- /*
- * @(#)RoundingMode.java 1.3 04/06/18
- *
- * Copyright 2004 Sun Microsystems, Inc. All rights reserved.
- * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
- */
-
- /*
- * @(#)RoundingMode.java 1.x 01/xx/xx
- *
- * Copyright 2001 Sun Microsystems, Inc. All Rights Reserved.
- * Portions Copyright IBM Corporation, 2001. All Rights Reserved.
- *
- * This software is the proprietary information of Sun Microsystems, Inc.
- * Use is subject to license terms.
- *
- */
- package java.math;
-
- /**
- * Specifies a <i>rounding behavior</i> for numerical operations
- * capable of discarding precision. Each rounding mode indicates how
- * the least significant returned digit of a rounded result is to be
- * calculated. If fewer digits are returned than the digits needed to
- * represent the exact numerical result, the discarded digits will be
- * referred to as the <i>discarded fraction</i> regardless the digits'
- * contribution to the value of the number. In other words,
- * considered as a numerical value, the discarded fraction could have
- * an absolute value greater than one.
- *
- * <p>Each rounding mode description includes a table listing how
- * different two-digit decimal values would round to a one digit
- * decimal value under the rounding mode in question. The result
- * column in the tables could be gotten by creating a
- * <tt>BigDecimal</tt> number with the specified value, forming a
- * {@link MathContext} object with the proper settings
- * (<tt>precision</tt> set to <tt>1</tt>, and the
- * <tt>roundingMode</tt> set to the rounding mode in question), and
- * calling {@link BigDecimal#round round} on this number with the
- * proper <tt>MathContext</tt>. A summary table showing the results
- * of these rounding operations for all rounding modes appears below.
- *
- *<p>
- *<table border>
- * <caption top><h3>Summary of Rounding Operations Under Different Rounding Modes</h3></caption>
- * <tr><th></th><th colspan=8>Result of rounding input to one digit with the given
- * rounding mode</th>
- * <tr valign=top>
- * <th>Input Number</th> <th><tt>UP</tt></th>
- * <th><tt>DOWN</tt></th>
- * <th><tt>CEILING</tt></th>
- * <th><tt>FLOOR</tt></th>
- * <th><tt>HALF_UP</tt></th>
- * <th><tt>HALF_DOWN</tt></th>
- * <th><tt>HALF_EVEN</tt></th>
- * <th><tt>UNNECESSARY</tt></th>
- *
- * <tr align=right><td>5.5</td> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>5</td> <td>6</td> <td>throw <tt>ArithmeticException</tt></td>
- * <tr align=right><td>2.5</td> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>3</td> <td>2</td> <td>2</td> <td>throw <tt>ArithmeticException</tt></td>
- * <tr align=right><td>1.6</td> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>2</td> <td>2</td> <td>2</td> <td>throw <tt>ArithmeticException</tt></td>
- * <tr align=right><td>1.1</td> <td>2</td> <td>1</td> <td>2</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>throw <tt>ArithmeticException</tt></td>
- * <tr align=right><td>1.0</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td> <td>1</td>
- * <tr align=right><td>-1.0</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>-1</td>
- * <tr align=right><td>-1.1</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-1</td> <td>throw <tt>ArithmeticException</tt></td>
- * <tr align=right><td>-1.6</td> <td>-2</td> <td>-1</td> <td>-1</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>-2</td> <td>throw <tt>ArithmeticException</tt></td>
- * <tr align=right><td>-2.5</td> <td>-3</td> <td>-2</td> <td>-2</td> <td>-3</td> <td>-3</td> <td>-2</td> <td>-2</td> <td>throw <tt>ArithmeticException</tt></td>
- * <tr align=right><td>-5.5</td> <td>-6</td> <td>-5</td> <td>-5</td> <td>-6</td> <td>-6</td> <td>-5</td> <td>-6</td> <td>throw <tt>ArithmeticException</tt></td>
- *</table>
- *
- *
- * <p>This <tt>enum</tt> is intended to replace the integer-based
- * enumeration of rounding mode constants in {@link BigDecimal}
- * ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN},
- * etc. ).
- *
- * @see BigDecimal
- * @see MathContext
- * @version 1.x 01/xx/xx
- * @author Josh Bloch
- * @author Mike Cowlishaw
- * @author Joseph D. Darcy
- */
- public enum RoundingMode {
-
- /**
- * Rounding mode to round away from zero. Always increments the
- * digit prior to a non-zero discarded fraction. Note that this
- * rounding mode never decreases the magnitude of the calculated
- * value.
- *
- *<p>Example:
- *<table border>
- *<tr valign=top><th>Input Number</th>
- * <th>Input rounded to one digit<br> with <tt>UP</tt> rounding
- *<tr align=right><td>5.5</td> <td>6</td>
- *<tr align=right><td>2.5</td> <td>3</td>
- *<tr align=right><td>1.6</td> <td>2</td>
- *<tr align=right><td>1.1</td> <td>2</td>
- *<tr align=right><td>1.0</td> <td>1</td>
- *<tr align=right><td>-1.0</td> <td>-1</td>
- *<tr align=right><td>-1.1</td> <td>-2</td>
- *<tr align=right><td>-1.6</td> <td>-2</td>
- *<tr align=right><td>-2.5</td> <td>-3</td>
- *<tr align=right><td>-5.5</td> <td>-6</td>
- *</table>
- */
- UP(BigDecimal.ROUND_UP),
-
- /**
- * Rounding mode to round towards zero. Never increments the digit
- * prior to a discarded fraction (i.e., truncates). Note that this
- * rounding mode never increases the magnitude of the calculated value.
- *
- *<p>Example:
- *<table border>
- *<tr valign=top><th>Input Number</th>
- * <th>Input rounded to one digit<br> with <tt>DOWN</tt> rounding
- *<tr align=right><td>5.5</td> <td>5</td>
- *<tr align=right><td>2.5</td> <td>2</td>
- *<tr align=right><td>1.6</td> <td>1</td>
- *<tr align=right><td>1.1</td> <td>1</td>
- *<tr align=right><td>1.0</td> <td>1</td>
- *<tr align=right><td>-1.0</td> <td>-1</td>
- *<tr align=right><td>-1.1</td> <td>-1</td>
- *<tr align=right><td>-1.6</td> <td>-1</td>
- *<tr align=right><td>-2.5</td> <td>-2</td>
- *<tr align=right><td>-5.5</td> <td>-5</td>
- *</table>
- */
- DOWN(BigDecimal.ROUND_DOWN),
-
- /**
- * Rounding mode to round towards positive infinity. If the
- * result is positive, behaves as for <tt>RoundingMode.UP</tt>
- * if negative, behaves as for <tt>RoundingMode.DOWN</tt>. Note
- * that this rounding mode never decreases the calculated value.
- *
- *<p>Example:
- *<table border>
- *<tr valign=top><th>Input Number</th>
- * <th>Input rounded to one digit<br> with <tt>CEILING</tt> rounding
- *<tr align=right><td>5.5</td> <td>6</td>
- *<tr align=right><td>2.5</td> <td>3</td>
- *<tr align=right><td>1.6</td> <td>2</td>
- *<tr align=right><td>1.1</td> <td>2</td>
- *<tr align=right><td>1.0</td> <td>1</td>
- *<tr align=right><td>-1.0</td> <td>-1</td>
- *<tr align=right><td>-1.1</td> <td>-1</td>
- *<tr align=right><td>-1.6</td> <td>-1</td>
- *<tr align=right><td>-2.5</td> <td>-2</td>
- *<tr align=right><td>-5.5</td> <td>-5</td>
- *</table>
- */
- CEILING(BigDecimal.ROUND_CEILING),
-
- /**
- * Rounding mode to round towards negative infinity. If the
- * result is positive, behave as for <tt>RoundingMode.DOWN</tt>
- * if negative, behave as for <tt>RoundingMode.UP</tt>. Note that
- * this rounding mode never increases the calculated value.
- *
- *<p>Example:
- *<table border>
- *<tr valign=top><th>Input Number</th>
- * <th>Input rounded to one digit<br> with <tt>FLOOR</tt> rounding
- *<tr align=right><td>5.5</td> <td>5</td>
- *<tr align=right><td>2.5</td> <td>2</td>
- *<tr align=right><td>1.6</td> <td>1</td>
- *<tr align=right><td>1.1</td> <td>1</td>
- *<tr align=right><td>1.0</td> <td>1</td>
- *<tr align=right><td>-1.0</td> <td>-1</td>
- *<tr align=right><td>-1.1</td> <td>-2</td>
- *<tr align=right><td>-1.6</td> <td>-2</td>
- *<tr align=right><td>-2.5</td> <td>-3</td>
- *<tr align=right><td>-5.5</td> <td>-6</td>
- *</table>
- */
- FLOOR(BigDecimal.ROUND_FLOOR),
-
- /**
- * Rounding mode to round towards "nearest neighbor"
- * unless both neighbors are equidistant, in which case round up.
- * Behaves as for <tt>RoundingMode.UP</tt> if the discarded
- * fraction is >= 0.5; otherwise, behaves as for
- * <tt>RoundingMode.DOWN</tt>. Note that this is the rounding
- * mode commonly taught at school.
- *
- *<p>Example:
- *<table border>
- *<tr valign=top><th>Input Number</th>
- * <th>Input rounded to one digit<br> with <tt>HALF_UP</tt> rounding
- *<tr align=right><td>5.5</td> <td>6</td>
- *<tr align=right><td>2.5</td> <td>3</td>
- *<tr align=right><td>1.6</td> <td>2</td>
- *<tr align=right><td>1.1</td> <td>1</td>
- *<tr align=right><td>1.0</td> <td>1</td>
- *<tr align=right><td>-1.0</td> <td>-1</td>
- *<tr align=right><td>-1.1</td> <td>-1</td>
- *<tr align=right><td>-1.6</td> <td>-2</td>
- *<tr align=right><td>-2.5</td> <td>-3</td>
- *<tr align=right><td>-5.5</td> <td>-6</td>
- *</table>
- */
- HALF_UP(BigDecimal.ROUND_HALF_UP),
-
- /**
- * Rounding mode to round towards "nearest neighbor"
- * unless both neighbors are equidistant, in which case round
- * down. Behaves as for <tt>RoundingMode.UP</tt> if the discarded
- * fraction is > 0.5; otherwise, behaves as for
- * <tt>RoundingMode.DOWN</tt>.
- *
- *<p>Example:
- *<table border>
- *<tr valign=top><th>Input Number</th>
- * <th>Input rounded to one digit<br> with <tt>HALF_DOWN</tt> rounding
- *<tr align=right><td>5.5</td> <td>5</td>
- *<tr align=right><td>2.5</td> <td>2</td>
- *<tr align=right><td>1.6</td> <td>2</td>
- *<tr align=right><td>1.1</td> <td>1</td>
- *<tr align=right><td>1.0</td> <td>1</td>
- *<tr align=right><td>-1.0</td> <td>-1</td>
- *<tr align=right><td>-1.1</td> <td>-1</td>
- *<tr align=right><td>-1.6</td> <td>-2</td>
- *<tr align=right><td>-2.5</td> <td>-2</td>
- *<tr align=right><td>-5.5</td> <td>-5</td>
- *</table>
- */
- HALF_DOWN(BigDecimal.ROUND_HALF_DOWN),
-
- /**
- * Rounding mode to round towards the "nearest neighbor"
- * unless both neighbors are equidistant, in which case, round
- * towards the even neighbor. Behaves as for
- * <tt>RoundingMode.HALF_UP</tt> if the digit to the left of the
- * discarded fraction is odd; behaves as for
- * <tt>RoundingMode.HALF_DOWN</tt> if it's even. Note that this
- * is the rounding mode that statistically minimizes cumulative
- * error when applied repeatedly over a sequence of calculations.
- * It is sometimes known as "Banker's rounding," and is
- * chiefly used in the USA. This rounding mode is analogous to
- * the rounding policy used for <tt>float</tt> and <tt>double</tt>
- * arithmetic in Java.
- *
- *<p>Example:
- *<table border>
- *<tr valign=top><th>Input Number</th>
- * <th>Input rounded to one digit<br> with <tt>HALF_EVEN</tt> rounding
- *<tr align=right><td>5.5</td> <td>6</td>
- *<tr align=right><td>2.5</td> <td>2</td>
- *<tr align=right><td>1.6</td> <td>2</td>
- *<tr align=right><td>1.1</td> <td>1</td>
- *<tr align=right><td>1.0</td> <td>1</td>
- *<tr align=right><td>-1.0</td> <td>-1</td>
- *<tr align=right><td>-1.1</td> <td>-1</td>
- *<tr align=right><td>-1.6</td> <td>-2</td>
- *<tr align=right><td>-2.5</td> <td>-2</td>
- *<tr align=right><td>-5.5</td> <td>-6</td>
- *</table>
- */
- HALF_EVEN(BigDecimal.ROUND_HALF_EVEN),
-
- /**
- * Rounding mode to assert that the requested operation has an exact
- * result, hence no rounding is necessary. If this rounding mode is
- * specified on an operation that yields an inexact result, an
- * <tt>ArithmeticException</tt> is thrown.
- *<p>Example:
- *<table border>
- *<tr valign=top><th>Input Number</th>
- * <th>Input rounded to one digit<br> with <tt>UNNECESSARY</tt> rounding
- *<tr align=right><td>5.5</td> <td>throw <tt>ArithmeticException</tt></td>
- *<tr align=right><td>2.5</td> <td>throw <tt>ArithmeticException</tt></td>
- *<tr align=right><td>1.6</td> <td>throw <tt>ArithmeticException</tt></td>
- *<tr align=right><td>1.1</td> <td>throw <tt>ArithmeticException</tt></td>
- *<tr align=right><td>1.0</td> <td>1</td>
- *<tr align=right><td>-1.0</td> <td>-1</td>
- *<tr align=right><td>-1.1</td> <td>throw <tt>ArithmeticException</tt></td>
- *<tr align=right><td>-1.6</td> <td>throw <tt>ArithmeticException</tt></td>
- *<tr align=right><td>-2.5</td> <td>throw <tt>ArithmeticException</tt></td>
- *<tr align=right><td>-5.5</td> <td>throw <tt>ArithmeticException</tt></td>
- *</table>
- */
- UNNECESSARY(BigDecimal.ROUND_UNNECESSARY);
-
- // Corresponding BigDecimal rounding constant
- final int oldMode;
-
- /**
- * Constructor
- *
- * @param oldMode The <tt>BigDecimal</tt> constant corresponding to
- * this mode
- */
- private RoundingMode(int oldMode) {
- this.oldMode = oldMode;
- }
-
- /**
- * Returns the <tt>RoundingMode</tt> object corresponding to a
- * legacy integer rounding mode constant in {@link BigDecimal}.
- *
- * @param rm legacy integer rounding mode to convert
- * @return <tt>RoundingMode</tt> corresponding to the given integer.
- * @throws IllegalArgumentException integer is out of range
- */
- public static RoundingMode valueOf(int rm) {
- switch(rm) {
-
- case BigDecimal.ROUND_UP:
- return UP;
-
- case BigDecimal.ROUND_DOWN:
- return DOWN;
-
- case BigDecimal.ROUND_CEILING:
- return CEILING;
-
- case BigDecimal.ROUND_FLOOR:
- return FLOOR;
-
- case BigDecimal.ROUND_HALF_UP:
- return HALF_UP;
-
- case BigDecimal.ROUND_HALF_DOWN:
- return HALF_DOWN;
-
- case BigDecimal.ROUND_HALF_EVEN:
- return HALF_EVEN;
-
- case BigDecimal.ROUND_UNNECESSARY:
- return UNNECESSARY;
-
- default:
- throw new IllegalArgumentException("argument out of range");
- }
- }
- }