- /*
- * @(#)Line2D.java 1.25 01/02/09
- *
- * Copyright 1997-2001 Sun Microsystems, Inc. All Rights Reserved.
- *
- * This software is the proprietary information of Sun Microsystems, Inc.
- * Use is subject to license terms.
- *
- */
-
- package java.awt.geom;
-
- import java.awt.Shape;
- import java.awt.Rectangle;
-
- /**
- * This <code>Line2D</code> class represents a line segment in (x, y)
- * coordinate space. This class, like all of the Java 2D API, uses a
- * default coordinate system called <i>user space</i> in which the y-axis
- * values increase downward and x-axis values increase to the right. For
- * more information on the user space coordinate system, see the
- * <a href="http://java.sun.com/j2se/1.3/docs/guide/2d/spec/j2d-intro.fm2.html#61857">
- * Coordinate Systems</a> section of the Java 2D Programmer's Guide.
- * <p>
- * This class is only the abstract superclass for all objects that
- * store a 2D line segment.
- * The actual storage representation of the coordinates is left to
- * the subclass.
- *
- * @version 1.25, 02/09/01
- * @author Jim Graham
- */
- public abstract class Line2D implements Shape, Cloneable {
- /**
- * A line segment specified with float coordinates.
- */
- public static class Float extends Line2D {
- /**
- * The X coordinate of the start point of the line segment.
- */
- public float x1;
-
- /**
- * The Y coordinate of the start point of the line segment.
- */
- public float y1;
-
- /**
- * The X coordinate of the end point of the line segment.
- */
- public float x2;
-
- /**
- * The Y coordinate of the end point of the line segment.
- */
- public float y2;
-
- /**
- * Constructs and initializes a Line with coordinates (0, 0) -> (0, 0).
- */
- public Float() {
- }
-
- /**
- * Constructs and initializes a Line from the specified coordinates.
- * @param X1, Y1 the first specified coordinates
- * @param X2, Y2 the second specified coordinates
- */
- public Float(float X1, float Y1, float X2, float Y2) {
- setLine(X1, Y1, X2, Y2);
- }
-
- /**
- * Constructs and initializes a <code>Line2D</code> from the
- * specified {@link Point2D} objects.
- * @param p1 the first specified <code>Point2D</code>
- * @param p2 the second specified <code>Point2D</code>
- */
- public Float(Point2D p1, Point2D p2) {
- setLine(p1, p2);
- }
-
- /**
- * Returns the X coordinate of the start point in double precision.
- * @return the x coordinate of this <code>Line2D</code> object's
- * starting point in double precision.
- */
- public double getX1() {
- return (double) x1;
- }
-
- /**
- * Returns the Y coordinate of the start point in double precision.
- * @return the x coordinate of this <code>Line2D</code> object's
- * starting point in double precision.
- */
- public double getY1() {
- return (double) y1;
- }
-
- /**
- * Returns the start point.
- * @return the starting <code>Point2D</code> object of this
- * <code>Line2D</code>.
- */
- public Point2D getP1() {
- return new Point2D.Float(x1, y1);
- }
-
- /**
- * Returns the X coordinate of the end point in double precision.
- * @return the x coordinate of this <code>Line2D</code> object's
- * ending point in double precision.
- */
- public double getX2() {
- return (double) x2;
- }
-
- /**
- * Returns the Y coordinate of the end point in double precision.
- * @return the Y coordinate of this <code>Line2D</code> object's
- * ending point in double precision.
- */
-
- public double getY2() {
- return (double) y2;
- }
-
- /**
- * Returns the end point.
- * @return the ending <code>Point2D</code> object of this
- * <code>Line2D</code>.
- */
- public Point2D getP2() {
- return new Point2D.Float(x2, y2);
- }
-
- /**
- * Sets the location of the endpoints of this <code>Line2D</code>
- * to the specified double coordinates.
- * @param X1, Y1 the first specified coordinate
- * @param X2, Y2 the second specified coordinate
- */
- public void setLine(double X1, double Y1, double X2, double Y2) {
- this.x1 = (float) X1;
- this.y1 = (float) Y1;
- this.x2 = (float) X2;
- this.y2 = (float) Y2;
- }
-
- /**
- * Sets the location of the endpoints of this <code>Line2D</code>
- * to the specified float coordinates.
- * @param X1, Y1 the first specified coordinate
- * @param X2, Y2 the second specified coordinate
- */
- public void setLine(float X1, float Y1, float X2, float Y2) {
- this.x1 = X1;
- this.y1 = Y1;
- this.x2 = X2;
- this.y2 = Y2;
- }
-
- /**
- * Returns the high-precision bounding box of this
- * <code>Line2D</code>.
- * @return a {@link Rectangle2D} that is the high-precision
- * bounding box of this <code>Line2D</code>.
- */
- public Rectangle2D getBounds2D() {
- float x, y, w, h;
- if (x1 < x2) {
- x = x1;
- w = x2 - x1;
- } else {
- x = x2;
- w = x1 - x2;
- }
- if (y1 < y2) {
- y = y1;
- h = y2 - y1;
- } else {
- y = y2;
- h = y1 - y2;
- }
- return new Rectangle2D.Float(x, y, w, h);
- }
- }
-
- /**
- * A line segment specified with double coordinates.
- */
- public static class Double extends Line2D {
- /**
- * The X coordinate of the start point of the line segment.
- */
- public double x1;
-
- /**
- * The Y coordinate of the start point of the line segment.
- */
- public double y1;
-
- /**
- * The X coordinate of the end point of the line segment.
- */
- public double x2;
-
- /**
- * The Y coordinate of the end point of the line segment.
- */
- public double y2;
-
- /**
- * Constructs and initializes a Line with coordinates (0, 0) -> (0, 0).
- */
- public Double() {
- }
-
- /**
- * Constructs and initializes a <code>Line2D</code> from the
- * specified coordinates.
- * @param X1, Y1 the first specified coordinate
- * @param X2, Y2 the second specified coordinate
- */
- public Double(double X1, double Y1, double X2, double Y2) {
- setLine(X1, Y1, X2, Y2);
- }
-
- /**
- * Constructs and initializes a <code>Line2D</code> from the
- * specified <code>Point2D</code> objects.
- * @param p1, p2 the specified <code>Point2D</code> objects
- */
- public Double(Point2D p1, Point2D p2) {
- setLine(p1, p2);
- }
-
- /**
- * Returns the X coordinate of the start point in double precision.
- * @return the X coordinate of this <code>Line2D</code> object's
- * starting point.
- */
- public double getX1() {
- return x1;
- }
-
- /**
- * Returns the Y coordinate of the start point in double precision.
- * @return the X coordinate of this <code>Line2D</code> object's
- * starting point.
- */
- public double getY1() {
- return y1;
- }
-
- /**
- * Returns the starting <code>Point2D</code> of this
- * <code>Line2D</code>.
- * @return the starting <code>Point2D</code> of this
- * <code>Line2D</code>
- */
- public Point2D getP1() {
- return new Point2D.Double(x1, y1);
- }
-
- /**
- * Returns the X coordinate of the end point in double precision.
- * @return the X coordinate of this <code>Line2D</code> object's
- * ending point.
- */
- public double getX2() {
- return x2;
- }
-
- /**
- * Returns the Y coordinate of the end point in double precision.
- * @return the Y coordinate of this <code>Line2D</code> object's
- * starting point.
- */
- public double getY2() {
- return y2;
- }
-
- /**
- * Returns the end <code>Point2D</code> of this
- * <code>Line2D</code>.
- * @return the ending <code>Point2D</code> of this
- * <code>Line2D</code>.
- */
- public Point2D getP2() {
- return new Point2D.Double(x2, y2);
- }
-
- /**
- * Sets the location of the endpoints of this <code>Line2D</code>
- * to the specified double coordinates.
- * @param X1, Y1 the first specified coordinate
- * @param X2, Y2 the second specified coordinate
- */
- public void setLine(double X1, double Y1, double X2, double Y2) {
- this.x1 = X1;
- this.y1 = Y1;
- this.x2 = X2;
- this.y2 = Y2;
- }
-
- /**
- * Returns the high-precision bounding box of this
- * <code>Line2D</code>.
- * @return a <code>Rectangle2D</code> that is the high-precision
- * bounding box of this <code>Line2D</code>.
- */
- public Rectangle2D getBounds2D() {
- double x, y, w, h;
- if (x1 < x2) {
- x = x1;
- w = x2 - x1;
- } else {
- x = x2;
- w = x1 - x2;
- }
- if (y1 < y2) {
- y = y1;
- h = y2 - y1;
- } else {
- y = y2;
- h = y1 - y2;
- }
- return new Rectangle2D.Double(x, y, w, h);
- }
- }
-
- /**
- * This is an abstract class that cannot be instantiated directly.
- * Type-specific implementation subclasses are available for
- * instantiation and provide a number of formats for storing
- * the information necessary to satisfy the various accessory
- * methods below.
- *
- * @see java.awt.geom.Line2D.Float
- * @see java.awt.geom.Line2D.Double
- */
- protected Line2D() {
- }
-
- /**
- * Returns the X coordinate of the start point in double precision.
- * @return the X coordinate of this <code>Line2D</code> object's
- * starting point.
- */
- public abstract double getX1();
-
- /**
- * Returns the Y coordinate of the start point in double precision.
- * @return the Y coordinate of this <code>Line2D</code> object's
- * starting point.
- */
- public abstract double getY1();
-
- /**
- * Returns the starting <code>Point2D</code> of this
- * <code>Line2D</code>.
- * @return the starting <code>Point2D</code> of this
- * <code>Line2D</code>.
- */
- public abstract Point2D getP1();
-
- /**
- * Returns the X coordinate of the end point in double precision.
- * @return the X coordinate of this <code>Line2D</code> object's
- * starting point.
- */
- public abstract double getX2();
-
- /**
- * Returns the Y coordinate of the end point in double precision.
- * @return the Y coordinate of this <code>Line2D</code> object's
- * starting point.
- */
- public abstract double getY2();
-
- /**
- * Returns the end <code>Point2D</code> of this <code>Line2D</code>.
- * @return a <code>Point2D</code> that is the endpoint of this
- * <code>Line2D</code>.
- */
- public abstract Point2D getP2();
-
- /**
- * Sets the location of the endpoints of this <code>Line2D</code> to
- * the specified double coordinates.
- * @param X1, Y1 the first specified coordinate
- * @param X2, Y2 the second specified coordinate
- */
- public abstract void setLine(double X1, double Y1, double X2, double Y2);
-
- /**
- * Sets the location of the endpoints of this <code>Line2D</code> to
- * the specified <code>Point2D</code> coordinates.
- * @param p1, p2 the specified <code>Point2D</code> objects
- */
- public void setLine(Point2D p1, Point2D p2) {
- setLine(p1.getX(), p1.getY(), p2.getX(), p2.getY());
- }
-
- /**
- * Sets the location of the endpoints of this <code>Line2D</code> to
- * the same as those endpoints of the specified <code>Line2D</code>.
- * @param l the specified <code>Line2D</code>
- */
- public void setLine(Line2D l) {
- setLine(l.getX1(), l.getY1(), l.getX2(), l.getY2());
- }
-
- /**
- * Returns an indicator of where the specified point
- * (PX, PY) lies with respect to the line segment from
- * (X1, Y1) to (X2, Y2).
- * The return value can be either 1, -1, or 0 and indicates
- * in which direction the specified line must pivot around its
- * first endpoint, (X1, Y1), in order to point at the
- * specified point (PX, PY).
- * <p>A return value of 1 indicates that the line segment must
- * turn in the direction that takes the positive X axis towards
- * the negative Y axis. In the default coordinate system used by
- * Java 2D, this direction is counterclockwise.
- * <p>A return value of -1 indicates that the line segment must
- * turn in the direction that takes the positive X axis towards
- * the positive Y axis. In the default coordinate system, this
- * direction is clockwise.
- * <p>A return value of 0 indicates that the point lies
- * exactly on the line segment. Note that an indicator value
- * of 0 is rare and not useful for determining colinearity
- * because of floating point rounding issues.
- * <p>If the point is colinear with the line segment, but
- * not between the endpoints, then the value will be -1 if the point
- * lies "beyond (X1, Y1)" or 1 if the point lies
- * "beyond (X2, Y2)".
- * @param X1, Y1 the coordinates of the beginning of the
- * specified line segment
- * @param X2, Y2 the coordinates of the end of the specified
- * line segment
- * @param PX, PY the coordinates of the specified point to be
- * compared with the specified line segment
- * @return an integer that indicates the position of the third specified
- * coordinates with respect to the line segment formed
- * by the first two specified coordinates.
- */
- public static int relativeCCW(double X1, double Y1,
- double X2, double Y2,
- double PX, double PY) {
- X2 -= X1;
- Y2 -= Y1;
- PX -= X1;
- PY -= Y1;
- double ccw = PX * Y2 - PY * X2;
- if (ccw == 0.0) {
- // The point is colinear, classify based on which side of
- // the segment the point falls on. We can calculate a
- // relative value using the projection of PX,PY onto the
- // segment - a negative value indicates the point projects
- // outside of the segment in the direction of the particular
- // endpoint used as the origin for the projection.
- ccw = PX * X2 + PY * Y2;
- if (ccw > 0.0) {
- // Reverse the projection to be relative to the original X2,Y2
- // X2 and Y2 are simply negated.
- // PX and PY need to have (X2 - X1) or (Y2 - Y1) subtracted
- // from them (based on the original values)
- // Since we really want to get a positive answer when the
- // point is "beyond (X2,Y2)", then we want to calculate
- // the inverse anyway - thus we leave X2 & Y2 negated.
- PX -= X2;
- PY -= Y2;
- ccw = PX * X2 + PY * Y2;
- if (ccw < 0.0) {
- ccw = 0.0;
- }
- }
- }
- return (ccw < 0.0) ? -1 : ((ccw > 0.0) ? 1 : 0);
- }
-
- /**
- * Returns an indicator of where the specified point
- * (PX, PY) lies with respect to this line segment.
- * See the method comments of
- * {@link #relativeCCW(double, double, double, double, double, double)}
- * to interpret the return value.
- * @param PX, PY the coordinates of the specified point
- * to be compared with the current line segment
- * @return an integer that indicates the position of the specified
- * coordinates with respect to the current line segment.
- * @see #relativeCCW(double, double, double, double, double, double)
- */
- public int relativeCCW(double PX, double PY) {
- return relativeCCW(getX1(), getY1(), getX2(), getY2(), PX, PY);
- }
-
- /**
- * Returns an indicator of where the specified <code>Point2D</code>
- * lies with respect to this line segment.
- * See the method comments of
- * {@link #relativeCCW(double, double, double, double, double, double)}
- * to interpret the return value.
- * @param p the specified <code>Point2D</code> to be compared
- * with the current line segment
- * @return an integer that indicates the position of the
- * <code>Point2D</code> with respect to the current
- * line segment.
- * @see #relativeCCW(double, double, double, double, double, double)
- */
- public int relativeCCW(Point2D p) {
- return relativeCCW(getX1(), getY1(), getX2(), getY2(),
- p.getX(), p.getY());
- }
-
- /**
- * Tests if the line segment from (X1, Y1) to
- * (X2, Y2) intersects the line segment from (X3, Y3)
- * to (X4, Y4).
- * @param X1, Y1 the coordinates of the beginning of the first
- * specified line segment
- * @param X2, Y2 the coordinates of the end of the first
- * specified line segment
- * @param X3, Y3 the coordinates of the beginning of the second
- * specified line segment
- * @param X4, Y4 the coordinates of the end of the second
- * specified line segment
- * @return <code>true</code> if the first specified line segment
- * and the second specified line segment intersect
- * each other; <code>false</code> otherwise.
- */
- public static boolean linesIntersect(double X1, double Y1,
- double X2, double Y2,
- double X3, double Y3,
- double X4, double Y4) {
- return ((relativeCCW(X1, Y1, X2, Y2, X3, Y3) *
- relativeCCW(X1, Y1, X2, Y2, X4, Y4) <= 0)
- && (relativeCCW(X3, Y3, X4, Y4, X1, Y1) *
- relativeCCW(X3, Y3, X4, Y4, X2, Y2) <= 0));
- }
-
- /**
- * Tests if the line segment from (X1, Y1) to
- * (X2, Y2) intersects this line segment.
- * @param X1, Y1 the coordinates of the beginning of the
- * specified line segment
- * @param X2, Y2 the coordinates of the end of the specified
- * line segment
- * @return <true> if this line segment and the specified line segment
- * intersect each other; <code>false</code> otherwise.
- */
- public boolean intersectsLine(double X1, double Y1, double X2, double Y2) {
- return linesIntersect(X1, Y1, X2, Y2,
- getX1(), getY1(), getX2(), getY2());
- }
-
- /**
- * Tests if the specified line segment intersects this line segment.
- * @param l the specified <code>Line2D</code>
- * @return <code>true</code> if this line segment and the specified line
- * segment intersect each other;
- * <code>false</code> otherwise.
- */
- public boolean intersectsLine(Line2D l) {
- return linesIntersect(l.getX1(), l.getY1(), l.getX2(), l.getY2(),
- getX1(), getY1(), getX2(), getY2());
- }
-
- /**
- * Returns the square of the distance from a point to a line segment.
- * The distance measured is the distance between the specified
- * point and the closest point between the specified endpoints.
- * If the specified point intersects the line segment in between the
- * endpoints, this method returns 0.0.
- * @param X1, Y1 the coordinates of the beginning of the
- * specified line segment
- * @param X2, Y2 the coordinates of the end of the specified
- * line segment
- * @param PX, PY the coordinates of the specified point being
- * measured against the specified line segment
- * @return a double value that is the square of the distance from the
- * specified point to the specified line segment.
- * @see #ptLineDistSq(double, double, double, double, double, double)
- */
- public static double ptSegDistSq(double X1, double Y1,
- double X2, double Y2,
- double PX, double PY) {
- // Adjust vectors relative to X1,Y1
- // X2,Y2 becomes relative vector from X1,Y1 to end of segment
- X2 -= X1;
- Y2 -= Y1;
- // PX,PY becomes relative vector from X1,Y1 to test point
- PX -= X1;
- PY -= Y1;
- double dotprod = PX * X2 + PY * Y2;
- double projlenSq;
- if (dotprod <= 0.0) {
- // PX,PY is on the side of X1,Y1 away from X2,Y2
- // distance to segment is length of PX,PY vector
- // "length of its (clipped) projection" is now 0.0
- projlenSq = 0.0;
- } else {
- // switch to backwards vectors relative to X2,Y2
- // X2,Y2 are already the negative of X1,Y1=>X2,Y2
- // to get PX,PY to be the negative of PX,PY=>X2,Y2
- // the dot product of two negated vectors is the same
- // as the dot product of the two normal vectors
- PX = X2 - PX;
- PY = Y2 - PY;
- dotprod = PX * X2 + PY * Y2;
- if (dotprod <= 0.0) {
- // PX,PY is on the side of X2,Y2 away from X1,Y1
- // distance to segment is length of (backwards) PX,PY vector
- // "length of its (clipped) projection" is now 0.0
- projlenSq = 0.0;
- } else {
- // PX,PY is between X1,Y1 and X2,Y2
- // dotprod is the length of the PX,PY vector
- // projected on the X2,Y2=>X1,Y1 vector times the
- // length of the X2,Y2=>X1,Y1 vector
- projlenSq = dotprod * dotprod / (X2 * X2 + Y2 * Y2);
- }
- }
- // Distance to line is now the length of the relative point
- // vector minus the length of its projection onto the line
- // (which is zero if the projection falls outside the range
- // of the line segment).
- return PX * PX + PY * PY - projlenSq;
- }
-
- /**
- * Returns the distance from a point to a line segment.
- * The distance measured is the distance between the specified
- * point and the closest point between the specified endpoints.
- * If the specified point intersects the line segment in between the
- * endpoints, this method returns 0.0.
- * @param X1, Y1 the coordinates of the beginning of the
- * specified line segment
- * @param X2, Y2 the coordinates of the end of the specified line
- * segment
- * @param PX, PY the coordinates of the specified point being
- * measured against the specified line segment
- * @return a double value that is the distance from the specified point
- * to the specified line segment.
- * @see #ptLineDist(double, double, double, double, double, double)
- */
- public static double ptSegDist(double X1, double Y1,
- double X2, double Y2,
- double PX, double PY) {
- return Math.sqrt(ptSegDistSq(X1, Y1, X2, Y2, PX, PY));
- }
-
- /**
- * Returns the square of the distance from a point to this line segment.
- * The distance measured is the distance between the specified
- * point and the closest point between the current line's endpoints.
- * If the specified point intersects the line segment in between the
- * endpoints, this method returns 0.0.
- * @param PX, PY the coordinates of the specified point being
- * measured against this line segment
- * @return a double value that is the square of the distance from the
- * specified point to the current line segment.
- * @see #ptLineDistSq(double, double)
- */
- public double ptSegDistSq(double PX, double PY) {
- return ptSegDistSq(getX1(), getY1(), getX2(), getY2(), PX, PY);
- }
-
- /**
- * Returns the square of the distance from a <code>Point2D</code> to
- * this line segment.
- * The distance measured is the distance between the specified
- * point and the closest point between the current line's endpoints.
- * If the specified point intersects the line segment in between the
- * endpoints, this method returns 0.0.
- * @param pt the specified <code>Point2D</code> being measured against
- * this line segment.
- * @return a double value that is the square of the distance from the
- * specified <code>Point2D</code> to the current
- * line segment.
- * @see #ptLineDistSq(Point2D)
- */
- public double ptSegDistSq(Point2D pt) {
- return ptSegDistSq(getX1(), getY1(), getX2(), getY2(),
- pt.getX(), pt.getY());
- }
-
- /**
- * Returns the distance from a point to this line segment.
- * The distance measured is the distance between the specified
- * point and the closest point between the current line's endpoints.
- * If the specified point intersects the line segment in between the
- * endpoints, this method returns 0.0.
- * @param PX, PY the coordinates of the specified point
- * being measured against this line segment
- * @return a double value that is the distance from the specified
- * point to the current line segment.
- * @see #ptLineDist(double, double)
- */
- public double ptSegDist(double PX, double PY) {
- return ptSegDist(getX1(), getY1(), getX2(), getY2(), PX, PY);
- }
-
- /**
- * Returns the distance from a <code>Point2D</code> to this line
- * segment.
- * The distance measured is the distance between the specified
- * point and the closest point between the current line's endpoints.
- * If the specified point intersects the line segment in between the
- * endpoints, this method returns 0.0.
- * @param pt the specified <code>Point2D</code> being measured
- * against this line segment
- * @return a double value that is the distance from the specified
- * <code>Point2D</code> to the current line
- * segment.
- * @see #ptLineDist(Point2D)
- */
- public double ptSegDist(Point2D pt) {
- return ptSegDist(getX1(), getY1(), getX2(), getY2(),
- pt.getX(), pt.getY());
- }
-
- /**
- * Returns the square of the distance from a point to a line.
- * The distance measured is the distance between the specified
- * point and the closest point on the infinitely-extended line
- * defined by the specified coordinates. If the specified point
- * intersects the line, this method returns 0.0.
- * @param X1, Y1 the coordinates of one point on the
- * specified line
- * @param X2, Y2 the coordinates of another point on
- * the specified line
- * @param PX, PY the coordinates of the specified point being
- * measured against the specified line
- * @return a double value that is the square of the distance from the
- * specified point to the specified line.
- * @see #ptSegDistSq(double, double, double, double, double, double)
- */
- public static double ptLineDistSq(double X1, double Y1,
- double X2, double Y2,
- double PX, double PY) {
- // Adjust vectors relative to X1,Y1
- // X2,Y2 becomes relative vector from X1,Y1 to end of segment
- X2 -= X1;
- Y2 -= Y1;
- // PX,PY becomes relative vector from X1,Y1 to test point
- PX -= X1;
- PY -= Y1;
- double dotprod = PX * X2 + PY * Y2;
- // dotprod is the length of the PX,PY vector
- // projected on the X1,Y1=>X2,Y2 vector times the
- // length of the X1,Y1=>X2,Y2 vector
- double projlenSq = dotprod * dotprod / (X2 * X2 + Y2 * Y2);
- // Distance to line is now the length of the relative point
- // vector minus the length of its projection onto the line
- return PX * PX + PY * PY - projlenSq;
- }
-
- /**
- * Returns the distance from a point to a line.
- * The distance measured is the distance between the specified
- * point and the closest point on the infinitely-extended line
- * defined by the specified coordinates. If the specified point
- * intersects the line, this method returns 0.0.
- * @param X1, Y1 the coordinates of one point on the
- * specified line
- * @param X2, Y2 the coordinates of another point on the
- * specified line
- * @param PX, PY the coordinates of the specified point being
- * measured against the specified line
- * @return a double value that is the distance from the specified
- * point to the specified line.
- * @see #ptSegDist(double, double, double, double, double, double)
- */
- public static double ptLineDist(double X1, double Y1,
- double X2, double Y2,
- double PX, double PY) {
- return Math.sqrt(ptLineDistSq(X1, Y1, X2, Y2, PX, PY));
- }
-
- /**
- * Returns the square of the distance from a point to this line.
- * The distance measured is the distance between the specified
- * point and the closest point on the infinitely-extended line
- * defined by this <code>Line2D</code>. If the specified point
- * intersects the line, this method returns 0.0.
- * @param PX, PY the coordinates of the specified point being
- * measured against this line
- * @return a double value that is the square of the distance from a
- * specified point to the current line.
- * @see #ptSegDistSq(double, double)
- */
- public double ptLineDistSq(double PX, double PY) {
- return ptLineDistSq(getX1(), getY1(), getX2(), getY2(), PX, PY);
- }
-
- /**
- * Returns the square of the distance from a specified
- * <code>Point2D</code> to this line.
- * The distance measured is the distance between the specified
- * point and the closest point on the infinitely-extended line
- * defined by this <code>Line2D</code>. If the specified point
- * intersects the line, this method returns 0.0.
- * @param pt the specified <code>Point2D</code> being measured
- * against this line
- * @return a double value that is the square of the distance from a
- * specified <code>Point2D</code> to the current
- * line.
- * @see #ptSegDistSq(Point2D)
- */
- public double ptLineDistSq(Point2D pt) {
- return ptLineDistSq(getX1(), getY1(), getX2(), getY2(),
- pt.getX(), pt.getY());
- }
-
- /**
- * Returns the distance from a point to this line.
- * The distance measured is the distance between the specified
- * point and the closest point on the infinitely-extended line
- * defined by this <code>Line2D</code>. If the specified point
- * intersects the line, this method returns 0.0.
- * @param PX, PY the coordinates of the specified point being
- * measured against this line
- * @return a double value that is the distance from a specified point
- * to the current line.
- * @see #ptSegDist(double, double)
- */
- public double ptLineDist(double PX, double PY) {
- return ptLineDist(getX1(), getY1(), getX2(), getY2(), PX, PY);
- }
-
- /**
- * Returns the distance from a <code>Point2D</code> to this line.
- * The distance measured is the distance between the specified
- * point and the closest point on the infinitely-extended line
- * defined by this <code>Line2D</code>. If the specified point
- * intersects the line, this method returns 0.0.
- * @param pt the specified <code>Point2D</code> being measured
- * @return a double value that is the distance from a specified
- * <code>Point2D</code> to the current line.
- * @see #ptSegDist(Point2D)
- */
- public double ptLineDist(Point2D pt) {
- return ptLineDist(getX1(), getY1(), getX2(), getY2(),
- pt.getX(), pt.getY());
- }
-
- /**
- * Tests if a specified coordinate is inside the boundary of this
- * <code>Line2D</code>. This method is required to implement the
- * {@link Shape} interface, but in the case of <code>Line2D</code>
- * objects it always returns <code>false</code> since a line contains
- * no area.
- * @param x, y the coordinates of the specified point
- * @return <code>false</code> because a <code>Line2D</code> contains
- * no area.
- */
- public boolean contains(double x, double y) {
- return false;
- }
-
- /**
- * Tests if a given <code>Point2D</code> is inside the boundary of
- * this <code>Line2D</code>.
- * This method is required to implement the <code>Shape</code> interface,
- * but in the case of <code>Line2D</code> objects it always returns
- * <code>false</code> since a line contains no area.
- * @param p the specified <code>Point2D</code> to be tested
- * @return <code>false</code> because a <code>Line2D</code> contains
- * no area.
- */
- public boolean contains(Point2D p) {
- return false;
- }
-
- /**
- * Tests if this <code>Line2D</code> intersects the interior of a
- * specified set of rectangular coordinates.
- * @param x, y the coordinates of the top-left corner of the
- * specified rectangular area
- * @param w the width of the specified rectangular area
- * @param h the height of the specified rectangular area
- * @return <code>true</code> if this <code>Line2D</code> intersects
- * the interior of the specified set of rectangular
- * coordinates; <code>false</code> otherwise.
- */
- public boolean intersects(double x, double y, double w, double h) {
- return intersects(new Rectangle2D.Double(x, y, w, h));
- }
-
- /**
- * Tests if this <code>Line2D</code> intersects the interior of a
- * specified <code>Rectangle2D</code>.
- * @param r the specified <code>Rectangle2D</code> to be tested
- * @return <code>true</code> if this <code>Line2D</code> intersects
- * the interior of the specified <code>Rectangle2D</code>
- * <code>false</code> otherwise.
- */
- public boolean intersects(Rectangle2D r) {
- return r.intersectsLine(getX1(), getY1(), getX2(), getY2());
- }
-
- /**
- * Tests if the interior of this <code>Line2D</code> entirely contains
- * the specified set of rectangular coordinates.
- * This method is required to implement the <code>Shape</code> interface,
- * but in the case of <code>Line2D</code> objects it always returns
- * false since a line contains no area.
- * @param x, y the coordinates of the top-left corner of the
- * specified rectangular area
- * @param w the width of the specified rectangular area
- * @param h the height of the specified rectangular area
- * @return <code>false</code> because a <code>Line2D</code> contains
- * no area.
- */
- public boolean contains(double x, double y, double w, double h) {
- return false;
- }
-
- /**
- * Tests if the interior of this <code>Line2D</code> entirely contains
- * the specified <code>Rectangle2D</code>.
- * This method is required to implement the <code>Shape</code> interface,
- * but in the case of <code>Line2D</code> objects it always returns
- * <code>false</code> since a line contains no area.
- * @param r the specified <code>Rectangle2D</code> to be tested
- * @return <code>false</code> because a <code>Line2D</code> contains
- * no area.
- */
- public boolean contains(Rectangle2D r) {
- return false;
- }
-
- /**
- * Returns the bounding box of this <code>Line2D</code>.
- * @return a {@link Rectangle} that is the bounding box of the
- * <code>Line2D</code>.
- */
- public Rectangle getBounds() {
- return getBounds2D().getBounds();
- }
-
- /**
- * Returns an iteration object that defines the boundary of this
- * <code>Line2D</code>.
- * The iterator for this class is not multi-threaded safe,
- * which means that this <code>Line2D</code> class does not
- * guarantee that modifications to the geometry of this
- * <code>Line2D</code> object do not affect any iterations of that
- * geometry that are already in process.
- * @param at the specified {@link AffineTransform}
- * @return a {@link PathIterator} that defines the boundary of this
- * <code>Line2D</code>.
- */
- public PathIterator getPathIterator(AffineTransform at) {
- return new LineIterator(this, at);
- }
-
- /**
- * Returns an iteration object that defines the boundary of this
- * flattened <code>Line2D</code>.
- * The iterator for this class is not multi-threaded safe,
- * which means that this <code>Line2D</code> class does not
- * guarantee that modifications to the geometry of this
- * <code>Line2D</code> object do not affect any iterations of that
- * geometry that are already in process.
- * @param at the specified <code>AffineTransform</code>
- * @param flatness the maximum amount that the control points for a
- * given curve can vary from colinear before a subdivided
- * curve is replaced by a straight line connecting the
- * endpoints. Since a <code>Line2D</code> object is
- * always flat, this parameter is ignored.
- * @return a <code>PathIterator</code> that defines the boundary of the
- * flattened <code>Line2D</code>
- */
- public PathIterator getPathIterator(AffineTransform at, double flatness) {
- return new LineIterator(this, at);
- }
-
- /**
- * Creates a new object of the same class as this object.
- *
- * @return a clone of this instance.
- * @exception OutOfMemoryError if there is not enough memory.
- * @see java.lang.Cloneable
- * @since 1.2
- */
- public Object clone() {
- try {
- return super.clone();
- } catch (CloneNotSupportedException e) {
- // this shouldn't happen, since we are Cloneable
- throw new InternalError();
- }
- }
- }