- /*
- * @(#)Clip.java 1.38 03/12/19
- *
- * Copyright 2004 Sun Microsystems, Inc. All rights reserved.
- * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
- */
-
- package javax.sound.sampled;
-
- import java.io.InputStream;
- import java.io.IOException;
-
- /**
- * The <code>Clip</code> interface represents a special kind of data line whose
- * audio data can be loaded prior to playback, instead of being streamed in
- * real time.
- * <p>
- * Because the data is pre-loaded and has a known length, you can set a clip
- * to start playing at any position in its audio data. You can also create a
- * loop, so that when the clip is played it will cycle repeatedly. Loops are
- * specified with a starting and ending sample frame, along with the number of
- * times that the loop should be played.
- * <p>
- * Clips may be obtained from a <code>{@link Mixer}</code> that supports lines
- * of this type. Data is loaded into a clip when it is opened.
- * <p>
- * Playback of an audio clip may be started and stopped using the <code>start</code>
- * and <code>stop</code> methods. These methods do not reset the media position;
- * <code>start</code> causes playback to continue from the position where playback
- * was last stopped. To restart playback from the beginning of the clip's audio
- * data, simply follow the invocation of <code>{@link DataLine#stop stop}</code>
- * with setFramePosition(0), which rewinds the media to the beginning
- * of the clip.
- *
- * @author Kara Kytle
- * @version 1.38, 03/12/19
- * @since 1.3
- */
- public interface Clip extends DataLine {
-
-
- /**
- * A value indicating that looping should continue indefinitely rather than
- * complete after a specific number of loops.
- * @see #loop
- */
- public static final int LOOP_CONTINUOUSLY = -1;
-
- /**
- * Opens the clip, meaning that it should acquire any required
- * system resources and become operational. The clip is opened
- * with the format and audio data indicated.
- * If this operation succeeds, the line is marked as open and an
- * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched
- * to the line's listeners.
- * <p>
- * Invoking this method on a line which is already open is illegal
- * and may result in an IllegalStateException.
- * <p>
- * Note that some lines, once closed, cannot be reopened. Attempts
- * to reopen such a line will always result in a
- * <code>{@link LineUnavailableException}</code>.
- *
- * @param format the format of the supplied audio data
- * @param data a byte array containing audio data to load into the clip
- * @param offset the point at which to start copying, expressed in
- * <em>bytes</em> from the beginning of the array
- * @param bufferSize the number of <em>bytes</em>
- * of data to load into the clip from the array.
- * @throws LineUnavailableException if the line cannot be
- * opened due to resource restrictions
- * @throws IllegalArgumentException if the buffer size does not represent
- * an integral number of sample frames,
- * or if <code>format</code> is not fully specified or invalid
- * @throws IllegalStateException if the line is already open
- * @throws SecurityException if the line cannot be
- * opened due to security restrictions
- *
- * @see #close
- * @see #isOpen
- * @see LineListener
- */
- public void open(AudioFormat format, byte[] data, int offset, int bufferSize) throws LineUnavailableException;
-
- /**
- * Opens the clip with the format and audio data present in the provided audio
- * input stream. Opening a clip means that it should acquire any required
- * system resources and become operational. If this operation
- * input stream. If this operation
- * succeeds, the line is marked open and an
- * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched
- * to the line's listeners.
- * <p>
- * Invoking this method on a line which is already open is illegal
- * and may result in an IllegalStateException.
- * <p>
- * Note that some lines, once closed, cannot be reopened. Attempts
- * to reopen such a line will always result in a
- * <code>{@link LineUnavailableException}</code>.
- *
- * @param stream an audio input stream from which audio data will be read into
- * the clip
- * @throws LineUnavailableException if the line cannot be
- * opened due to resource restrictions
- * @throws IOException if an I/O exception occurs during reading of
- * the stream
- * @throws IllegalArgumentException if the stream's audio format
- * is not fully specified or invalid
- * @throws IllegalStateException if the line is already open
- * @throws SecurityException if the line cannot be
- * opened due to security restrictions
- *
- * @see #close
- * @see #isOpen
- * @see LineListener
- */
- public void open(AudioInputStream stream) throws LineUnavailableException, IOException;
-
- /**
- * Obtains the media length in sample frames.
- * @return the media length, expressed in sample frames,
- * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open.
- * @see AudioSystem#NOT_SPECIFIED
- */
- public int getFrameLength();
-
- /**
- * Obtains the media duration in microseconds
- * @return the media duration, expressed in microseconds,
- * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open.
- * @see AudioSystem#NOT_SPECIFIED
- */
- public long getMicrosecondLength();
-
- /**
- * Sets the media position in sample frames. The position is zero-based;
- * the first frame is frame number zero. When the clip begins playing the
- * next time, it will start by playing the frame at this position.
- * <p>
- * To obtain the current position in sample frames, use the
- * <code>{@link DataLine#getFramePosition getFramePosition}</code>
- * method of <code>DataLine</code>.
- *
- * @param frames the desired new media position, expressed in sample frames
- */
- public void setFramePosition(int frames);
-
- /**
- * Sets the media position in microseconds. When the clip begins playing the
- * next time, it will start at this position.
- * The level of precision is not guaranteed. For example, an implementation
- * might calculate the microsecond position from the current frame position
- * and the audio sample frame rate. The precision in microseconds would
- * then be limited to the number of microseconds per sample frame.
- * <p>
- * To obtain the current position in microseconds, use the
- * <code>{@link DataLine#getMicrosecondPosition getMicrosecondPosition}</code>
- * method of <code>DataLine</code>.
- *
- * @param microseconds the desired new media position, expressed in microseconds
- */
- public void setMicrosecondPosition(long microseconds);
-
- /**
- * Sets the first and last sample frames that will be played in
- * the loop. The ending point must be greater than
- * or equal to the starting point, and both must fall within the
- * the size of the loaded media. A value of 0 for the starting
- * point means the beginning of the loaded media. Similarly, a value of -1
- * for the ending point indicates the last frame of the media.
- * @param start the loop's starting position, in sample frames (zero-based)
- * @param end the loop's ending position, in sample frames (zero-based), or
- * -1 to indicate the final frame
- * @throws IllegalArgumentException if the requested
- * loop points cannot be set, usually because one or both falls outside
- * the media's duration or because the ending point is
- * before the starting point
- */
- public void setLoopPoints(int start, int end);
-
- /**
- * Starts looping playback from the current position. Playback will
- * continue to the loop's end point, then loop back to the loop start point
- * <code>count</code> times, and finally continue playback to the end of
- * the clip.
- * <p>
- * If the current position when this method is invoked is greater than the
- * loop end point, playback simply continues to the
- * end of the clip without looping.
- * <p>
- * A <code>count</code> value of 0 indicates that any current looping should
- * cease and playback should continue to the end of the clip. The behavior
- * is undefined when this method is invoked with any other value during a
- * loop operation.
- * <p>
- * If playback is stopped during looping, the current loop status is
- * cleared; the behavior of subsequent loop and start requests is not
- * affected by an interrupted loop operation.
- *
- * @param count the number of times playback should loop back from the
- * loop's end position to the loop's start position, or
- * <code>{@link #LOOP_CONTINUOUSLY}</code> to indicate that looping should
- * continue until interrupted
- */
- public void loop(int count);
- }