- /*
- * @(#)GeneralPath.java 1.59 03/12/19
- *
- * Copyright 2004 Sun Microsystems, Inc. All rights reserved.
- * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
- */
-
- package java.awt.geom;
-
- import java.awt.Shape;
- import sun.awt.geom.Curve;
- import sun.awt.geom.Crossings;
-
- /**
- * The <code>GeneralPath</code> class represents a geometric path
- * constructed from straight lines, and quadratic and cubic
- * (Bézier) curves. It can contain multiple subpaths.
- * <p>
- * The winding rule specifies how the interior of a path is
- * determined. There are two types of winding rules:
- * EVEN_ODD and NON_ZERO.
- * <p>
- * An EVEN_ODD winding rule means that enclosed regions
- * of the path alternate between interior and exterior areas as
- * traversed from the outside of the path towards a point inside
- * the region.
- * <p>
- * A NON_ZERO winding rule means that if a ray is
- * drawn in any direction from a given point to infinity
- * and the places where the path intersects
- * the ray are examined, the point is inside of the path if and only if
- * the number of times that the path crosses the ray from
- * left to right does not equal the number of times that the path crosses
- * the ray from right to left.
- * @version 1.59, 12/19/03
- * @author Jim Graham
- */
- public final class GeneralPath implements Shape, Cloneable {
- /**
- * An even-odd winding rule for determining the interior of
- * a path.
- */
- public static final int WIND_EVEN_ODD = PathIterator.WIND_EVEN_ODD;
-
- /**
- * A non-zero winding rule for determining the interior of a
- * path.
- */
- public static final int WIND_NON_ZERO = PathIterator.WIND_NON_ZERO;
-
- // For code simplicity, copy these constants to our namespace
- // and cast them to byte constants for easy storage.
- private static final byte SEG_MOVETO = (byte) PathIterator.SEG_MOVETO;
- private static final byte SEG_LINETO = (byte) PathIterator.SEG_LINETO;
- private static final byte SEG_QUADTO = (byte) PathIterator.SEG_QUADTO;
- private static final byte SEG_CUBICTO = (byte) PathIterator.SEG_CUBICTO;
- private static final byte SEG_CLOSE = (byte) PathIterator.SEG_CLOSE;
-
- byte[] pointTypes;
- float[] pointCoords;
- int numTypes;
- int numCoords;
- int windingRule;
-
- static final int INIT_SIZE = 20;
- static final int EXPAND_MAX = 500;
-
- /**
- * Constructs a new <code>GeneralPath</code> object.
- * If an operation performed on this path requires the
- * interior of the path to be defined then the default NON_ZERO
- * winding rule is used.
- * @see #WIND_NON_ZERO
- */
- public GeneralPath() {
- this(WIND_NON_ZERO, INIT_SIZE, INIT_SIZE);
- }
-
- /**
- * Constructs a new <code>GeneralPath</code> object with the specified
- * winding rule to control operations that require the interior of the
- * path to be defined.
- * @param rule the winding rule
- * @see #WIND_EVEN_ODD
- * @see #WIND_NON_ZERO
- */
- public GeneralPath(int rule) {
- this(rule, INIT_SIZE, INIT_SIZE);
- }
-
- /**
- * Constructs a new <code>GeneralPath</code> object with the specified
- * winding rule and the specified initial capacity to store path
- * coordinates. This number is an initial guess as to how many path
- * segments are in the path, but the storage is expanded
- * as needed to store whatever path segments are added to this path.
- * @param rule the winding rule
- * @param initialCapacity the estimate for the number of path segments
- * in the path
- * @see #WIND_EVEN_ODD
- * @see #WIND_NON_ZERO
- */
- public GeneralPath(int rule, int initialCapacity) {
- this(rule, initialCapacity, initialCapacity);
- }
-
- /**
- * Constructs a new <code>GeneralPath</code> object with the specified
- * winding rule and the specified initial capacities to store point types
- * and coordinates.
- * These numbers are an initial guess as to how many path segments
- * and how many points are to be in the path, but the
- * storage is expanded as needed to store whatever path segments are
- * added to this path.
- * @param rule the winding rule
- * @param initialTypes the estimate for the number of path segments
- * in the path
- * @param initialCapacity the estimate for the number of points
- * @see #WIND_EVEN_ODD
- * @see #WIND_NON_ZERO
- */
- GeneralPath(int rule, int initialTypes, int initialCoords) {
- setWindingRule(rule);
- pointTypes = new byte[initialTypes];
- pointCoords = new float[initialCoords * 2];
- }
-
- /**
- * Constructs a new <code>GeneralPath</code> object from an arbitrary
- * {@link Shape} object.
- * All of the initial geometry and the winding rule for this path are
- * taken from the specified <code>Shape</code> object.
- * @param s the specified <code>Shape</code> object
- */
- public GeneralPath(Shape s) {
- this(WIND_NON_ZERO, INIT_SIZE, INIT_SIZE);
- PathIterator pi = s.getPathIterator(null);
- setWindingRule(pi.getWindingRule());
- append(pi, false);
- }
-
- private void needRoom(int newTypes, int newCoords, boolean needMove) {
- if (needMove && numTypes == 0) {
- throw new IllegalPathStateException("missing initial moveto "+
- "in path definition");
- }
- int size = pointCoords.length;
- if (numCoords + newCoords > size) {
- int grow = size;
- if (grow > EXPAND_MAX * 2) {
- grow = EXPAND_MAX * 2;
- }
- if (grow < newCoords) {
- grow = newCoords;
- }
- float[] arr = new float[size + grow];
- System.arraycopy(pointCoords, 0, arr, 0, numCoords);
- pointCoords = arr;
- }
- size = pointTypes.length;
- if (numTypes + newTypes > size) {
- int grow = size;
- if (grow > EXPAND_MAX) {
- grow = EXPAND_MAX;
- }
- if (grow < newTypes) {
- grow = newTypes;
- }
- byte[] arr = new byte[size + grow];
- System.arraycopy(pointTypes, 0, arr, 0, numTypes);
- pointTypes = arr;
- }
- }
-
- /**
- * Adds a point to the path by moving to the specified
- * coordinates.
- * @param x, y the specified coordinates
- */
- public synchronized void moveTo(float x, float y) {
- if (numTypes > 0 && pointTypes[numTypes - 1] == SEG_MOVETO) {
- pointCoords[numCoords - 2] = x;
- pointCoords[numCoords - 1] = y;
- } else {
- needRoom(1, 2, false);
- pointTypes[numTypes++] = SEG_MOVETO;
- pointCoords[numCoords++] = x;
- pointCoords[numCoords++] = y;
- }
- }
-
- /**
- * Adds a point to the path by drawing a straight line from the
- * current coordinates to the new specified coordinates.
- * @param x, y the specified coordinates
- */
- public synchronized void lineTo(float x, float y) {
- needRoom(1, 2, true);
- pointTypes[numTypes++] = SEG_LINETO;
- pointCoords[numCoords++] = x;
- pointCoords[numCoords++] = y;
- }
-
- /**
- * Adds a curved segment, defined by two new points, to the path by
- * drawing a Quadratic curve that intersects both the current
- * coordinates and the coordinates (x2, y2), using the
- * specified point (x1, y1) as a quadratic parametric control
- * point.
- * @param x1, y1 the coordinates of the first quadratic control
- * point
- * @param x2, y2 the coordinates of the final endpoint
- */
- public synchronized void quadTo(float x1, float y1, float x2, float y2) {
- needRoom(1, 4, true);
- pointTypes[numTypes++] = SEG_QUADTO;
- pointCoords[numCoords++] = x1;
- pointCoords[numCoords++] = y1;
- pointCoords[numCoords++] = x2;
- pointCoords[numCoords++] = y2;
- }
-
- /**
- * Adds a curved segment, defined by three new points, to the path by
- * drawing a Bézier curve that intersects both the current
- * coordinates and the coordinates (x3, y3), using the
- * specified points (x1, y1) and (x2, y2) as
- * Bézier control points.
- * @param x1, y1 the coordinates of the first Béezier
- * control point
- * @param x2, y2 the coordinates of the second Bézier
- * control point
- * @param x3, y3 the coordinates of the final endpoint
- */
- public synchronized void curveTo(float x1, float y1,
- float x2, float y2,
- float x3, float y3) {
- needRoom(1, 6, true);
- pointTypes[numTypes++] = SEG_CUBICTO;
- pointCoords[numCoords++] = x1;
- pointCoords[numCoords++] = y1;
- pointCoords[numCoords++] = x2;
- pointCoords[numCoords++] = y2;
- pointCoords[numCoords++] = x3;
- pointCoords[numCoords++] = y3;
- }
-
- /**
- * Closes the current subpath by drawing a straight line back to
- * the coordinates of the last <code>moveTo</code>. If the path is already
- * closed then this method has no effect.
- */
- public synchronized void closePath() {
- if (numTypes == 0 || pointTypes[numTypes - 1] != SEG_CLOSE) {
- needRoom(1, 0, true);
- pointTypes[numTypes++] = SEG_CLOSE;
- }
- }
-
- /**
- * Appends the geometry of the specified <code>Shape</code> object to the
- * path, possibly connecting the new geometry to the existing path
- * segments with a line segment.
- * If the <code>connect</code> parameter is <code>true</code> and the
- * path is not empty then any initial <code>moveTo</code> in the
- * geometry of the appended <code>Shape</code>
- * is turned into a <code>lineTo</code> segment.
- * If the destination coordinates of such a connecting <code>lineTo</code>
- * segment match the ending coordinates of a currently open
- * subpath then the segment is omitted as superfluous.
- * The winding rule of the specified <code>Shape</code> is ignored
- * and the appended geometry is governed by the winding
- * rule specified for this path.
- * @param s the <code>Shape</code> whose geometry is appended
- * to this path
- * @param connect a boolean to control whether or not to turn an
- * initial <code>moveTo</code> segment into a <code>lineTo</code>
- * segment to connect the new geometry to the existing path
- */
- public void append(Shape s, boolean connect) {
- PathIterator pi = s.getPathIterator(null);
- append(pi,connect);
- }
-
- /**
- * Appends the geometry of the specified
- * {@link PathIterator} object
- * to the path, possibly connecting the new geometry to the existing
- * path segments with a line segment.
- * If the <code>connect</code> parameter is <code>true</code> and the
- * path is not empty then any initial <code>moveTo</code> in the
- * geometry of the appended <code>Shape</code> is turned into a
- * <code>lineTo</code> segment.
- * If the destination coordinates of such a connecting <code>lineTo</code>
- * segment match the ending coordinates of a currently open
- * subpath then the segment is omitted as superfluous.
- * The winding rule of the specified <code>Shape</code> is ignored
- * and the appended geometry is governed by the winding
- * rule specified for this path.
- * @param pi the <code>PathIterator</code> whose geometry is appended to
- * this path
- * @param connect a boolean to control whether or not to turn an
- * initial <code>moveTo</code> segment into a <code>lineTo</code> segment
- * to connect the new geometry to the existing path
- */
- public void append(PathIterator pi, boolean connect) {
- float coords[] = new float[6];
- while (!pi.isDone()) {
- switch (pi.currentSegment(coords)) {
- case SEG_MOVETO:
- if (!connect || numTypes < 1 || numCoords < 2) {
- moveTo(coords[0], coords[1]);
- break;
- }
- if (pointTypes[numTypes - 1] != SEG_CLOSE &&
- pointCoords[numCoords - 2] == coords[0] &&
- pointCoords[numCoords - 1] == coords[1])
- {
- // Collapse out initial moveto/lineto
- break;
- }
- // NO BREAK;
- case SEG_LINETO:
- lineTo(coords[0], coords[1]);
- break;
- case SEG_QUADTO:
- quadTo(coords[0], coords[1],
- coords[2], coords[3]);
- break;
- case SEG_CUBICTO:
- curveTo(coords[0], coords[1],
- coords[2], coords[3],
- coords[4], coords[5]);
- break;
- case SEG_CLOSE:
- closePath();
- break;
- }
- pi.next();
- connect = false;
- }
- }
-
- /**
- * Returns the fill style winding rule.
- * @return an integer representing the current winding rule.
- * @see #WIND_EVEN_ODD
- * @see #WIND_NON_ZERO
- * @see #setWindingRule
- */
- public synchronized int getWindingRule() {
- return windingRule;
- }
-
- /**
- * Sets the winding rule for this path to the specified value.
- * @param rule an integer representing the specified
- * winding rule
- * @exception <code>IllegalArgumentException</code> if
- * <code>rule</code> is not either
- * <code>WIND_EVEN_ODD</code> or
- * <code>WIND_NON_ZERO</code>
- * @see #WIND_EVEN_ODD
- * @see #WIND_NON_ZERO
- * @see #getWindingRule
- */
- public void setWindingRule(int rule) {
- if (rule != WIND_EVEN_ODD && rule != WIND_NON_ZERO) {
- throw new IllegalArgumentException("winding rule must be "+
- "WIND_EVEN_ODD or "+
- "WIND_NON_ZERO");
- }
- windingRule = rule;
- }
-
- /**
- * Returns the coordinates most recently added to the end of the path
- * as a {@link Point2D} object.
- * @return a <code>Point2D</code> object containing the ending
- * coordinates of the path or <code>null</code> if there are no points
- * in the path.
- */
- public synchronized Point2D getCurrentPoint() {
- if (numTypes < 1 || numCoords < 2) {
- return null;
- }
- int index = numCoords;
- if (pointTypes[numTypes - 1] == SEG_CLOSE) {
- loop:
- for (int i = numTypes - 2; i > 0; i--) {
- switch (pointTypes[i]) {
- case SEG_MOVETO:
- break loop;
- case SEG_LINETO:
- index -= 2;
- break;
- case SEG_QUADTO:
- index -= 4;
- break;
- case SEG_CUBICTO:
- index -= 6;
- break;
- case SEG_CLOSE:
- break;
- }
- }
- }
- return new Point2D.Float(pointCoords[index - 2],
- pointCoords[index - 1]);
- }
-
- /**
- * Resets the path to empty. The append position is set back to the
- * beginning of the path and all coordinates and point types are
- * forgotten.
- */
- public synchronized void reset() {
- numTypes = numCoords = 0;
- }
-
- /**
- * Transforms the geometry of this path using the specified
- * {@link AffineTransform}.
- * The geometry is transformed in place, which permanently changes the
- * boundary defined by this object.
- * @param at the <code>AffineTransform</code> used to transform the area
- */
- public void transform(AffineTransform at) {
- at.transform(pointCoords, 0, pointCoords, 0, numCoords / 2);
- }
-
- /**
- * Returns a new transformed <code>Shape</code>.
- * @param at the <code>AffineTransform</code> used to transform a
- * new <code>Shape</code>.
- * @return a new <code>Shape</code>, transformed with the specified
- * <code>AffineTransform</code>.
- */
- public synchronized Shape createTransformedShape(AffineTransform at) {
- GeneralPath gp = (GeneralPath) clone();
- if (at != null) {
- gp.transform(at);
- }
- return gp;
- }
-
- /**
- * Return the bounding box of the path.
- * @return a {@link java.awt.Rectangle} object that
- * bounds the current path.
- */
- public java.awt.Rectangle getBounds() {
- return getBounds2D().getBounds();
- }
-
- /**
- * Returns the bounding box of the path.
- * @return a {@link Rectangle2D} object that
- * bounds the current path.
- */
- public synchronized Rectangle2D getBounds2D() {
- float x1, y1, x2, y2;
- int i = numCoords;
- if (i > 0) {
- y1 = y2 = pointCoords[--i];
- x1 = x2 = pointCoords[--i];
- while (i > 0) {
- float y = pointCoords[--i];
- float x = pointCoords[--i];
- if (x < x1) x1 = x;
- if (y < y1) y1 = y;
- if (x > x2) x2 = x;
- if (y > y2) y2 = y;
- }
- } else {
- x1 = y1 = x2 = y2 = 0.0f;
- }
- return new Rectangle2D.Float(x1, y1, x2 - x1, y2 - y1);
- }
-
- /**
- * Tests if the specified coordinates are inside the boundary of
- * this <code>Shape</code>.
- * @param x, y the specified coordinates
- * @return <code>true</code> if the specified coordinates are inside this
- * <code>Shape</code> <code>false</code> otherwise
- */
- public boolean contains(double x, double y) {
- if (numTypes < 2) {
- return false;
- }
- int cross = Curve.crossingsForPath(getPathIterator(null), x, y);
- if (windingRule == WIND_NON_ZERO) {
- return (cross != 0);
- } else {
- return ((cross & 1) != 0);
- }
- }
-
- /**
- * Tests if the specified <code>Point2D</code> is inside the boundary
- * of this <code>Shape</code>.
- * @param p the specified <code>Point2D</code>
- * @return <code>true</code> if this <code>Shape</code> contains the
- * specified <code>Point2D</code>, <code>false</code> otherwise.
- */
- public boolean contains(Point2D p) {
- return contains(p.getX(), p.getY());
- }
-
- /**
- * Tests if the specified rectangular area is inside the boundary of
- * this <code>Shape</code>.
- * @param x, y the specified coordinates
- * @param w the width of the specified rectangular area
- * @param h the height of the specified rectangular area
- * @return <code>true</code> if this <code>Shape</code> contains
- * the specified rectangluar area; <code>false</code> otherwise.
- */
- public boolean contains(double x, double y, double w, double h) {
- Crossings c = Crossings.findCrossings(getPathIterator(null),
- x, y, x+w, y+h);
- return (c != null && c.covers(y, y+h));
- }
-
- /**
- * Tests if the specified <code>Rectangle2D</code>
- * is inside the boundary of this <code>Shape</code>.
- * @param r a specified <code>Rectangle2D</code>
- * @return <code>true</code> if this <code>Shape</code> bounds the
- * specified <code>Rectangle2D</code> <code>false</code> otherwise.
- */
- public boolean contains(Rectangle2D r) {
- return contains(r.getX(), r.getY(), r.getWidth(), r.getHeight());
- }
-
- /**
- * Tests if the interior of this <code>Shape</code> intersects the
- * interior of a specified set of rectangular coordinates.
- * @param x, y the specified coordinates
- * @param w the width of the specified rectangular coordinates
- * @param h the height of the specified rectangular coordinates
- * @return <code>true</code> if this <code>Shape</code> and the
- * interior of the specified set of rectangular coordinates intersect
- * each other; <code>false</code> otherwise.
- */
- public boolean intersects(double x, double y, double w, double h) {
- Crossings c = Crossings.findCrossings(getPathIterator(null),
- x, y, x+w, y+h);
- return (c == null || !c.isEmpty());
- }
-
- /**
- * Tests if the interior of this <code>Shape</code> intersects the
- * interior of a specified <code>Rectangle2D</code>.
- * @param r the specified <code>Rectangle2D</code>
- * @return <code>true</code> if this <code>Shape</code> and the interior
- * of the specified <code>Rectangle2D</code> intersect each
- * other; <code>false</code> otherwise.
- */
- public boolean intersects(Rectangle2D r) {
- return intersects(r.getX(), r.getY(), r.getWidth(), r.getHeight());
- }
-
- /**
- * Returns a <code>PathIterator</code> object that iterates along the
- * boundary of this <code>Shape</code> and provides access to the
- * geometry of the outline of this <code>Shape</code>.
- * The iterator for this class is not multi-threaded safe,
- * which means that this <code>GeneralPath</code> class does not
- * guarantee that modifications to the geometry of this
- * <code>GeneralPath</code> object do not affect any iterations of
- * that geometry that are already in process.
- * @param at an <code>AffineTransform</code>
- * @return a new <code>PathIterator</code> that iterates along the
- * boundary of this <code>Shape</code> and provides access to the
- * geometry of this <code>Shape</code>'s outline
- */
- public PathIterator getPathIterator(AffineTransform at) {
- return new GeneralPathIterator(this, at);
- }
-
- /**
- * Returns a <code>PathIterator</code> object that iterates along the
- * boundary of the flattened <code>Shape</code> and provides access to the
- * geometry of the outline of the <code>Shape</code>.
- * The iterator for this class is not multi-threaded safe,
- * which means that this <code>GeneralPath</code> class does not
- * guarantee that modifications to the geometry of this
- * <code>GeneralPath</code> object do not affect any iterations of
- * that geometry that are already in process.
- * @param at an <code>AffineTransform</code>
- * @param flatness the maximum distance that the line segments used to
- * approximate the curved segments are allowed to deviate
- * from any point on the original curve
- * @return a new <code>PathIterator</code> that iterates along the flattened
- * <code>Shape</code> boundary.
- */
- public PathIterator getPathIterator(AffineTransform at, double flatness) {
- return new FlatteningPathIterator(getPathIterator(at), flatness);
- }
-
- /**
- * Creates a new object of the same class as this object.
- *
- * @return a clone of this instance.
- * @exception OutOfMemoryError if there is not enough memory.
- * @see java.lang.Cloneable
- * @since 1.2
- */
- public Object clone() {
- try {
- GeneralPath copy = (GeneralPath) super.clone();
- copy.pointTypes = (byte[]) pointTypes.clone();
- copy.pointCoords = (float[]) pointCoords.clone();
- return copy;
- } catch (CloneNotSupportedException e) {
- // this shouldn't happen, since we are Cloneable
- throw new InternalError();
- }
- }
-
- GeneralPath(int windingRule,
- byte[] pointTypes,
- int numTypes,
- float[] pointCoords,
- int numCoords) {
-
- // used to construct from native
-
- this.windingRule = windingRule;
- this.pointTypes = pointTypes;
- this.numTypes = numTypes;
- this.pointCoords = pointCoords;
- this.numCoords = numCoords;
- }
- }