirable for the
- * antialiasing and non-antialiasing renderers to perform similarly for
- * the common cases of drawing one-pixel wide horizontal and vertical
- * lines on the screen. To ensure that turning on antialiasing by
- * setting the
- * {@link RenderingHints#KEY_ANTIALIASING KEY_ANTIALIASING} hint
- * key to
- * {@link RenderingHints#VALUE_ANTIALIAS_ON VALUE_ANTIALIAS_ON}
- * does not cause such lines to suddenly become twice as wide and half
- * as opaque, it is desirable to have the model specify a path for such
- * lines so that they completely cover a particular set of pixels to help
- * increase their crispness.
- * <p>
- * Java 2D API maintains compatibility with JDK 1.1 rendering
- * behavior, such that legacy operations and existing renderer
- * behavior is unchanged under Java 2D API. Legacy
- * methods that map onto general <code>draw</code> and
- * <code>fill</code> methods are defined, which clearly indicates
- * how <code>Graphics2D</code> extends <code>Graphics</code> based
- * on settings of <code>Stroke</code> and <code>Transform</code>
- * attributes and rendering hints. The definition
- * performs identically under default attribute settings.
- * For example, the default <code>Stroke</code> is a
- * <code>BasicStroke</code> with a width of 1 and no dashing and the
- * default Transform for screen drawing is an Identity transform.
- * <p>
- * The following two rules provide predictable rendering behavior whether
- * aliasing or antialiasing is being used.
- * <ul>
- * <li> Device coordinates are defined to be between device pixels which
- * avoids any inconsistent results between aliased and antaliased
- * rendering. If coordinates were defined to be at a pixel's center, some
- * of the pixels covered by a shape, such as a rectangle, would only be
- * half covered.
- * With aliased rendering, the half covered pixels would either be
- * rendered inside the shape or outside the shape. With anti-aliased
- * rendering, the pixels on the entire edge of the shape would be half
- * covered. On the other hand, since coordinates are defined to be
- * between pixels, a shape like a rectangle would have no half covered
- * pixels, whether or not it is rendered using antialiasing.
- * <li> Lines and paths stroked using the <code>BasicStroke</code>
- * object may be "normalized" to provide consistent rendering of the
- * outlines when positioned at various points on the drawable and
- * whether drawn with aliased or antialiased rendering. This
- * normalization process is controlled by the
- * {@link RenderingHints#KEY_STROKE_CONTROL KEY_STROKE_CONTROL} hint.
- * The exact normalization algorithm is not specified, but the goals
- * of this normalization are to ensure that lines are rendered with
- * consistent visual appearance regardless of how they fall on the
- * pixel grid and to promote more solid horizontal and vertical
- * lines in antialiased mode so that they resemble their non-antialiased
- * counterparts more closely. A typical normalization step might
- * promote antialiased line endpoints to pixel centers to reduce the
- * amount of blending or adjust the subpixel positioning of
- * non-antialiased lines so that the floating point line widths
- * round to even or odd pixel counts with equal likelihood. This
- * process can move endpoints by up to half a pixel (usually towards
- * positive infinity along both axes) to promote these consistent
- * results.
- * </ul>
- * <p>
- * The following definitions of general legacy methods
- * perform identically to previously specified behavior under default
- * attribute settings:
- * <ul>
- * <li>
- * For <code>fill</code> operations, including <code>fillRect</code>,
- * <code>fillRoundRect</code>, <code>fillOval</code>,
- * <code>fillArc</code>, <code>fillPolygon</code>, and
- * <code>clearRect</code>, {@link #fill(Shape) fill} can now be called
- * with the desired <code>Shape</code>. For example, when filling a
- * rectangle:
- * <pre>
- * fill(new Rectangle(x, y, w, h));
- * </pre>
- * is called.
- * <p>
- * <li>
- * Similarly, for draw operations, including <code>drawLine</code>,
- * <code>drawRect</code>, <code>drawRoundRect</code>,
- * <code>drawOval</code>, <code>drawArc</code>, <code>drawPolyline</code>,
- * and <code>drawPolygon</code>, {@link #draw(Shape) draw} can now be
- * called with the desired <code>Shape</code>. For example, when drawing a
- * rectangle:
- * <pre>
- * draw(new Rectangle(x, y, w, h));
- * </pre>
- * is called.
- * <p>
- * <li>
- * The <code>draw3DRect</code> and <code>fill3DRect</code> methods were
- * implemented in terms of the <code>drawLine</code> and
- * <code>fillRect</code> methods in the <code>Graphics</code> class which
- * would predicate their behavior upon the current <code>Stroke</code>
- * and <code>Paint</code> objects in a <code>Graphics2D</code> context.
- * This class overrides those implementations with versions that use
- * the current <code>Color</code> exclusively, overriding the current
- * <code>Paint</code> and which uses <code>fillRect</code> to describe
- * the exact same behavior as the preexisting methods regardless of the
- * setting of the current <code>Stroke</code>.
- * </ul>
- * The <code>Graphics</code> class defines only the <code>setColor</code>
- * method to control the color to be painted. Since the Java 2D API extends
- * the <code>Color</code> object to implement the new <code>Paint</code>
- * interface, the existing
- * <code>setColor</code> method is now a convenience method for setting the
- * current <code>Paint</code> attribute to a <code>Color</code> object.
- * <code>setColor(c)</code> is equivalent to <code>setPaint(c)</code>.
- * <p>
- * The <code>Graphics</code> class defines two methods for controlling
- * how colors are applied to the destination.
- * <ol>
- * <li>
- * The <code>setPaintMode</code> method is implemented as a convenience
- * method to set the default <code>Composite</code>, equivalent to
- * <code>setComposite(new AlphaComposite.SrcOver)</code>.
- * <li>
- * The <code>setXORMode(Color xorcolor)</code> method is implemented
- * as a convenience method to set a special <code>Composite</code> object that
- * ignores the <code>Alpha</code> components of source colors and sets the
- * destination color to the value:
- * <pre>
- * dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel);
- * </pre>
- * </ol>
- *
- * @version 1.81, 05/05/04
- * @author Jim Graham
- * @see java.awt.RenderingHints
- */
- public abstract class Graphics2D extends Graphics {
-
- /**
- * Constructs a new <code>Graphics2D</code> object. Since
- * <code>Graphics2D</code> is an abstract class, and since it must be
- * customized by subclasses for different output devices,
- * <code>Graphics2D</code> objects cannot be created directly.
- * Instead, <code>Graphics2D</code> objects must be obtained from another
- * <code>Graphics2D</code> object, created by a
- * <code>Component</code>, or obtained from images such as
- * {@link BufferedImage} objects.
- * @see java.awt.Component#getGraphics
- * @see java.awt.Graphics#create
- */
- protected Graphics2D() {
- }
-
- /**
- * Draws a 3-D highlighted outline of the specified rectangle.
- * The edges of the rectangle are highlighted so that they
- * appear to be beveled and lit from the upper left corner.
- * <p>
- * The colors used for the highlighting effect are determined
- * based on the current color.
- * The resulting rectangle covers an area that is
- * <code>width + 1</code> pixels wide
- * by <code>height + 1</code> pixels tall. This method
- * uses the current <code>Color</code> exclusively and ignores
- * the current <code>Paint</code>.
- * @param x the x coordinate of the rectangle to be drawn.
- * @param y the y coordinate of the rectangle to be drawn.
- * @param width the width of the rectangle to be drawn.
- * @param height the height of the rectangle to be drawn.
- * @param raised a boolean that determines whether the rectangle
- * appears to be raised above the surface
- * or sunk into the surface.
- * @see java.awt.Graphics#fill3DRect
- */
- public void draw3DRect(int x, int y, int width, int height,
- boolean raised) {
- Paint p = getPaint();
- Color c = getColor();
- Color brighter = c.brighter();
- Color darker = c.darker();
-
- setColor(raised ? brighter : darker);
- //drawLine(x, y, x, y + height);
- fillRect(x, y, 1, height + 1);
- //drawLine(x + 1, y, x + width - 1, y);
- fillRect(x + 1, y, width - 1, 1);
- setColor(raised ? darker : brighter);
- //drawLine(x + 1, y + height, x + width, y + height);
- fillRect(x + 1, y + height, width, 1);
- //drawLine(x + width, y, x + width, y + height - 1);
- fillRect(x + width, y, 1, height);
- setPaint(p);
- }
-
- /**
- * Paints a 3-D highlighted rectangle filled with the current color.
- * The edges of the rectangle are highlighted so that it appears
- * as if the edges were beveled and lit from the upper left corner.
- * The colors used for the highlighting effect and for filling are
- * determined from the current <code>Color</code>. This method uses
- * the current <code>Color</code> exclusively and ignores the current
- * <code>Paint</code>.
- * @param x the x coordinate of the rectangle to be filled.
- * @param y the y coordinate of the rectangle to be filled.
- * @param width the width of the rectangle to be filled.
- * @param height the height of the rectangle to be filled.
- * @param raised a boolean value that determines whether the
- * rectangle appears to be raised above the surface
- * or etched into the surface.
- * @see java.awt.Graphics#draw3DRect
- */
- public void fill3DRect(int x, int y, int width, int height,
- boolean raised) {
- Paint p = getPaint();
- Color c = getColor();
- Color brighter = c.brighter();
- Color darker = c.darker();
-
- if (!raised) {
- setColor(darker);
- } else if (p != c) {
- setColor(c);
- }
- fillRect(x+1, y+1, width-2, height-2);
- setColor(raised ? brighter : darker);
- //drawLine(x, y, x, y + height - 1);
- fillRect(x, y, 1, height);
- //drawLine(x + 1, y, x + width - 2, y);
- fillRect(x + 1, y, width - 2, 1);
- setColor(raised ? darker : brighter);
- //drawLine(x + 1, y + height - 1, x + width - 1, y + height - 1);
- fillRect(x + 1, y + height - 1, width - 1, 1);
- //drawLine(x + width - 1, y, x + width - 1, y + height - 2);
- fillRect(x + width - 1, y, 1, height - 1);
- setPaint(p);
- }
-
- /**
- * Strokes the outline of a <code>Shape</code> using the settings of the
- * current <code>Graphics2D</code> context. The rendering attributes
- * applied include the <code>Clip</code>, <code>Transform</code>,
- * <code>Paint</code>, <code>Composite</code> and
- * <code>Stroke</code> attributes.
- * @param s the <code>Shape</code> to be rendered
- * @see #setStroke
- * @see #setPaint
- * @see java.awt.Graphics#setColor
- * @see #transform
- * @see #setTransform
- * @see #clip
- * @see #setClip
- * @see #setComposite
- */
- public abstract void draw(Shape s);
-
- /**
- * Renders an image, applying a transform from image space into user space
- * before drawing.
- * The transformation from user space into device space is done with
- * the current <code>Transform</code> in the <code>Graphics2D</code>.
- * The specified transformation is applied to the image before the
- * transform attribute in the <code>Graphics2D</code> context is applied.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, and <code>Composite</code> attributes.
- * Note that no rendering is done if the specified transform is
- * noninvertible.
- * @param img the specified image to be rendered.
- * This method does nothing if <code>img</code> is null.
- * @param xform the transformation from image space into user space
- * @param obs the {@link ImageObserver}
- * to be notified as more of the <code>Image</code>
- * is converted
- * @return <code>true</code> if the <code>Image</code> is
- * fully loaded and completely rendered, or if it's null;
- * <code>false</code> if the <code>Image</code> is still being loaded.
- * @see #transform
- * @see #setTransform
- * @see #setComposite
- * @see #clip
- * @see #setClip
- */
- public abstract boolean drawImage(Image img,
- AffineTransform xform,
- ImageObserver obs);
-
- /**
- * Renders a <code>BufferedImage</code> that is
- * filtered with a
- * {@link BufferedImageOp}.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>
- * and <code>Composite</code> attributes. This is equivalent to:
- * <pre>
- * img1 = op.filter(img, null);
- * drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null);
- * </pre>
- * @param op the filter to be applied to the image before rendering
- * @param img the specified <code>BufferedImage</code> to be rendered.
- * This method does nothing if <code>img</code> is null.
- * @param x the x coordinate of the location in user space where
- * the upper left corner of the image is rendered
- * @param y the y coordinate of the location in user space where
- * the upper left corner of the image is rendered
- *
- * @see #transform
- * @see #setTransform
- * @see #setComposite
- * @see #clip
- * @see #setClip
- */
- public abstract void drawImage(BufferedImage img,
- BufferedImageOp op,
- int x,
- int y);
-
- /**
- * Renders a {@link RenderedImage},
- * applying a transform from image
- * space into user space before drawing.
- * The transformation from user space into device space is done with
- * the current <code>Transform</code> in the <code>Graphics2D</code>.
- * The specified transformation is applied to the image before the
- * transform attribute in the <code>Graphics2D</code> context is applied.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, and <code>Composite</code> attributes. Note
- * that no rendering is done if the specified transform is
- * noninvertible.
- * @param img the image to be rendered. This method does
- * nothing if <code>img</code> is null.
- * @param xform the transformation from image space into user space
- * @see #transform
- * @see #setTransform
- * @see #setComposite
- * @see #clip
- * @see #setClip
- */
- public abstract void drawRenderedImage(RenderedImage img,
- AffineTransform xform);
-
- /**
- * Renders a
- * {@link RenderableImage},
- * applying a transform from image space into user space before drawing.
- * The transformation from user space into device space is done with
- * the current <code>Transform</code> in the <code>Graphics2D</code>.
- * The specified transformation is applied to the image before the
- * transform attribute in the <code>Graphics2D</code> context is applied.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, and <code>Composite</code> attributes. Note
- * that no rendering is done if the specified transform is
- * noninvertible.
- *<p>
- * Rendering hints set on the <code>Graphics2D</code> object might
- * be used in rendering the <code>RenderableImage</code>.
- * If explicit control is required over specific hints recognized by a
- * specific <code>RenderableImage</code>, or if knowledge of which hints
- * are used is required, then a <code>RenderedImage</code> should be
- * obtained directly from the <code>RenderableImage</code>
- * and rendered using
- *{@link #drawRenderedImage(RenderedImage, AffineTransform) drawRenderedImage}.
- * @param img the image to be rendered. This method does
- * nothing if <code>img</code> is null.
- * @param xform the transformation from image space into user space
- * @see #transform
- * @see #setTransform
- * @see #setComposite
- * @see #clip
- * @see #setClip
- * @see #drawRenderedImage
- */
- public abstract void drawRenderableImage(RenderableImage img,
- AffineTransform xform);
-
- /**
- * Renders the text of the specified <code>String</code>, using the
- * current text attribute state in the <code>Graphics2D</code> context.
- * The baseline of the
- * first character is at position (<i>x</i>, <i>y</i>) in
- * the User Space.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, <code>Paint</code>, <code>Font</code> and
- * <code>Composite</code> attributes. For characters in script
- * systems such as Hebrew and Arabic, the glyphs can be rendered from
- * right to left, in which case the coordinate supplied is the
- * location of the leftmost character on the baseline.
- * @param str the string to be rendered
- * @param x the x coordinate of the location where the
- * <code>String</code> should be rendered
- * @param y the y coordinate of the location where the
- * <code>String</code> should be rendered
- * @throws NullPointerException if <code>str</code> is
- * <code>null</code>
- * @see java.awt.Graphics#drawBytes
- * @see java.awt.Graphics#drawChars
- * @since JDK1.0
- */
- public abstract void drawString(String str, int x, int y);
-
- /**
- * Renders the text specified by the specified <code>String</code>,
- * using the current text attribute state in the <code>Graphics2D</code> context.
- * The baseline of the first character is at position
- * (<i>x</i>, <i>y</i>) in the User Space.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, <code>Paint</code>, <code>Font</code> and
- * <code>Composite</code> attributes. For characters in script systems
- * such as Hebrew and Arabic, the glyphs can be rendered from right to
- * left, in which case the coordinate supplied is the location of the
- * leftmost character on the baseline.
- * @param s the <code>String</code> to be rendered
- * @param x the x coordinate of the location where the
- * <code>String</code> should be rendered
- * @param y the y coordinate of the location where the
- * <code>String</code> should be rendered
- * @throws NullPointerException if <code>str</code> is
- * <code>null</code>
- * @see #setPaint
- * @see java.awt.Graphics#setColor
- * @see java.awt.Graphics#setFont
- * @see #setTransform
- * @see #setComposite
- * @see #setClip
- */
- public abstract void drawString(String s, float x, float y);
-
- /**
- * Renders the text of the specified iterator, using the
- * <code>Graphics2D</code> context's current <code>Paint</code>. The
- * iterator has to specify a font
- * for each character. The baseline of the
- * first character is at position (<i>x</i>, <i>y</i>) in the
- * User Space.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, <code>Paint</code>, and
- * <code>Composite</code> attributes.
- * For characters in script systems such as Hebrew and Arabic,
- * the glyphs can be rendered from right to left, in which case the
- * coordinate supplied is the location of the leftmost character
- * on the baseline.
- * @param iterator the iterator whose text is to be rendered
- * @param x the x coordinate where the iterator's text is to be
- * rendered
- * @param y the y coordinate where the iterator's text is to be
- * rendered
- * @see #setPaint
- * @see java.awt.Graphics#setColor
- * @see #setTransform
- * @see #setComposite
- * @see #setClip
- */
- public abstract void drawString(AttributedCharacterIterator iterator,
- int x, int y);
-
- /**
- * Renders the text of the specified iterator, using the
- * <code>Graphics2D</code> context's current <code>Paint</code>. The
- * iterator must specify a font
- * for each character. The baseline of the
- * first character is at position (<i>x</i>, <i>y</i>) in the
- * User Space.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, <code>Paint</code>, and
- * <code>Composite</code> attributes.
- * For characters in script systems such as Hebrew and Arabic,
- * the glyphs can be rendered from right to left, in which case the
- * coordinate supplied is the location of the leftmost character
- * on the baseline.
- * @param iterator the iterator whose text is to be rendered
- * @param x the x coordinate where the iterator's text is to be
- * rendered
- * @param y the y coordinate where the iterator's text is to be
- * rendered
- * @see #setPaint
- * @see java.awt.Graphics#setColor
- * @see #setTransform
- * @see #setComposite
- * @see #setClip
- */
- public abstract void drawString(AttributedCharacterIterator iterator,
- float x, float y);
-
- /**
- * Renders the text of the specified
- * {@link GlyphVector} using
- * the <code>Graphics2D</code> context's rendering attributes.
- * The rendering attributes applied include the <code>Clip</code>,
- * <code>Transform</code>, <code>Paint</code>, and
- * <code>Composite</code> attributes. The <code>GlyphVector</code>
- * specifies individual glyphs from a {@link Font}.
- * The <code>GlyphVector</code> can also contain the glyph positions.
- * This is the fastest way to render a set of characters to the
- * screen.
- * @param g the <code>GlyphVector</code> to be rendered
- * @param x the x position in User Space where the glyphs should
- * be rendered
- * @param y the y position in User Space where the glyphs should
- * be rendered
- *
- * @see java.awt.Font#createGlyphVector
- * @see java.awt.font.GlyphVector
- * @see #setPaint
- * @see java.awt.Graphics#setColor
- * @see #setTransform
- * @see #setComposite
- * @see #setClip
- */
- public abstract void drawGlyphVector(GlyphVector g, float x, float y);
-
- /**
- * Fills the interior of a <code>Shape</code> using the settings of the
- * <code>Graphics2D</code> context. The rendering attributes applied
- * include the <code>Clip</code>, <code>Transform</code>,
- * <code>Paint</code>, and <code>Composite</code>.
- * @param s the <code>Shape</code> to be filled
- * @see #setPaint
- * @see java.awt.Graphics#setColor
- * @see #transform
- * @see #setTransform
- * @see #setComposite
- * @see #clip
- * @see #setClip
- */
- public abstract void fill(Shape s);
-
- /**
- * Checks whether or not the specified <code>Shape</code> intersects
- * the specified {@link Rectangle}, which is in device
- * space. If <code>onStroke</code> is false, this method checks
- * whether or not the interior of the specified <code>Shape</code>
- * intersects the specified <code>Rectangle</code>. If
- * <code>onStroke</code> is <code>true</code>, this method checks
- * whether or not the <code>Stroke</code> of the specified
- * <code>Shape</code> outline intersects the specified
- * <code>Rectangle</code>.
- * The rendering attributes taken into account include the
- * <code>Clip</code>, <code>Transform</code>, and <code>Stroke</code>
- * attributes.
- * @param rect the area in device space to check for a hit
- * @param s the <code>Shape</code> to check for a hit
- * @param onStroke flag used to choose between testing the
- * stroked or the filled shape. If the flag is <code>true</code>, the
- * <code>Stroke</code> oultine is tested. If the flag is
- * <code>false</code>, the filled <code>Shape</code> is tested.
- * @return <code>true</code> if there is a hit; <code>false</code>
- * otherwise.
- * @see #setStroke
- * @see #fill
- * @see #draw
- * @see #transform
- * @see #setTransform
- * @see #clip
- * @see #setClip
- */
- public abstract boolean hit(Rectangle rect,
- Shape s,
- boolean onStroke);
-
- /**
- * Returns the device configuration associated with this
- * <code>Graphics2D</code>.
- * @return the device configuration of this <code>Graphics2D</code>.
- */
- public abstract GraphicsConfiguration getDeviceConfiguration();
-
- /**
- * Sets the <code>Composite</code> for the <code>Graphics2D</code> context.
- * The <code>Composite</code> is used in all drawing methods such as
- * <code>drawImage</code>, <code>drawString</code>, <code>draw</code>,
- * and <code>fill</code>. It specifies how new pixels are to be combined
- * with the existing pixels on the graphics device during the rendering
- * process.
- * <p>If this <code>Graphics2D</code> context is drawing to a
- * <code>Component</code> on the display screen and the
- * <code>Composite</code> is a custom object rather than an
- * instance of the <code>AlphaComposite</code> class, and if
- * there is a security manager, its <code>checkPermission</code>
- * method is called with an <code>AWTPermission("readDisplayPixels")</code>
- * permission.
- * @throws SecurityException
- * if a custom <code>Composite</code> object is being
- * used to render to the screen and a security manager
- * is set and its <code>checkPermission</code> method
- * does not allow the operation.
- * @param comp the <code>Composite</code> object to be used for rendering
- * @see java.awt.Graphics#setXORMode
- * @see java.awt.Graphics#setPaintMode
- * @see #getComposite
- * @see AlphaComposite
- * @see SecurityManager#checkPermission
- * @see java.awt.AWTPermission
- */
- public abstract void setComposite(Composite comp);
-
- /**
- * Sets the <code>Paint</code> attribute for the
- * <code>Graphics2D</code> context. Calling this method
- * with a <code>null</code> <code>Paint</code> object does
- * not have any effect on the current <code>Paint</code> attribute
- * of this <code>Graphics2D</code>.
- * @param paint the <code>Paint</code> object to be used to generate
- * color during the rendering process, or <code>null</code>
- * @see java.awt.Graphics#setColor
- * @see #getPaint
- * @see GradientPaint
- * @see TexturePaint
- */
- public abstract void setPaint( Paint paint );
-
- /**
- * Sets the <code>Stroke</code> for the <code>Graphics2D</code> context.
- * @param s the <code>Stroke</code> object to be used to stroke a
- * <code>Shape</code> during the rendering process
- * @see BasicStroke
- * @see #getStroke
- */
- public abstract void setStroke(Stroke s);
-
- /**
- * Sets the value of a single preference for the rendering algorithms.
- * Hint categories include controls for rendering quality and overall
- * time/quality trade-off in the rendering process. Refer to the
- * <code>RenderingHints</code> class for definitions of some common
- * keys and values.
- * @param hintKey the key of the hint to be set.
- * @param hintValue the value indicating preferences for the specified
- * hint category.
- * @see #getRenderingHint(RenderingHints.Key)
- * @see RenderingHints
- */
- public abstract void setRenderingHint(Key hintKey, Object hintValue);
-
- /**
- * Returns the value of a single preference for the rendering algorithms.
- * Hint categories include controls for rendering quality and overall
- * time/quality trade-off in the rendering process. Refer to the
- * <code>RenderingHints</code> class for definitions of some common
- * keys and values.
- * @param hintKey the key corresponding to the hint to get.
- * @return an object representing the value for the specified hint key.
- * Some of the keys and their associated values are defined in the
- * <code>RenderingHints</code> class.
- * @see RenderingHints
- * @see #setRenderingHint(RenderingHints.Key, Object)
- */
- public abstract Object getRenderingHint(Key hintKey);
-
- /**
- * Replaces the values of all preferences for the rendering
- * algorithms with the specified <code>hints</code>.
- * The existing values for all rendering hints are discarded and
- * the new set of known hints and values are initialized from the
- * specified {@link Map} object.
- * Hint categories include controls for rendering quality and
- * overall time/quality trade-off in the rendering process.
- * Refer to the <code>RenderingHints</code> class for definitions of
- * some common keys and values.
- * @param hints the rendering hints to be set
- * @see #getRenderingHints
- * @see RenderingHints
- */
- public abstract void setRenderingHints(Map<?,?> hints);
-
- /**
- * Sets the values of an arbitrary number of preferences for the
- * rendering algorithms.
- * Only values for the rendering hints that are present in the
- * specified <code>Map</code> object are modified.
- * All other preferences not present in the specified
- * object are left unmodified.
- * Hint categories include controls for rendering quality and
- * overall time/quality trade-off in the rendering process.
- * Refer to the <code>RenderingHints</code> class for definitions of
- * some common keys and values.
- * @param hints the rendering hints to be set
- * @see RenderingHints
- */
- public abstract void addRenderingHints(Map<?,?> hints);
-
- /**
- * Gets the preferences for the rendering algorithms. Hint categories
- * include controls for rendering quality and overall time/quality
- * trade-off in the rendering process.
- * Returns all of the hint key/value pairs that were ever specified in
- * one operation. Refer to the
- * <code>RenderingHints</code> class for definitions of some common
- * keys and values.
- * @return a reference to an instance of <code>RenderingHints</code>
- * that contains the current preferences.
- * @see RenderingHints
- * @see #setRenderingHints(Map)
- */
- public abstract RenderingHints getRenderingHints();
-
- /**
- * Translates the origin of the <code>Graphics2D</code> context to the
- * point (<i>x</i>, <i>y</i>) in the current coordinate system.
- * Modifies the <code>Graphics2D</code> context so that its new origin
- * corresponds to the point (<i>x</i>, <i>y</i>) in the
- * <code>Graphics2D</code> context's former coordinate system. All
- * coordinates used in subsequent rendering operations on this graphics
- * context are relative to this new origin.
- * @param x the specified x coordinate
- * @param y the specified y coordinate
- * @since JDK1.0
- */
- public abstract void translate(int x, int y);
-
- /**
- * Concatenates the current
- * <code>Graphics2D</code> <code>Transform</code>
- * with a translation transform.
- * Subsequent rendering is translated by the specified
- * distance relative to the previous position.
- * This is equivalent to calling transform(T), where T is an
- * <code>AffineTransform</code> represented by the following matrix:
- * <pre>
- * [ 1 0 tx ]
- * [ 0 1 ty ]
- * [ 0 0 1 ]
- * </pre>
- * @param tx the distance to translate along the x-axis
- * @param ty the distance to translate along the y-axis
- */
- public abstract void translate(double tx, double ty);
-
- /**
- * Concatenates the current <code>Graphics2D</code>
- * <code>Transform</code> with a rotation transform.
- * Subsequent rendering is rotated by the specified radians relative
- * to the previous origin.
- * This is equivalent to calling <code>transform(R)</code>, where R is an
- * <code>AffineTransform</code> represented by the following matrix:
- * <pre>
- * [ cos(theta) -sin(theta) 0 ]
- * [ sin(theta) cos(theta) 0 ]
- * [ 0 0 1 ]
- * </pre>
- * Rotating with a positive angle theta rotates points on the positive
- * x axis toward the positive y axis.
- * @param theta the angle of rotation in radians
- */
- public abstract void rotate(double theta);
-
- /**
- * Concatenates the current <code>Graphics2D</code>
- * <code>Transform</code> with a translated rotation
- * transform. Subsequent rendering is transformed by a transform
- * which is constructed by translating to the specified location,
- * rotating by the specified radians, and translating back by the same
- * amount as the original translation. This is equivalent to the
- * following sequence of calls:
- * <pre>
- * translate(x, y);
- * rotate(theta);
- * translate(-x, -y);
- * </pre>
- * Rotating with a positive angle theta rotates points on the positive
- * x axis toward the positive y axis.
- * @param theta the angle of rotation in radians
- * @param x the x coordinate of the origin of the rotation
- * @param y the y coordinate of the origin of the rotation
- */
- public abstract void rotate(double theta, double x, double y);
-
- /**
- * Concatenates the current <code>Graphics2D</code>
- * <code>Transform</code> with a scaling transformation
- * Subsequent rendering is resized according to the specified scaling
- * factors relative to the previous scaling.
- * This is equivalent to calling <code>transform(S)</code>, where S is an
- * <code>AffineTransform</code> represented by the following matrix:
- * <pre>
- * [ sx 0 0 ]
- * [ 0 sy 0 ]
- * [ 0 0 1 ]
- * </pre>
- * @param sx the amount by which X coordinates in subsequent
- * rendering operations are multiplied relative to previous
- * rendering operations.
- * @param sy the amount by which Y coordinates in subsequent
- * rendering operations are multiplied relative to previous
- * rendering operations.
- */
- public abstract void scale(double sx, double sy);
-
- /**
- * Concatenates the current <code>Graphics2D</code>
- * <code>Transform</code> with a shearing transform.
- * Subsequent renderings are sheared by the specified
- * multiplier relative to the previous position.
- * This is equivalent to calling <code>transform(SH)</code>, where SH
- * is an <code>AffineTransform</code> represented by the following
- * matrix:
- * <pre>
- * [ 1 shx 0 ]
- * [ shy 1 0 ]
- * [ 0 0 1 ]
- * </pre>
- * @param shx the multiplier by which coordinates are shifted in
- * the positive X axis direction as a function of their Y coordinate
- * @param shy the multiplier by which coordinates are shifted in
- * the positive Y axis direction as a function of their X coordinate
- */
- public abstract void shear(double shx, double shy);
-
- /**
- * Composes an <code>AffineTransform</code> object with the
- * <code>Transform</code> in this <code>Graphics2D</code> according
- * to the rule last-specified-first-applied. If the current
- * <code>Transform</code> is Cx, the result of composition
- * with Tx is a new <code>Transform</code> Cx'. Cx' becomes the
- * current <code>Transform</code> for this <code>Graphics2D</code>.
- * Transforming a point p by the updated <code>Transform</code> Cx' is
- * equivalent to first transforming p by Tx and then transforming
- * the result by the original <code>Transform</code> Cx. In other
- * words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary,
- * so further modifications to Tx do not affect rendering.
- * @param Tx the <code>AffineTransform</code> object to be composed with
- * the current <code>Transform</code>
- * @see #setTransform
- * @see AffineTransform
- */
- public abstract void transform(AffineTransform Tx);
-
- /**
- * Overwrites the Transform in the <code>Graphics2D</code> context.
- * WARNING: This method should <b>never</b> be used to apply a new
- * coordinate transform on top of an existing transform because the
- * <code>Graphics2D</code> might already have a transform that is
- * needed for other purposes, such as rendering Swing
- * components or applying a scaling transformation to adjust for the
- * resolution of a printer.
- * <p>To add a coordinate transform, use the
- * <code>transform</code>, <code>rotate</code>, <code>scale</code>,
- * or <code>shear</code> methods. The <code>setTransform</code>
- * method is intended only for restoring the original
- * <code>Graphics2D</code> transform after rendering, as shown in this
- * example:
- * <pre><blockquote>
- * // Get the current transform
- * AffineTransform saveAT = g2.getTransform();
- * // Perform transformation
- * g2d.transform(...);
- * // Render
- * g2d.draw(...);
- * // Restore original transform
- * g2d.setTransform(saveAT);
- * </blockquote></pre>
- *
- * @param Tx the <code>AffineTransform</code> that was retrieved
- * from the <code>getTransform</code> method
- * @see #transform
- * @see #getTransform
- * @see AffineTransform
- */
- public abstract void setTransform(AffineTransform Tx);
-
- /**
- * Returns a copy of the current <code>Transform</code> in the
- * <code>Graphics2D</code> context.
- * @return the current <code>AffineTransform</code> in the
- * <code>Graphics2D</code> context.
- * @see #transform
- * @see #setTransform
- */
- public abstract AffineTransform getTransform();
-
- /**
- * Returns the current <code>Paint</code> of the
- * <code>Graphics2D</code> context.
- * @return the current <code>Graphics2D</code> <code>Paint</code>,
- * which defines a color or pattern.
- * @see #setPaint
- * @see java.awt.Graphics#setColor
- */
- public abstract Paint getPaint();
-
- /**
- * Returns the current <code>Composite</code> in the
- * <code>Graphics2D</code> context.
- * @return the current <code>Graphics2D</code> <code>Composite</code>,
- * which defines a compositing style.
- * @see #setComposite
- */
- public abstract Composite getComposite();
-
- /**
- * Sets the background color for the <code>Graphics2D</code> context.
- * The background color is used for clearing a region.
- * When a <code>Graphics2D</code> is constructed for a
- * <code>Component</code>, the background color is
- * inherited from the <code>Component</code>. Setting the background color
- * in the <code>Graphics2D</code> context only affects the subsequent
- * <code>clearRect</code> calls and not the background color of the
- * <code>Component</code>. To change the background
- * of the <code>Component</code>, use appropriate methods of
- * the <code>Component</code>.
- * @param color the background color that isused in
- * subsequent calls to <code>clearRect</code>
- * @see #getBackground
- * @see java.awt.Graphics#clearRect
- */
- public abstract void setBackground(Color color);
-
- /**
- * Returns the background color used for clearing a region.
- * @return the current <code>Graphics2D</code> <code>Color</code>,
- * which defines the background color.
- * @see #setBackground
- */
- public abstract Color getBackground();
-
- /**
- * Returns the current <code>Stroke</code> in the
- * <code>Graphics2D</code> context.
- * @return the current <code>Graphics2D</code> <code>Stroke</code>,
- * which defines the line style.
- * @see #setStroke
- */
- public abstract Stroke getStroke();
-
- /**
- * Intersects the current <code>Clip</code> with the interior of the
- * specified <code>Shape</code> and sets the <code>Clip</code> to the
- * resulting intersection. The specified <code>Shape</code> is
- * transformed with the current <code>Graphics2D</code>
- * <code>Transform</code> before being intersected with the current
- * <code>Clip</code>. This method is used to make the current
- * <code>Clip</code> smaller.
- * To make the <code>Clip</code> larger, use <code>setClip</code>.
- * The <i>user clip</i> modified by this method is independent of the
- * clipping associated with device bounds and visibility. If no clip has
- * previously been set, or if the clip has been cleared using
- * {@link Graphics#setClip(Shape) setClip} with a <code>null</code>
- * argument, the specified <code>Shape</code> becomes the new
- * user clip.
- * @param s the <code>Shape</code> to be intersected with the current
- * <code>Clip</code>. If <code>s</code> is <code>null</code>,
- * this method clears the current <code>Clip</code>.
- */
- public abstract void clip(Shape s);
-
- /**
- * Get the rendering context of the <code>Font</code> within this
- * <code>Graphics2D</code> context.
- * The {@link FontRenderContext}
- * encapsulates application hints such as anti-aliasing and
- * fractional metrics, as well as target device specific information
- * such as dots-per-inch. This information should be provided by the
- * application when using objects that perform typographical
- * formatting, such as <code>Font</code> and
- * <code>TextLayout</code>. This information should also be provided
- * by applications that perform their own layout and need accurate
- * measurements of various characteristics of glyphs such as advance
- * and line height when various rendering hints have been applied to
- * the text rendering.
- *
- * @return a reference to an instance of FontRenderContext.
- * @see java.awt.font.FontRenderContext
- * @see java.awt.Font#createGlyphVector
- * @see java.awt.font.TextLayout
- * @since 1.2
- */
-
- public abstract FontRenderContext getFontRenderContext();
-
- }