- /*
- * @(#)VolatileImage.java 1.17 03/12/19
- *
- * Copyright 2004 Sun Microsystems, Inc. All rights reserved.
- * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
- */
-
- package java.awt.image;
-
- import java.awt.Color;
- import java.awt.Graphics;
- import java.awt.Graphics2D;
- import java.awt.GraphicsConfiguration;
- import java.awt.GraphicsDevice;
- import java.awt.Image;
- import java.awt.ImageCapabilities;
- import java.awt.Toolkit;
- import java.awt.Transparency;
-
- /**
- * VolatileImage is an image which can lose its
- * contents at any time due to circumstances beyond the control of the
- * application (e.g., situations caused by the operating system or by
- * other applications). Because of the potential for hardware acceleration,
- * a VolatileImage object can have significant performance benefits on
- * some platforms.
- * <p>
- * The drawing surface of an image (the memory where the image contents
- * actually reside) can be lost or invalidated, causing the contents of that
- * memory to go away. The drawing surface thus needs to be restored
- * or recreated and the contents of that surface need to be
- * re-rendered. VolatileImage provides an interface for
- * allowing the user to detect these problems and fix them
- * when they occur.
- * <p>
- * This image should not be subclassed directly but should be created
- * by using the {@link java.awt.Component#createVolatileImage(int, int)
- * Component.createVolatileImage} or
- * {@link java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, int)
- * GraphicsConfiguration.createCompatibleVolatileImage(int, int)} methods.
- * <P>
- * An example of using a VolatileImage object follows:
- * <pre>
- * // image creation
- * VolatileImage vImg = createVolatileImage(w, h);
- *
- *
- * // rendering to the image
- * void renderOffscreen() {
- * do {
- * if (vImg.validate(getGraphicsConfiguration()) ==
- * VolatileImage.IMAGE_INCOMPATIBLE)
- * {
- * // old vImg doesn't work with new GraphicsConfig; re-create it
- * vImg = createVolatileImage(w, h);
- * }
- * Graphics2D g = vImg.createGraphics();
- * //
- * // miscellaneous rendering commands...
- * //
- * g.dispose();
- * } while (vImg.contentsLost());
- * }
- *
- *
- * // copying from the image (here, gScreen is the Graphics
- * // object for the onscreen window)
- * do {
- * int returnCode = vImg.validate(getGraphicsConfiguration());
- * if (returnCode == VolatileImage.IMAGE_RESTORED) {
- * // Contents need to be restored
- * renderOffscreen(); // restore contents
- * } else if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) {
- * // old vImg doesn't work with new GraphicsConfig; re-create it
- * vImg = createVolatileImage(w, h);
- * renderOffscreen();
- * }
- * gScreen.drawImage(vImg, 0, 0, this);
- * } while (vImg.contentsLost());
- * </pre>
- * <P>
- * Note that this class subclasses from the {@link Image} class, which
- * includes methods that take an {@link ImageObserver} parameter for
- * asynchronous notifications as information is received from
- * a potential {@link ImageProducer}. Since this <code>VolatileImage</code>
- * is not loaded from an asynchronous source, the various methods that take
- * an <code>ImageObserver</code> parameter will behave as if the data has
- * already been obtained from the <code>ImageProducer</code>.
- * Specifically, this means that the return values from such methods
- * will never indicate that the information is not yet available and
- * the <code>ImageObserver</code> used in such methods will never
- * need to be recorded for an asynchronous callback notification.
- */
- public abstract class VolatileImage extends Image implements Transparency
- {
-
- // Return codes for validate() method
-
- /**
- * Validated image is ready to use as-is.
- */
- public static final int IMAGE_OK = 0;
-
- /**
- * Validated image has been restored and is now ready to use.
- * Note that restoration causes contents of the image to be lost.
- */
- public static final int IMAGE_RESTORED = 1;
-
- /**
- * Validated image is incompatible with supplied
- * <code>GraphicsConfiguration</code> object and should be
- * re-created as appropriate. Usage of the image as-is
- * after receiving this return code from <code>validate</code>
- * is undefined.
- */
- public static final int IMAGE_INCOMPATIBLE = 2;
-
- /**
- * Returns a static snapshot image of this object. The
- * <code>BufferedImage</code> returned is only current with
- * the <code>VolatileImage</code> at the time of the request
- * and will not be updated with any future changes to the
- * <code>VolatileImage</code>.
- * @return a {@link BufferedImage} representation of this
- * <code>VolatileImage</code>
- * @see BufferedImage
- */
- public abstract BufferedImage getSnapshot();
-
- /**
- * Returns the width of the <code>VolatileImage</code>.
- * @return the width of this <code>VolatileImage</code>.
- */
- public abstract int getWidth();
-
- /**
- * Returns the height of the <code>VolatileImage</code>.
- * @return the height of this <code>VolatileImage</code>.
- */
- public abstract int getHeight();
-
- // Image overrides
-
- /**
- * This returns an ImageProducer for this VolatileImage.
- * Note that the VolatileImage object is optimized for
- * rendering operations and blitting to the screen or other
- * VolatileImage objects, as opposed to reading back the
- * pixels of the image. Therefore, operations such as
- * <code>getSource</code> may not perform as fast as
- * operations that do not rely on reading the pixels.
- * Note also that the pixel values read from the image are current
- * with those in the image only at the time that they are
- * retrieved. This method takes a snapshot
- * of the image at the time the request is made and the
- * ImageProducer object returned works with
- * that static snapshot image, not the original VolatileImage.
- * Calling getSource()
- * is equivalent to calling getSnapshot().getSource().
- * @return an {@link ImageProducer} that can be used to produce the
- * pixels for a <code>BufferedImage</code> representation of
- * this Image.
- * @see ImageProducer
- * @see #getSnapshot()
- */
- public ImageProducer getSource() {
- // REMIND: Make sure this functionality is in line with the
- // spec. In particular, we are returning the Source for a
- // static image (the snapshot), not a changing image (the
- // VolatileImage). So if the user expects the Source to be
- // up-to-date with the current contents of the VolatileImage,
- // they will be disappointed...
- // REMIND: This assumes that getSnapshot() returns something
- // valid and not the default null object returned by this class
- // (so it assumes that the actual VolatileImage object is
- // subclassed off something that does the right thing
- // (e.g., SunVolatileImage).
- return getSnapshot().getSource();
- }
-
- // REMIND: if we want any decent performance for getScaledInstance(),
- // we should override the Image implementation of it...
-
- /**
- * Releases system resources currently consumed by this image.
- * <p>
- * When a VolatileImage object is created, limited system resources
- * such as video memory (VRAM) may be allocated in order to
- * support the image. When a VolatileImage object is no longer
- * used, it may be garbage-collected and those system resources
- * will be returned, but this process does
- * not happen at guaranteed times. Applications that create
- * many VolatileImage objects (for example, a resizing window
- * may force recreation of its back buffer as the size
- * changes) may run out of optimal system
- * resources for new VolatileImage objects simply because the
- * old objects have not yet been removed from the system.
- * (New VolatileImage objects may still be created, but they
- * may not perform as well as those created in accelerated
- * memory).
- * <p>
- * By calling this flush method, applications can have more control over
- * the state of the resources taken up by obsolete VolatileImage objects.
- * <p>
- * This method will cause the contents of the image to be lost, so
- * calls to {@link #contentsLost} will return <code>true</code>
- * and the image must be validated before it can be used again.
- * @see #contentsLost
- * @see #validate
- */
- public void flush() {
- }
-
- /**
- * This method returns a {@link Graphics2D}, but is here
- * for backwards compatibility. {@link #createGraphics() createGraphics} is more
- * convenient, since it is declared to return a
- * <code>Graphics2D</code>.
- * @return a <code>Graphics2D</code>, which can be used to draw into
- * this image.
- */
- public Graphics getGraphics() {
- return createGraphics();
- }
-
- /**
- * Creates a <code>Graphics2D</code>, which can be used to draw into
- * this <code>VolatileImage</code>.
- * @return a <code>Graphics2D</code>, used for drawing into this
- * image.
- */
- public abstract Graphics2D createGraphics();
-
-
- // Volatile management methods
-
- /**
- * Attempts to restore the drawing surface of the image if the surface
- * had been lost since the last <code>validate</code> call. Also
- * validates this image against the given GraphicsConfiguration
- * parameter to see whether operations from this image to the
- * GraphicsConfiguration are compatible. An example of an
- * incompatible combination might be a situation where a VolatileImage
- * object was created on one graphics device and then was used
- * to render to a different graphics device. Since VolatileImage
- * objects tend to be very device-specific, this operation might
- * not work as intended, so the return code from this validate
- * call would note that incompatibility. A null or incorrect
- * value for gc may cause incorrect values to be returned from
- * <code>validate</code> and may cause later problems with rendering.
- *
- * @param gc a <code>GraphicsConfiguration</code> object for this
- * image to be validated against. A null gc implies that the
- * validate method should skip the compatibility test.
- * @return <code>IMAGE_OK</code> if the image did not need validation<BR>
- * <code>IMAGE_RESTORED</code> if the image needed restoration.
- * Restoration implies that the contents of the image may have
- * been affected and the image may need to be re-rendered.<BR>
- * <code>IMAGE_INCOMPATIBLE</code> if the image is incompatible
- * with the <code>GraphicsConfiguration</code> object passed
- * into the <code>validate</code> method. Incompatibility
- * implies that the image may need to be recreated with a
- * new <code>Component</code> or
- * <code>GraphicsConfiguration</code> in order to get an image
- * that can be used successfully with this
- * <code>GraphicsConfiguration</code>.
- * An incompatible image is not checked for whether restoration
- * was necessary, so the state of the image is unchanged
- * after a return value of <code>IMAGE_INCOMPATIBLE</code>
- * and this return value implies nothing about whether the
- * image needs to be restored.
- * @see java.awt.GraphicsConfiguration
- * @see java.awt.Component
- * @see #IMAGE_OK
- * @see #IMAGE_RESTORED
- * @see #IMAGE_INCOMPATIBLE
- */
- public abstract int validate(GraphicsConfiguration gc);
-
- /**
- * Returns <code>true</code> if rendering data was lost since last
- * <code>validate</code> call. This method should be called by the
- * application at the end of any series of rendering operations to
- * or from the image to see whether
- * the image needs to be validated and the rendering redone.
- * @return <code>true</code> if the drawing surface needs to be restored;
- * <code>false</code> otherwise.
- */
- public abstract boolean contentsLost();
-
- /**
- * Returns an ImageCapabilities object which can be
- * inquired as to the specific capabilities of this
- * VolatileImage. This would allow programmers to find
- * out more runtime information on the specific VolatileImage
- * object that they have created. For example, the user
- * might create a VolatileImage but the system may have
- * no video memory left for creating an image of that
- * size, so although the object is a VolatileImage, it is
- * not as accelerated as other VolatileImage objects on
- * this platform might be. The user might want that
- * information to find other solutions to their problem.
- * @return an <code>ImageCapabilities</code> object that contains
- * the capabilities of this <code>VolatileImage</code>.
- * @since 1.4
- */
- public abstract ImageCapabilities getCapabilities();
-
- /**
- * The transparency value with which this image was created.
- * @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int,
- * int,int)
- * @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int,
- * int,ImageCapabilities,int)
- * @see Transparency
- * @since 1.5
- */
- protected int transparency = TRANSLUCENT;
-
- /**
- * Returns the transparency. Returns either OPAQUE, BITMASK,
- * or TRANSLUCENT.
- * @return the transparency of this <code>VolatileImage</code>.
- * @see Transparency#OPAQUE
- * @see Transparency#BITMASK
- * @see Transparency#TRANSLUCENT
- * @since 1.5
- */
- public int getTransparency() {
- return transparency;
- }
- }
-